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Everything posted by wipman
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Hi, this is what i mean: There you've an AI shooting his M203 grenades to another AI acting as a M2-HB gunner, seems that "his accuracy isn't the best one", the AI shooted all his grenades like that (failing) and then began to shot in full auto 2 magazines and with the last rounds of the 2nd magazine... killed the AI acting as gunner of the HMG, that should be corrected in order to make the AI shots count, make 'em know how to use properly the weapon on their hands and making 'em to don't waste ammo when isn't really needed; he wasn't trying to make covert fire, he was trying to make effective fire; and failed misserably. I'll like that that could be improved on the ArmA2 AI. Let's C ya
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Hi, here you've it Elite SEAL, tri-col on the sleeves, the damn leather gloves on the hands, and a kind of desert camo on the face: Have fun with it. Let's C ya
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Hi, no; i never heard of the "asymmetric balance", i just heard about the unbalance, and alot. What i really wonder is why they didn't fixed the Berkut's HUD brigthness that completly screws up your view with or without the NVG's by night and that when you're a bit far away, it displays like in the 2nd LOD or so, the light turned On in the front gear wheel. They added some pointless stuff (like those damn Camels) and then they go and add bugged content that haven't fixed like those bugs on the SU-34 and some more arround there. The SU-34 it's a nice plane, the AI handles it half well but don't seems to be made thinking in the human players, at least not with those bugs... . Let's C ya
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Hi, other good thing could be force the AI to control the bursts; so they don't depleet an entire magazine shooting at a target that's 200m away, so they use single shot until 80m and then shot short bursts of between 5 to 2 shots as the target's distance decreases. In that way the AI will not waste so much ammo, sometimes they act as Tonny Montana. Also make 'em stop firing at already dead targets, which seems very common with all kind of weapons, from ARs to MGs passing by GLs to sniper rifles. Let's C ya
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Hi, marry me Eric; it'll "only hurt you at the beginning..." >>;-) . Let's C ya
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Hi, in the Afgan Village's v0.6 green crops, the AI it's unable of see you if you're inside one of those crops, even the AI on your squad is unable of know where you're; the OPFOR AI can pass at 50cm from you and they still unable of know where you're. Ever that you be prone or crawl; if you dare to stand up... you're dead. It's weird, the AI in my squad didn't even follow me as they didn't knew where i was. And there're a pair of buildings that are placed too high, so you can't enter inside unless you use that great addon that allows you to jump using an actions menu's option (thanks God for that addon) and by the way, those pics in the combat photos thread of the continious progress on Avgani are really pimp; it's looking even better each time. Let's C ya
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Hi, i loved how they look into the GTA SA and sure that they gonna be pimp into the ArmA; but why not make a white PMCs version?, that'll be very pimp and it's something that we could already use, at least those of us that don't play to the damn Sahrani-Life or whatever; i don't wanna be a damn cop. Nor in a game.. much less in the real life. Make a PMCs version and then we talk. Let's C ya
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Hi, my ArmA folder takes 10.1Gb, there are not that much High Qual addons that deserve to be installed and i also don't use any dirty army addon, only USMC related addons, some things for the RACS and really few for the SLA plus of course some islands. Let's C ya
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Hi, will be very good if the AI don't turns On the lights on the ground vehicles if the Team Leader or unit in charge leaves the vehicle, because then happens things like this: As you can see... that's me standing outside the vehicle filled with retarded AI mates that turn On the lights no matters if their "supposed behaviour" is: Combat, Stealth or Aware. The AI in the ArmA turns the lights On in the ground vehicles inmediatly when they don't have a human driver or an AI driver; so you or the OPFOR AI don't need the flares or any visual enhancer (NVGs for example) to locate where an AA vehicle is "hiding", doing a guard or whatever. Change that please, allow only the AI to turn On the lights when they're in the "safe" behaviour and also add a radio command for order 'em to turn the lights On or Off, that will be very usefull too. Let's C ya
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Hi, make something as few noticeable when you're playing a mission, as breathe, will require much more work than make the unarmed or just iddle units look less petrified (aka stoned...) some movement... in fact change the weight from one leg to another... put the hands in the pockets... maybe take 'em out and rub 'em a bit and breathe on 'em to warm 'em (remember that the ArmA2 takes place in a cold enviroment) maybe smoke for a pair of minutes and then throw the cigarette to the ground and turn it off with the feet... all this will require (almost) sure, less work than make every different unit to breathe, moving the clotes on the chest and even the equipment that it may have on the back. Will be very pimp to see it sincronized with the unit/units breathe, at the time of run and fire; but will add less (for me) to the game than make better still standing animations. Let's C ya @Edit: Still standing or just unarmed units animations in general.
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GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, yeah man, i'd received the PM, i can't do nothing with the Vimpel and there's few that i can do with the Tigr; that .psd is more chaotic than hear a kid that sniffs glue or a damn hippie high on LSD, but i don't gonna give up yet with it yet, i just need time. Let's C ya -
Hi, i will not be that worryed about the AI breathe as i'll hardly gonna notice or even look at it during some mission, what i'll notice much more it's in fact that silly looking standing still way of the unarmed units or civilians; there're statues more alive in hundreds of museums in comparison with the unarmed and walking or running units. Something to make 'em look more dinamic will be great. Let's C ya
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Hi, also will be great if the AI dare to follow the given orders, now in the ArmA, when you're the commander of tank or even the Team Leader of a squad, if you order the AI to cease or hold fire, they don't do it; as tank commander the crew holds the fire for like a second. Also only the AI on wheeled vehicles use a bit the reverse gear, to turn better and keep advancing, but they don't really use reverse gear on tanks or for more than 3m in wheeled vehicles. Booth things are really bad and make it easyer for you or 'em to get killed. Also the AI refuses to advance slowly if you've the (advance) Slow mapped into the Right Shift Key, they just don't recognice the thing, they don't do nothing. This is off topic but i'll like it to change; i'll like to be able of map the Right Control Key, for example to run, that's how i had it configured in the OFP, but rightnow i can't go Fast on ground vehicles due that the Fast = Double Up Arrow Key don't works, so i can only drive at normal speed or go slow using the Right Shift Key, that works for me but not for order the AI to do it. Let's C ya
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Hi, i hope that this one likes you more: I've made what i could, i could had used a even more darker brown, but it would had been then an almost black brown tone, to make it keep more of it's original tone that we all know how to call "that kind of brown". Let's C ya
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Hi, about the Oakleys... no, takes too much time to make 'em look half well, i've made some custom faces already with 3 colour camo on the sleeves and the gloves are not shown over any addon unit gloves that i've seen until date because they use 3D models over the units hands, so you may only see the edge of the gloves arround the wirst. The camo paint that we had was Green, Brown & Black; the green was NATO green, like in a M113...? well, that green; the rest of the colours were also the same ones that you may see on any vehicle, and came in small box with the tree tubes inside and a small mirror for snort speed (supposedly was for check the camo) but we didn't used it because that was what we've the less antiquity soldiers for. Let's C ya
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Hi, Tan...!? are you crazy?, that's the common brown on all the NATO camo tubes that i know about, or you're reffering to other thing?; when you apply a transparency on the brown colour... and erase a bit on certain areas for make it look as worn for some time etc.. the colour looses a bit of it's initial tone, so it looks more clear at the end. I could use a more darker brown if you want... but i don't really know what you're reffering to, Tan!? where you see the damn Tan...?!. Let's C ya
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GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, when you drive the Tigr (any of 'em) on the water, you don't see the submerged side of the Tigr: On the Winter camo version, the roof hatch don't shows the destroyed textures, keeps showing (from outside) the common camo textures and also all the versions don't apply/show the destroyed textures on the light over the roof. Let's C ya -
Hi, something like this: Let's C ya
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Hi, i asume that the Kimi Raikkkonen's face request wasn't directed to me just to "someone"; i already though some times in try to bring the Jack Bauer's face to the game, aswell the Bruce Willys face & also Collin Farrell among others, but that takes time and the resoult use to be wrong or bad most of the times that i've try it, so that's something that i don't gonna do again in long time. The british style?, that's the Sex Pistols style?, The Exploited style? or you mean the Mods style?, i don't really know what you mean when you say "british style", blurred?, with some uncammoed spots? just dirts instead a more or less clear pattern?. If you explain better to me what you want... i could think about it, right now im not sure on what you want me to do. Let's C ya @Edit: This are the best places for check the custom faces that i've made until date if you don't want to browse between all the comments in here: - Armedassault.eu Custom Faces Thread. - OFPEC.com Custom Faces Library.
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GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, this is another thing that you may also want to consider, but it's a really minor thing; that i think that's related somehow to the .rvmat files so i couldn't help there even if i want, but here it's: That's not something of my weapons pack (that M4A1 CQB-ACOG) because seems that also happens with the BIS RACS units and the BIS G36C too, but few people gonna use the tact-view at that distance to take a screenshot, that don't happens at +2m; so think about it if you want, i wouldn't do it. Tomorrow i may begin to test the pimp Winter Camo version, this one: And then i'll report what i find on it if there's something to report. Let's C ya -
GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, i've just noticed another pair of things in the Tigr AGS-30, aswell as in the camo trasport version. The AGS-30 don't casts any shadow on the ground, and... in the most distant LOD, the camo pattern on the rear side, it's inversed from right to left, the green/black side it's now on the left side instead on the right; as in the less distant LODs. Also the inside of the doors and a few more internal details don't have any texture but i guess that that's because it wasn't added for the Beta yet, same for the roof hatch on the transport version, the internal face of the hatch on the ceiling don't have a texture. Let's C ya -
GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, this are the things that i think that you should think in improve: The back doors edges, as you can see... it's hard to notice where the doors outer edges start or end. Also there's nothing that holds the backup wheel hanged on the rear side. There from other angle, you can see the back doors edges, that's not something that you can see from a direct angle if you look at 'em directly. There you can see the difference in the wheels print, that it's easy to spot where the draw don't matches at all. And finnally, the destroyed model, if i were you... i will remove most of the small details like the snorkel, those bars in the roof, the sides mirrors and even the glasses. That's all what i've found until now so far; i will think in do a damaged/destroyed Tigr model with enabled cargo seats as an empty object for the editor; it may add alot of mission possibilities. Let's C ya -
GAZ 2330 "Tigr" Series public beta release 0.7b
wipman replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, an SLA Green version may be pimp too. Let's C ya -
Hi, @TankCommander, i'll use some colours reference for find the right colour, and if that don't works once in game... then i'll blame BIS; colour charts like this ones: Model Master Colour Reference. Blame BIS is cheap (if you haven't bought the game, yet.). Let's C ya
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Hi, @Sagan, something like that happens to me from time to time, sometimes it gets fixed just by hitting ALT+TAB and then going back to ArmA; but it get an ArmA.exe error when i close the game after play for some time with poor performance (thanks to that way of "fix that") but at least i can keep playing in the V1.14 . Anyways... someone knows if should happen that the static Strela Launcher, engages ground targets?, they engaged me when i was in a convoy, shooting first to the 5T Truck + M2HB behind my HMMWV and then it open at my HMMWV destroying booth, at a distance of +/- 2.300m; i think that the AA weapons should engage only aircraft, not wheeled vehicles or armoured ones too. Let's C ya