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Everything posted by wipman
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Hi, i don't want that this weapons be JAM_Mag2 compatible; i never heard the MAAM sounds, but i don't want this weapons pack compatible with a installer/downloader. That's what i think that the MAAM it's. If the JAM_Mag3 see the light before than our M4's and it comes in a simple .zip or .rar, then we'll see; but no JAM_Mag2 or MAAM compatible. Let's cu
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Hi, i don't want that this weapons be JAM_Mag2 compatible; i never heard the MAAM sounds, but i don't want this weapons pack compatible with a installer/downloader. That's what i think that the MAAM it's. If the JAM_Mag3 see the light before than our M4's and it comes in a simple .zip or .rar, then we'll see; but no JAM_Mag2 or MAAM compatible. Let's cu
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Hi, that face it's the Blackovitch face, it's inside some old faces pack in ofp.info; i retextured it, so now (the last 3 years if don't more) i play with a crest, a wire tattooed arround the neck & "love" tattooed in chinesse in the neck. let's cu
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Hi, could be possible to make the buildings with seats in 'em; like the: radio barrack, post conditions, that new tower, the guard house & maybe some other that i may be forgetting... as vehicles?. I mean add cargo possitions to 'em; that will solve the life of many mission makers when they want to add units to recreate a comms center, or things like that... it could be possible?. That'll be great; all the latest mapfact buildings/objects are a deffault in my OFP, many thanks for your time and work. Let's cu.
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Hi, the sounds gonna be: - Not SD: INQ_M16 fire sound. - SD: E&S C8XM4_sd. - M203: E&S m203 fire/reload/hit. - Master Key: I can't remember now... but i think that's the E&S XM1014, or the INQ_M1014 or the deer_r870 addon fire/reload/pump. - Flares: E&S m203 fire/reload. - Empty: INQ_Mk23 empty sound. Those are the best sounds for me; once released... if u don't like 'em, find better sounds & unpack/repack the weapons with sounds in the same extension (= .wav or .wss). Let's cu
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Hi, the sounds gonna be: - Not SD: INQ_M16 fire sound. - SD: E&S C8XM4_sd. - M203: E&S m203 fire/reload/hit. - Master Key: I can't remember now... but i think that's the E&S XM1014, or the INQ_M1014 or the deer_r870 addon fire/reload/pump. - Flares: E&S m203 fire/reload. - Empty: INQ_Mk23 empty sound. Those are the best sounds for me; once released... if u don't like 'em, find better sounds & unpack/repack the weapons with sounds in the same extension (= .wav or .wss). Let's cu
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Nead go to use models from difrent makers
wipman replied to Hornet85's topic in ADDONS & MODS: DISCUSSION
Hi, u can use as u want, my borrowed addons; the wip_45, the wip_g36k (that need distance LODs) &... about the wip_m4a1 pack... i don't know how many it gonna take me to end the textures but i think that end the textures gonna take me a lot; more than 2 months maybe. I don't know, but im now bussy & those textures are a pain; plus that add those CAR-15's to the pack gonna be the real pain. But i work on the textures & the few things that i can with the O2, ever that i feel as for do it or almost ready to do it. Let's cu. -
Hi, i've changed the INQ Weapons 1.1 Paa textures to try in game how the size of the M4's are & how the camo look like, if it works or don't... how many detail it looses by the distance and how fanzy it gonna be once i end the textures, me & the man who's making the distance LODs end 'em succesfully & we send the models ended to the man who offered himself for make the config of our wip_m4a1 addon pack. This is how the INQ_M4 look like in the hands of a unit: So... based on 45mins of check how the weapon looks like in the hands of an AI & with the TACTview, i've concluded that the size it's right & that the camo works; also that it looses almost (if not more) the 50% of the detail, but still looking good to me. Let's cu
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Hi, i've changed the INQ Weapons 1.1 Paa textures to try in game how the size of the M4's are & how the camo look like, if it works or don't... how many detail it looses by the distance and how fanzy it gonna be once i end the textures, me & the man who's making the distance LODs end 'em succesfully & we send the models ended to the man who offered himself for make the config of our wip_m4a1 addon pack. This is how the INQ_M4 look like in the hands of a unit: So... based on 45mins of check how the weapon looks like in the hands of an AI & with the TACTview, i've concluded that the size it's right & that the camo works; also that it looses almost (if not more) the 50% of the detail, but still looking good to me. Let's cu
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Hi, well... that thing bad called "community" that was reffering there, was to some of the ppl from the OFPEC mIRC channel, that knew how to help but they don't wanted; that's not bad in itself... no one have the obligation of help another (even when the laws of my "dear country" says that u must) but fuck around... complain, insult, ask something for then complain more... say that your job it's a shit without even have seen it... fucks me "a bit". Until i don't posted pics of what i was (i'm) doing, the bullshit over our M4's don't stopped & i was/i am; reffering to 'em, to some of 'em; they know to who im reffereing. Maybe you don't noticed it, or maybe you don't cared in that momment... or u don't downloaded the wip_45 when it was released for 1St time in ofp.info; but that words are there from that day & i don't think that i should change 'em, because the things; remain the same. & Yes, that was my personal opinion & that's how i use to tipe in english & speak in english or spanish; i been warned 3 times in this forum, so i try to speak in "clear english" for let those with "worst english than me" know what im saying "without offence" any one. Let's cu
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Hi, i've end the RIS scratched edges textures, unfortunately the lower RIS still unmade, because it's a pain; took me 2 hours to finnish those RIS castles, but well... i think that they don't look so bad. I'll begin to work on the CAR-15's once that i end all the black textures of the M4's; im thinking in add the feature of when u drop a magazine it appears in the ground as the mag that it's; i'll need to make specific textures for each mag, but the C-Mag have a empty place in the top; there's no M433 grenade model, there's no flares box model or single flare & there's no model for the grenadier vest. Let it half done (the mags) it's an idea that don't likes me... i'll preffer the BIS box than just half of the mags. Let's cu. M4A1 RIS Progress:
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Hi, i've end the RIS scratched edges textures, unfortunately the lower RIS still unmade, because it's a pain; took me 2 hours to finnish those RIS castles, but well... i think that they don't look so bad. I'll begin to work on the CAR-15's once that i end all the black textures of the M4's; im thinking in add the feature of when u drop a magazine it appears in the ground as the mag that it's; i'll need to make specific textures for each mag, but the C-Mag have a empty place in the top; there's no M433 grenade model, there's no flares box model or single flare & there's no model for the grenadier vest. Let it half done (the mags) it's an idea that don't likes me... i'll preffer the BIS box than just half of the mags. Let's cu. M4A1 RIS Progress:
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Hi, this is what those addon makers made: -King Homer : Original Config & conversion of the model & textures to an OFP compatible format. -CassieG: Fix the config to make it have have my own classnames, fix the empty shells in the config to make 'em work, make the muzzle flash of the gun (from her X-31A helicopters) and fix it. -Earl, Suchey & Joko Floko: The muzzle flash model & texture used in the custom sight. -TAW: M1911-A1 shoot sound. -Inquisitor: emty fire sound & reload sound. I don't whrotte what exact thing each one made because i belive that each small part it's essential to the final resoult and that each work by those (or any other) addon makers have the same importance; not matters if it's a 5mins job or a 3 weeks job. Without it, the addon (wichever) will not be the same and could be named as "incomplete". And as each part have the same importance... don't matters who made what; because 'em all deserve the same respect and have the same importance, the order of listing don't matters too because it just reply to the 1St ones that comes to mind "who made this... was... was... AHA!!". Im slow, and with all the money that i've spent over the years in drugs... im glad of see that they worked well; not only in the moment. "Sorry" if the ppl don't think the same about the credits; for me 'em all are the same, Masters of the addon making. 'Em all deserve the same respect for me. That's what they made. happy now?. Let's cu.
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Hi, i don't knew that those 2 CS addon makers were who made the model & the textures; i belived that the .45 was took by King Homer from some freeware models page. I talk directly to King Homer of make my own .45 at my size; that's why it changes from the .45 inside the HEP pack. I've released, because some one could like it too; i don't gonna make any change in the custom sight because with that sight in full colour, u can aim by night, with a black gun+sleeve... u can't. Fell free to modify the sight, there's a great sights pack released in ofp.info that have 2 sights that may serve for my .45 . And... one last thing... i'll thank if some one can check out it in the O2 & fix the muzzle flash; it looks much real with it, i've try it in other guns and worked. Let's cu.
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Hi, that's the USMC3Beta Addon by Earl & Suchei, retextured (again) by me & with the config changed to make 'em work with the USMC Addon Pack 1.0 by Earl & Suchei. Let's cu.
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Hi, yes, that yellow looks to closer to a gold texture. I had some weird config for this monitor when i began to make the textures of my M4's; the best way to know if they were going well or not... was to check 'em ingame; & make the propper changes in the colour settings in the photoshop from memory. P.D: If your monitor changes of colour from normal to... pink tones, green tones, or blue tones... the best "medicine", it's to slap strongly 1 side of the monitor 'til the colour gets back; use a glove if u think that it gonna need several slaps until he'd enought. "Fix" the monitor in that way can hurt... but it use to work. Let's cu.
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Hi, i've found what "was wrong" with the island; wasn't the island... was in relative incompativility between the OFP and the paused winamp 5.08c, what caused the lag or reverb in the island; but that isn't the crash problem. It still crashing afther a few ALT+TAB hits for check the commands & addon classnames. Let's cu.
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Hi, i don't know about the Deltas, i never followed those... "units" in the RL or cared very much about they'r weaponry; But the USMC uses as SD hand gun an ugly weapon called Mk .45, they use it from the "good old times" (that never existed) of Vietnam. I looked time ago for photos of a M1911A1 with a silencer or a supressor; but i don't found nothing, Detonics made sime supressors, the Lar Grizzly could mount a 45mm long silencer if u change the barrel. I found some info and low quality photos of M1911's with silencers; but all 'em were home made. Anyway... the M9 proven it's weakness in the 1St gulf war, where the troops complained about the high rate of jamming & broke small parts rate that the M9 had; while they never had a single problem with a Colt M1911-A1. Anyway... we love your units. Let's cu
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Hi, i've liked alot this new island, looks very good; but there seems to be a problem... when i report in to the units of my squad, or when i give 'em orders or they report about enemy units/whatever... seems to be lag in the sound, or a weird reverb + vibrato. This don't seems to happen with the weapons sounds, AR's, hand guns, grenades, or ATM's. May be something with the island?, the units that i used were the USMC Addon 1.0, a BIS T-72 & the latest mapfact objects (a guard house). It've made my OFP crash a few times, but use to be common; i don't know what it's. Let's cu.
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Hi, the idea it's to make those CAR-15 with x30 rdns magazines and x20; the x30 look better clipped, but i like that x20 mags & how they make those m4x20short look like as a toy carryable by children from 7 to 16. >>;-) let's cu.
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Hi, the idea it's to make those CAR-15 with x30 rdns magazines and x20; the x30 look better clipped, but i like that x20 mags & how they make those m4x20short look like as a toy carryable by children from 7 to 16. >>;-) let's cu.
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Hi, we not only gonna do those shorter x20 rdns M4's M68 sighted, we also... gonna at least try; to make a XM177E2 in Desert, Woodland & uncamoed; like the other M4's, we don't know it for sure... but we gonna try it. "Just a little bit harder". XM177E2: XM177E2SD: XM177E2_w Body: Let's cu
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Hi, we not only gonna do those shorter x20 rdns M4's M68 sighted, we also... gonna at least try; to make a XM177E2 in Desert, Woodland & uncamoed; like the other M4's, we don't know it for sure... but we gonna try it. "Just a little bit harder". XM177E2: XM177E2SD: XM177E2_w Body: Let's cu
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Hi, this is how the inventory pics of my wip_g36k pack are recalled in the config; and they work... picture="\wip_g36k\g36mag_inv.paa"; (the 1 slot mag pic) picture="\wip_g36k\g36k_inv.paa"; (the main weapon slot) i made the mags pics in 128x128 and the x2 slots magazines (like the C-Mag or the main weapon slot) in 256x128, so u can see 'em with quality enought when u've the notebook reduced or in it's full size without have to broke your eyes (of the face...) to see what weapon or magazines do you have when u've picked up a weapon from a enemy or more ammo from 1 of your owns. Let's cu.
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Hi, i like those M4's as much as the inventory icons; i should talk with the man that's making and helping me to fix some small things in the distance LODs, if he say that he don't want to make the distance LODs of those x20rnds M4short versions... then no x20rdns M4's short, same than with the config writter. Custom Icons: -wip_m4mag -wip_m4sdmag -wip_m4x20mag -wip_m4x20sdmag -wip_mkshells (x5 shells -wip_m4cmag (x100 rnds) -wip_m4csdmag (x100 rnds) -wip_flare -wip_flarebox (x15 flares) -wip_m433nade -wip_m433vest (x20 M433 nades) those should be the names for those magazines & those, the icons. Let's cu.