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wipman

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Everything posted by wipman

  1. wipman

    M4A1 Pack

    Hi, a pic to ilustrate what i mean with the "small" explain of in what consists the MF bug. MF Bug: The thing it's that; in FPV (= 1St Person View) u can see through the MF right, all the objects, units, buildings, vehicles & empty vehicles; but the problem apperas when you see it by side. Then... u see only some of the objects through the MF as u should; but not other objects, in TPV (=3Th Person View) or in the TactView, the units that are more than 4m far way, become invisivle when they'r behind the MF, your own unit becomes invisible, while if an AI it's at less than 3 to 2m, u see that AI well through the MF. Also the weapon don't dissapears when u look at by forward at the MF, but the unit behind, dissapears. Any idea?, we let it in that way, can we do something to fix that shit?, WHAT CAN WE DO!?. Let's cu
  2. wipman

    M4A1 Pack

    Hi, a pic to ilustrate what i mean with the "small" explain of in what consists the MF bug. MF Bug: The thing it's that; in FPV (= 1St Person View) u can see through the MF right, all the objects, units, buildings, vehicles & empty vehicles; but the problem apperas when you see it by side. Then... u see only some of the objects through the MF as u should; but not other objects, in TPV (=3Th Person View) or in the TactView, the units that are more than 4m far way, become invisivle when they'r behind the MF, your own unit becomes invisible, while if an AI it's at less than 3 to 2m, u see that AI well through the MF. Also the weapon don't dissapears when u look at by forward at the MF, but the unit behind, dissapears. Any idea?, we let it in that way, can we do something to fix that shit?, WHAT CAN WE DO!?. Let's cu
  3. wipman

    M4A1 Pack

    Hi, i was thinking in let it in that way in case of don't find a solution to it; many thanks Dead, i could have all the black M4's textures ready this fryday or the sunday; and then will only remain: the CAR-15's textures (black, desert & woodland), some LODs textures, fix some selections and add some muzzle flashes... & then, they'll be ready to be send to the man that offer us his knowledge to make the config & make the weapons use some of the scripts/effects in the TACTevents of the USMC Addon Pack 1.0 . Let's cu
  4. wipman

    M4A1 Pack

    Hi, i was thinking in let it in that way in case of don't find a solution to it; many thanks Dead, i could have all the black M4's textures ready this fryday or the sunday; and then will only remain: the CAR-15's textures (black, desert & woodland), some LODs textures, fix some selections and add some muzzle flashes... & then, they'll be ready to be send to the man that offer us his knowledge to make the config & make the weapons use some of the scripts/effects in the TACTevents of the USMC Addon Pack 1.0 . Let's cu
  5. wipman

    Good Desert Island

    Hi, i think that i know of a medium size island with some good & well done locations full of posibilities, that don't requires a lot of CPU, and it only asks for: AGS/WX3 Buldings and Mapfact Barracks 1.2 (no problem with the v1.5, i've try it) the island it's called: Asashmi Beta 0.75 and i'll recomend it to anyone who'll ask me; i'll also recomend the maker to update it with the latest Mapfact Barracks 1.5, the Military objects pack & all the Mapfact addons + 3WX objects/buildings; but the island it's very well done as it's even beeing a beta 0.75; that's my opinion, hope that u like it. Let's cu
  6. wipman

    M4A1 Pack

    Hi, i'll like to keep that MF, it looks fanzy to me & if it's not realistic... at least it don't looks so bad, no?. One thing more important; we've spotted a bug in our M4's, in the MF's; looks like that u can't see what's behind the MF. You can see the M4 behind the MF, but not the units; i haven't tryed with vehicles or the objects in islands, but we haven't found a solution for this, we've try to cut & paste it but look like that once in game it don't has any effect. Some one could tell us, plz... how to fix this bug?, we don't get why this happens or how to solve it; but we'll like to solve it now since we're speaking about the M4's of all the OFP players (until the OFP2, Armed Assault see the light & then we gonna have something really great to play wiz) let's cu.
  7. wipman

    M4A1 Pack

    Hi, i'll like to keep that MF, it looks fanzy to me & if it's not realistic... at least it don't looks so bad, no?. One thing more important; we've spotted a bug in our M4's, in the MF's; looks like that u can't see what's behind the MF. You can see the M4 behind the MF, but not the units; i haven't tryed with vehicles or the objects in islands, but we haven't found a solution for this, we've try to cut & paste it but look like that once in game it don't has any effect. Some one could tell us, plz... how to fix this bug?, we don't get why this happens or how to solve it; but we'll like to solve it now since we're speaking about the M4's of all the OFP players (until the OFP2, Armed Assault see the light & then we gonna have something really great to play wiz) let's cu.
  8. wipman

    OFP2 Shots on ofp.info!

    hi, we love u Suchei... WE LOVE U!!! i don't ENTER IN MY PANTS OF HIPPYNESS!!! OHHHH GOD!!! WE LOVE U!!! WE WANT A SON FROM U SUCHEI!!!. Let's cu
  9. wipman

    M4A1 Pack

    Hi, i don't know if the supressed weapons have or don't a MF, i never fired 1 of those; the silenced weapons don't have it at least; but a supressor isn't the same than a silencer... they may have it, but i don't know; it looks good to me, and the "impact" on the "realism" of this weapons will be minimun (over all because this is a game, not the real life) the muzzle flash it's really small in comparison with the common MF's of other weapons, not so noticeable unless u gonna shoot all the time the 100 bullets 1 afther another of the M4LMGM68_SD 1 afther another until end the drum; then... yes... will be very noticeable that smoke cloud arround you, the MF will don't be so noticeable; anyway... if the ppl say that we should remove the MF from the SD weapons... we'll do it. Let's cu
  10. wipman

    M4A1 Pack

    Hi, i don't know if the supressed weapons have or don't a MF, i never fired 1 of those; the silenced weapons don't have it at least; but a supressor isn't the same than a silencer... they may have it, but i don't know; it looks good to me, and the "impact" on the "realism" of this weapons will be minimun (over all because this is a game, not the real life) the muzzle flash it's really small in comparison with the common MF's of other weapons, not so noticeable unless u gonna shoot all the time the 100 bullets 1 afther another of the M4LMGM68_SD 1 afther another until end the drum; then... yes... will be very noticeable that smoke cloud arround you, the MF will don't be so noticeable; anyway... if the ppl say that we should remove the MF from the SD weapons... we'll do it. Let's cu
  11. wipman

    OFrP #5 Release

    Hi, i've been training how many shots a Leclerc L7 can take & in how many shots enemy armour VEHs can take from it; this are the resoults: BIS T80 = takes 1 shot INQ M60A1 v1.1 = 1 PSC BTR-T = 1 (in the turret, in the hull may be 2) INQ M1A2 v2.0 = 2 shots ------------------------------------------------------- the Leclerc needs to be blown off: 13 JAM_Mag2 M72 LAW (AP) 6 JAM_Mag2 M136 At4 (AP) 6 JAM_Mag2 RPG7 (AP) 2 USMC Addon Pack 1.0 Javelin missiles 4 BIS T80 shots 5 USMC Addon Pack 1.0 RPG-16 (AT) 6 " " " SMAW (AT) [blows off in 3-4secs afther the 6th hit) 270 MT-LB ZSU-23 hits 50 APDSDS 25mm hits from a LAV-25 120 PSC BTR-T (AP) hits 98-100 PSC BTR-T (HE) hits 80 DKM MI26 (AP) rounds 170 DKM MI28 (HE) rounds 3 DKM MI28 AT9 Ataka missiles 5 UH1-N FFAR rockets 3 VIT AH1-W Beta4 Hellfires K 70 VIT AH1-W Beta4 M197 20mm rounds 100 CAS-VM31A Nosferatu 25mm rounds 8 " " " Cornscrew missiles 20 " " " 40mm cannons hits (= 40, fires 2 by 2) 2 BIS Satchels (1 = crew jump off of the tank) 2 INQ M1A2 120mm shots 7 INQ M60A1 v1.1 shots *all the hits were in the turret, by side & all to the center. & the only bug that i've seen it's in the wheel (= volante) of the driver; u can see through the edges of it, through the tank, the ground. But looks well & sounds well (for be a... "french..." tank, i mean... ) >>;-). Let's cu
  12. wipman

    so many m249's

    Hi, i never fired a M249, or seen in 1St person the yankee version of the M249 SAW; i seen (but not touched) our M249's Minimi, some Amelie's, the old rusty & loating MG42 & some MG3's. I think that the most realistic & with a better overall rate, could be the M249's on the USMC Addon Pack 1.0; about the recoil... i don't know, i guess that the M249 SAW must weight over 9 or 10Kg, with that fire rate... the recoil on the short versions must be a bit big; without get closer to the recoil of a MG3 (see that spitting it's scarier, more than a movie) and the weight of that receiver going forward & backward at that rate must change the distribution of the weight of the weapon. I guess that the recoil of the C8X_M249 it's smaller than how it's in the RL, but with it's dispersion, the recoil values & the sound... i'll vote for the M249's in the USMC Addon Pack as the most realistic M249 SAW's made until the date. But i don't know. Let's cu
  13. wipman

    M4A1 Pack

    Hi, we've been drinking, we've been drunk, we've been partying, we've been ******', we've been sleeping... but we still working on the M4's; i think that i could end the scopes or the LAM + the vertical hand grip if not today... between today, tomorrow & the day afther (i don't remember it's name in english; Martes, in spanish). Supressor ended (i think): Let's cu
  14. wipman

    M4A1 Pack

    Hi, we've been drinking, we've been drunk, we've been partying, we've been ******', we've been sleeping... but we still working on the M4's; i think that i could end the scopes or the LAM + the vertical hand grip if not today... between today, tomorrow & the day afther (i don't remember it's name in english; Martes, in spanish). Supressor ended (i think): Let's cu
  15. wipman

    Wipman's USMC Beta 3

    Hi, 1St... i'll like to thank: Suchei (for his USMCBeta3, the USMC Addon Pack & his work for the OFP2), Maa (for the wounds textures), the AAO developers for those pockets & the butt pack textures (taken from screenshots of my game), Stealth Tiger for host the file; and SilentnDeadly & the entire ofp.info for host it too. ofp.gamerzone.cz (mirror1) ofp.gamerzone.cz (mirror2) USMC Addon Pack 1.0 Dan M14's Pack wip .45 v1.1b I hope that you enjoy it. Let's cu
  16. wipman

    Terra

    Hi, if you are going to use the Mapfact Barracks 1.5 addon & the WX3 buildings, you could make a kind of prisoners camp with those empty sheds, those that look like based on the VBS1 sheds. Could be great, there's no islands that have a location like that; and... why not use the objects inside the OFP-LAVOS MT-LB's 2.2 Pack? that emty garage, those broken barrels, the MT-LB Wreck & those poison rusty barrels?, that could enhance alot the look like of some kind of locations. That 10% of island looks very well. Let's cu
  17. wipman

    retextured retextured HTTV

    Hi, looks like that the USMC HTTV's have the "Hell-O transportable Vehicle" letters in the sides, but what don't seem to have it's the sign of the HTTV designer, that Ray whatever. A M240B will be fanzy to see in a new version of the HTTV's that don't stomps the version that INQ made for us. Let's cu USMC HTTV
  18. wipman

    Head model/Face textures

    Hi, i think that the nose on that new head model it's too fat; at least in the latest LSR De/Ra & RHS units it looks too fat, making that the old mapped textures look weird and u can't almost recon the face texture; i use a modded by myself, Black-o-bitch face texture (from the Wolfestein or something) and it's almost unrecognizable; same with many other custom face textures. To me the nose looks to fat; apart of that... the hands and the head model itself looks very well done. Let's cu
  19. wipman

    M4A1 Pack

    Hi, i need a small favor; i've re-retextured again the USMCBeta3 by Suchei and i've made it compatible with the USMC Addon 1.0, now need much less addons to work; only 3. I've sent it to ofp.info but they don't seem to find the DL's (that are in the readme.txt) to the needed addons, that are: -USMC Addon Pack 1.0 (just the weapons) -Dan M14's Pack -wip M1911-A1 v1.1b and i'll like to release this new re-retextured version that just takes 1.02Mb for allow all the players out there to play arround with it and have fun. There's someone out there with a space in his server to host this 8 units?. Let's cu P.D: That screen it's of 1 of the units & that M4 it's my old modded INQ M4, now that unit it's different & the INQ M4's look really scratched and as used in combat.
  20. wipman

    M4A1 Pack

    Hi, i need a small favor; i've re-retextured again the USMCBeta3 by Suchei and i've made it compatible with the USMC Addon 1.0, now need much less addons to work; only 3. I've sent it to ofp.info but they don't seem to find the DL's (that are in the readme.txt) to the needed addons, that are: -USMC Addon Pack 1.0 (just the weapons) -Dan M14's Pack -wip M1911-A1 v1.1b and i'll like to release this new re-retextured version that just takes 1.02Mb for allow all the players out there to play arround with it and have fun. There's someone out there with a space in his server to host this 8 units?. Let's cu P.D: That screen it's of 1 of the units & that M4 it's my old modded INQ M4, now that unit it's different & the INQ M4's look really scratched and as used in combat.
  21. wipman

    Ah-1W - Super Cobra

    Hi, this Beta4 looks well, flys well & sounds well; the cannon sound it's very fanzy. The HUD bug stills there, it falls if receive 1/4 of dammage, the Hellfires can blow off a PSC BTR-T 1.1 of just 1 shot, looks like that some times appear a bug, a weird looping in the sound afther be destroyed. There's a line that shouldn't be there in the cockpit glass between the pilot & gunner places; the black texture of the intern of the engines exit get's out from the engines edges; there's no black texture for the inside of the intake of the engines. But the hell-o sounds rock; and over all the goon sound. The burning script looks very well too and don't lags, the barrels have no hole in the front, the position lights (those stripes in the tail, behind the wings & under the cockpit) don't shine in low light conditions (like in the Diesel A-10's) the FLIR (if that's a FLIR... that over the barrel) don't looks so well, the rigth glass it's fatter than the left one. And well... those are all the noticeable bugs or small things that i've found on this Beta4; i hope that this list helps... i couldn't make it better than how it's, in fact, i couldn't make it; i've try it. Let's cu
  22. wipman

    M4A1 Pack

    Hi, thanks Homefry; Demented R GOOOOOOOOO!!! >>;-)
  23. wipman

    M4A1 Pack

    Hi, thanks Homefry; Demented R GOOOOOOOOO!!! >>;-)
  24. wipman

    M4A1 Pack

    Hi, i think that i've ended the M203 texture, from this point... the textures thing should go faster; now i gonna begin with the sights (ACOG, M68, Tasco), the black Mk or those textures of small and less painfull things like the LAM or that kind of things. I hope to be able of do all what i should, now faster for end of one ******' time this damn M4A1's pack. Let's cu M4A1-M203:
  25. wipman

    M4A1 Pack

    Hi, i think that i've ended the M203 texture, from this point... the textures thing should go faster; now i gonna begin with the sights (ACOG, M68, Tasco), the black Mk or those textures of small and less painfull things like the LAM or that kind of things. I hope to be able of do all what i should, now faster for end of one ******' time this damn M4A1's pack. Let's cu M4A1-M203:
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