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wipman

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Everything posted by wipman

  1. wipman

    Black Hawk Down

    Hi, i like the look like of that XM177E2-SD+M68+FL but u could add a black shadow in the edges of the hand guard; that MH60L looks really well to me. And if it runs well in a PC with those specs... then every OFP player could use it without problems; i think that no one needs any 18.000 faces MH60 whatever or HH60 whatever. And if i had to do it & i'll know how... i'll make my own deltas & rangers; 106Mb of units isn't good for the same reason. With all that in the memory, there's no room for waypoints, scripts, AI orders, addon APC's/IFV's or MBT's + cars, addon buildings or any other addon that don't be that; the BIS desert island + a MH60L + 8 rangers or deltass... & with luck... u'll get more than 12fps. Anyway... the main idea it's that those addons look good. Let's cu
  2. wipman

    Semper Fidelis

    Hi, it's possible a release of the LAVs before august?. Let's cu
  3. wipman

    M4A1 Pack

    Hi, i don't know, exigent; could be the beta SF's or seals that DSA Drill Sargeant and Extraction were working on; so i don't know nothing about 'em, sorry. Let's cu
  4. wipman

    M4A1 Pack

    Hi, i don't know, exigent; could be the beta SF's or seals that DSA Drill Sargeant and Extraction were working on; so i don't know nothing about 'em, sorry. Let's cu
  5. wipman

    M4A1 Pack

    Hi, well... i think that with this M4's there will be no real need of other big packs of M4's, maybe some individual packs sharing the ballistic values with our M4's, the models & the textures; this M4's pack if it's released... it's there for every OFP player to have fun with it. And yes, that pic have our (at least mine) common scream of happyness: PUNK's NOT DEAD!!! PUNK's NOT DEAD!!! OI!! OI!! OI!! PUNK's NOT DEAD!!!!!. That's how i use to celebrate in public any victory; and this look like as if the OFP players & myself as another player, could at last beeing closer to a partial big victory if DSA Drill Sargeant achive to make those M4's that we've worked so hard in 'em for all us; the OFP players... to work. Let's cu & stay stonned >>:-)
  6. wipman

    M4A1 Pack

    Hi, well... i think that with this M4's there will be no real need of other big packs of M4's, maybe some individual packs sharing the ballistic values with our M4's, the models & the textures; this M4's pack if it's released... it's there for every OFP player to have fun with it. And yes, that pic have our (at least mine) common scream of happyness: PUNK's NOT DEAD!!! PUNK's NOT DEAD!!! OI!! OI!! OI!! PUNK's NOT DEAD!!!!!. That's how i use to celebrate in public any victory; and this look like as if the OFP players & myself as another player, could at last beeing closer to a partial big victory if DSA Drill Sargeant achive to make those M4's that we've worked so hard in 'em for all us; the OFP players... to work. Let's cu & stay stonned >>:-)
  7. wipman

    CSLA 2 Update1

    Hi, seems that this update don't works with the OFP v1.96beta + no-CD patch (to be able of listening to the Dead Kennedys, The Bellrays or The 5.6.7.8's while i play), it's weird. Let's cu
  8. wipman

    M4A1 Pack

    Hi, as The Trashmen will say... "bAaAaD nEeEeEWwWsSsS"; i gonna quit my internet connection in august; there'r 3 weeks that i don't know noting of our modeler & i've updated, cleared and fixed some of the LODs of the M4's, added the laser beam, repossitioned the x20 mag & some other things. But there'r some things that i can't do; like fix 5 or 6 of the M4 models & make that all the M4's spitt the empty shells in the right angle (that should be like in the Dan M14's). Other thing that i can't do it's make by myself sights models that have the same dimensions than the E&S sights. I've messaged the only config writter that we had & he haven't replyed me; this was 4 or 5 days ago. So... we need a config writter & fast, we'r running out of time, we've a month to complete this weapons pack or it'll never gonna see the light; and then, the OFP & the OFP players lost with this. This are all the M4 models: What we need is: A config writter. A modeler. --------------------------------- Make the M4's use the latest STGN M4 ballistic values. Make the M4's use the TACTevents extra smoke effects. Make the M4's spitt the shells like how the Dan M14's do it. Do sights (models) that work by night using the E&S sights. End some Distance LODs. & i think that that's all; we need help. Let's cu
  9. wipman

    M4A1 Pack

    Hi, as The Trashmen will say... "bAaAaD nEeEeEWwWsSsS"; i gonna quit my internet connection in august; there'r 3 weeks that i don't know noting of our modeler & i've updated, cleared and fixed some of the LODs of the M4's, added the laser beam, repossitioned the x20 mag & some other things. But there'r some things that i can't do; like fix 5 or 6 of the M4 models & make that all the M4's spitt the empty shells in the right angle (that should be like in the Dan M14's). Other thing that i can't do it's make by myself sights models that have the same dimensions than the E&S sights. I've messaged the only config writter that we had & he haven't replyed me; this was 4 or 5 days ago. So... we need a config writter & fast, we'r running out of time, we've a month to complete this weapons pack or it'll never gonna see the light; and then, the OFP & the OFP players lost with this. This are all the M4 models: What we need is: A config writter. A modeler. --------------------------------- Make the M4's use the latest STGN M4 ballistic values. Make the M4's use the TACTevents extra smoke effects. Make the M4's spitt the shells like how the Dan M14's do it. Do sights (models) that work by night using the E&S sights. End some Distance LODs. & i think that that's all; we need help. Let's cu
  10. wipman

    MP Spawn Zone Shields

    Hi, that sounds as a good measure to keep all those ******' spawnkillers & spawncampers under control. What i used in some remaked (to play with the USMC Addon 1.0) were those mapfact walls in the MIL objects pack; if i'd known how to respawn vehicles i'll had reinforced the perimeter with those of they'r land mines too. I think that those mapfact walls are better because they enemy or the spawning units can't see what's at the other side so they can't wait until u go out & u can't see 'em, and when u climb the wall u jump from it, & that gives a "new" aspect to fast CTF's like Mokra. Let's cu
  11. wipman

    MP Spawn Zone Shields

    Hi, that sounds as a good measure to keep all those ******' spawnkillers & spawncampers under control. What i used in some remaked (to play with the USMC Addon 1.0) were those mapfact walls in the MIL objects pack; if i'd known how to respawn vehicles i'll had reinforced the perimeter with those of they'r land mines too. I think that those mapfact walls are better because they enemy or the spawning units can't see what's at the other side so they can't wait until u go out & u can't see 'em, and when u climb the wall u jump from it, & that gives a "new" aspect to fast CTF's like Mokra. Let's cu
  12. wipman

    Addon Request

    Hi, the E&S RNI units will look great exiting of that... plane!?, there's no need of a balanced addon for this one, there'r those USMC big hovercrafts to carry stuff, some LST's & someday... AAV7's & LAV's. I guess that plane?, will deploy the units in the cargo in poorly defenced shores or in some poorly defenced shores where has been raining cucumbers from the sky by over 6 or 7 hours; anyway... i'll like to see my E&S russian Marines going out of that fat b****. Let's cu
  13. wipman

    When you see the flash, it's already too late

    Hi, i haven't tryed that addon, but by the pics... that looks like a texture, not a real 3D crater in the ground (like that one that BAS forgot to include in the HH60's & the UH60's, few before they left) but i like the addons of this guy, like for example... those wanzers: they look good & that nuke or EMP it's really funny; they'r weapons are very well done too; but some times i get this error message: If the addon maker can read this... what's wrong in that script?, i don't know why that happens. Let's cu
  14. wipman

    UK Desert(ed) troops = BLEED 1.0

    Hi, that MP5A4-SD it's from the VBS1 i think, like the unit; and looks like that's one of the 10mm. Let's cu
  15. wipman

    Head model/Face textures

    Hi, will be too soon to publish some pic of the texture map of those new heads so those who'll like could begin to get textures for those heads models?. Let's cu
  16. wipman

    M4A1 Pack

    Hi, i've requested the best looking Elcan sight out there (not yet) for our M4's, to rework the textures and make also D & W camoed variants equiped with Elcan scopes; but we haven't found a good solution for the problem with the Tasco scope in the black DMR M4, so... the only thing that i been able to think in... is this: M4A1-DMR: And yes, we gonna make CAR-15's too; in woodland camo, desert camo & black scratched. Without any kind of sight, no Elcan, no ACOG, no M68, no Eotech; but we could maybe do some with M203's, in 2 versions; using 30rnds mags (clipped) & 20rnds mags (only 1 single mag). I could begin to work on those soon, i think that i ended the textures of all the M4's that we made until now, Elcan & Eotech sighted ones are pending. Let's cu
  17. wipman

    M4A1 Pack

    Hi, i've requested the best looking Elcan sight out there (not yet) for our M4's, to rework the textures and make also D & W camoed variants equiped with Elcan scopes; but we haven't found a good solution for the problem with the Tasco scope in the black DMR M4, so... the only thing that i been able to think in... is this: M4A1-DMR: And yes, we gonna make CAR-15's too; in woodland camo, desert camo & black scratched. Without any kind of sight, no Elcan, no ACOG, no M68, no Eotech; but we could maybe do some with M203's, in 2 versions; using 30rnds mags (clipped) & 20rnds mags (only 1 single mag). I could begin to work on those soon, i think that i ended the textures of all the M4's that we made until now, Elcan & Eotech sighted ones are pending. Let's cu
  18. wipman

    Fuerzas Armadas Mod

    Hi, dear flaber... the G36AE it's very extended in our "dear" "armed forces"; but i guess that u know... that he haven't sold out (yet) all our CETMEs C, CV, L, LC, LV & LCV. "I'm glad" of know that you gonna make those... GOEs, but what about the UOE?, they (like the rest of the Marine Infantry) don't use the same BDUs than the army, the parakas or the lejías (& i don't gonna speak about the popeyes). But anyway... there's a good number of CETMEs CV & LC & LCV in the Marine Infantry, not like the old Star-Z84 that's mostly owned by the Buzeadores de la Armada (aka popeyes aka the spanish seals); the durability of the CETME C & it's accuracy still making it a good weapon for the squad marksman & there were a good number of sub-officers & some officers that preffered it to the 5.56 by many reasons. & yes... the O2 it's hard; but my field are the textures & be laid; so... dale kańia. Let's cu
  19. wipman

    Fuerzas Armadas Mod

    Hi, dear flaber... the G36AE it's very extended in our "dear" "armed forces"; but i guess that u know... that he haven't sold out (yet) all our CETMEs C, CV, L, LC, LV & LCV. "I'm glad" of know that you gonna make those... GOEs, but what about the UOE?, they (like the rest of the Marine Infantry) don't use the same BDUs than the army, the parakas or the lejías (& i don't gonna speak about the popeyes). But anyway... there's a good number of CETMEs CV & LC & LCV in the Marine Infantry, not like the old Star-Z84 that's mostly owned by the Buzeadores de la Armada (aka popeyes aka the spanish seals); the durability of the CETME C & it's accuracy still making it a good weapon for the squad marksman & there were a good number of sub-officers & some officers that preffered it to the 5.56 by many reasons. & yes... the O2 it's hard; but my field are the textures & be laid; so... dale kańia. Let's cu
  20. wipman

    Fuerzas Armadas Mod

    Hi, i wanna see the osborne bull over that LOATING flag, i wanna see the land "army" camo pattern that's very different to the spanish Marine Infantry (la 1Åž y LA MEJOR) camo pattern; i wanna check out those rusty CETME C & the loating & ugly CETME L/LC/LV & CV. It was time that there were a real 3Th world army in the OFP (not only those tonal civilians). P.D: Crucifi Hellfish plz. Let's cu
  21. wipman

    Fuerzas Armadas Mod

    Hi, i wanna see the osborne bull over that LOATING flag, i wanna see the land "army" camo pattern that's very different to the spanish Marine Infantry (la 1Åž y LA MEJOR) camo pattern; i wanna check out those rusty CETME C & the loating & ugly CETME L/LC/LV & CV. It was time that there were a real 3Th world army in the OFP (not only those tonal civilians). P.D: Crucifi Hellfish plz. Let's cu
  22. wipman

    UK Desert(ed) troops = BLEED 1.0

    Hi, why don't instead a "camo face" & "clean face" add a "cover face" "discover face" option?, could be done by using some of the covered faces in the USMC Addon Pack 1.0, and for the desert version, could be just a texture using some kind of camo net in desert tones. That will help to don't make all the units use the same face (that makes 'em look like clones... "hey joe!!, look; there comes the Dolly sheep brigade...") & i still saying that in case of use the "camo face" option, a "clean face" option it's needed. If you want UK camoed faces... in my latest wip-faces pack there'r some camoed faces that may serve; and in .jpg to make 'em easy of rework. There's also faces of famous british personalities, like Get Carter, aka Michael Caine; in woodland & desert camo, use 'em if u think that they could help/work BlackBlood. Let's cu P.D: In our "armed" forces if u don't apply right the camo in your face, u've to clean up your face & try again & again until the painting makes his job; u can have a entire company waiting 40mins for 3 subnormals who never seen a van-cock picture. Let's cu
  23. wipman

    Csla 2

    Hi, oooohhhhhh... man... i've a small question, i'm very spanish, stupid; i mean... . Is this a full mod?, with it's own config, mod folder, etc.. etc.. ?; or it's or gonna be too, a addon pack wich with we could enter in public MP servers using it or having it n our OFP\RES\Addons folder?. Becasue it really looks great, but if i only could play in MP only with ppl that have this mod... then isn't so good. Now i could play with ppl from all over the world, using any kind of mod i only could play with ppl from certain countrys, regions, or just with those that are trying something new. And i think that that's bad. But damn, those weapons & that gas mask look really great; & sure that that's a 35% of the total. Let's cu *Edit: & the dust script; i don't knew that u could "throw dusts" using a script, i must try it >>;-)
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