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Everything posted by wipman
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Hi, hey... this backpack model's the AAO's backpack, that's inside the INQ HTTV, & the M1's and maybe also in the M60A1 AAO Backpack AAO Backpack I think that those models will look great in the Eversman's SWAT units, those ACU soldiers and some LSR units. Let's C ya
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Hi, im not sure Monty, but that error may be caused by the Jam Mag 3 weapons version; in the wip_m4's config, not Jam Mag3 compatible weapons, the Grenades Vest ammo class it's named as: "WIP_M433Vest". Cornhelium based the Jam Mag3 version of the weapons in the wip_m4's v0.8 so i guess that's the Jam Mag3 version what causes the problem, problem that i don't think that i'll fix; i could screw it with the config and i can't try if any config/model/textures change will work as it should because my OFP CD it's scratched & i haven't the game installed. So... if some one have will and time to update the Jam Mag3 weapons version with the classnames/display names of the V0.9 M4's... feel free to update it and upload it to somewhere where the ppl could download it and we post about it in this tread. Let's C ya
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Hi, you're right, cameron... it sucks when the addons that are released don't have some screenshot to show what'll get when download "X" addon; so... for those who don't remember or don't seen the wip_m4's v0.8 when they were released... there goes some screenshots of some of the weapons, to give an idea of what you'll get for your Falshpoint if u download this weapons. I hope that everyone who tryes our weapons pack enjoy it. Let's C ya
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Hi, thanks for the offer Freshman, but as my OFP don't runs i can't try in game the weapons, so i couldn't do or adaptate the sights to the ballistic values. We could add 'em anyways, i think that the Aimpoint sight will accept well the realistic values; but the ACOG or the Tasco sight... i think that don't. But well... thanks anyway. Let's C ya
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Thanks fresh, im glad that you like 'em; if i just knew how to make real ballistic values for the weapons i'll had made it. But this will have the "problem" of adaptate the sights or remade 'em to accurize 'em with the real ballistic values of a 5.56x45 fired from a M4. I preffer the Jam Mag3 version of the weapons, as separate weapons; our M4's have they'r own mags, why u'll want to put other 3000 M4 models from different addon packs and addon makers?, when i played... i always end picking up the weapons from the fallen enemyes. That's the reason (for me). Let's C ya
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Hi, hey; if you don't like the addons that we made... or the M4's addon packs... move to the off topic section of this forum and start a topic called: "why so many M4's?". Don't complain about it in this post plz. Let's C ya
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Hi, only for curiosity Jackal... any plan of include any of this ones? M1A SOCOM: M1A SOCOM II: They seem very very interesting... let's C ya
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Hi, i'll sugest to use the Suchey USMC Addon 1.0 also his RNI Tank Crew , "my" re-reskinned version of the Suchey's USMC Beta 3 that uses a real Marpat(W) camo textures; the Inquisitor HTTV and all the USMC Mod addons, the CH53's Pack, the LAV's Pack & the Hummers Pack. Keep in mind that the Marines are one of the main & meanest fast intervention troops in the world and a war without the Marines is just a walk for boy scouts... but i also will recomend the great BLB UK Infantry that needs the UKF units/weapons to run and well... i think that that's all; maybe our wip_m4's v0.9 when they be released... with jam_mag3 version of the weapons included... but i will recommend you over all, those Suchey addons, no lag 100% quality. Thinked for MP. Let's C ya Suchey USMC Beta 3:
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Looking for the nicest desert island...
wipman replied to Tokamak's topic in ADDONS & MODS: DISCUSSION
Hi, i think that the best desert (with a bit of forest) island that i ever seen for the OFP, it's the Mr. Bean's Sandy Rocks island. I haven't try the latest 1.5 version; but sure that's a good island with lots of detail and allows to recreate several interesting missions. Mr. Bean's Sandy Rocks 1.5 (ofp.info) -
Comming soon on the BI Forum... Changes over the v0.8: -Updated config -Added grenades/flares init speed Things that remain: -Remap (maybe) the back lense of the M68's -Don't able the M4's Mk to target objectives Known issues: It gonna make the v0.8 incompatible with the v0.9 due to the config changes, update as soon as i be able to release 'em. Let's C ya
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Hi, no Cornhelium, i can't try it; my OFP don't runs and seems that the CD is broken or scratched, i guess that it works. I don't know... but this gonna be my last OFP addon for sure; so once released i hope that it works and that the OFP players enjoy now much more our weapons pack. Some of this days it'll be released in ofp.info . If anyone find some bug... feel free to fix the config and release a updated/revised version so all the OFP players could enjoy a pimp weapons pack without any bug that makes 'em to do not enjoy as much as they could, the OFP experience. Let's C ya
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Royal Marine Corps Signature: BLB Grunts, UKF Land Rovers, wip_m4's pack. Shalang Moded Objects Pack: MEC-SEU: USMC Addon Pack 1.0, INQ Weapons Pack 1.1, Mapfact Airport buildings Pack.
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Hi, i'll like to know who made this good looking G36's K and from where can i download 'em if it's possible, thanks. Let's C ya G36's K G36's K
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Hi, some day of this ones we'll add a separated config as .pbo with our weapons that will contain a JAM Mag3 version of our M4's, so the addon makers and mission makers can choose wich ones use, if they use multiple addon units. Let's C ya
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Many thanks, downloading right now. Let's C ya P.D: Norfor = Jahve quality = big quality.
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Hi, i haven't try myself yet this version 3.1 of the M1's A2, but by the screenshots they look great; will be possible to add by scripts or something, cargo proxyes?, so you could carry 8 or 6 Marines over the tank to some hot area or just for short the distances of the patrols that go back to base and are already in the perimeter of the base?. I think that then this tanks will be even greater. I also hope to see some USMC versions, if were possible... with a big "General Lee" in a side of the turret, or some of those rebel flags or something like that ala Vietnam. Let's C ya
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Hi, one thing that i don't know if it's possible but that for me it's much more pointless than make our weapons JAM Mag compatible, will be make a separate as .pbo config; that makes 'em JAM Mag compatible and that makes that those new wip_m4m68 become into wip_m4m68jam. Into the config classes. And then make 'em a new separate weapons ammount that should be used by the mission makers by: "removeallweapons this; this addmagazine "wip_m4jammag", this addweapon "wip_m4a1djam";" but as i've said... i don't think that it'll have any point, sounds worst than make 'em JAM Mag compatible. Let's C ya
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Hi, yes Jackal, but you know me... bitching it's not a problem; it's just that i think that why use 3000 different weapons models when you only gonna fight 1 side vs another?; 3 as much, the resistance or the SFP 4.1.2 or the OFrP Mod. How many weapon models we've now?, Suchey USMC or some one better, FK USMC (Thanks God) MH53's, LAV's & HMMV's; RNI Earl weapons, PSC BTR-T's, LAVOS MT-LB's... some chopper... and then script all that. How many models at once can the memory stand?. That's what worryes me more than if i need ammo i gonna have it or not. Bah, let's C ya
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Hi, i know that everybody has the JAM, even i; but i don't want that our weapons depend on other addon. And over all see a message of: missing addon xxx.pbo and having they'r own ammo... isn't a real need the use of JAM, i don't know the JAM3; but i don't liked the JAM Mag2 sounds. I preffer our sounds. So no wip_m4's JAM Mag compatible. Let's C ya
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Hi, i think that make a so big weapons pack JAM compatible is a bad idea, in this way you make the users of it, need to have another addon to use this one (the wip_m4a1.pbo) and i dislike that; many thanks for the help offers with the config. But i don't want our weapons deppending on anything else than themselves. Sorry for the size of those pics Placebo, i don't checked out the size before link 'em; it will not happen again. Let's C ya P.D:Maybe with luck, this weekend i could release the wip_m4's pack v0.9, but i'm not sure. Let's C ya
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Hi, thanks for the moral support, SGT Eversman; i may be able of release the v0.9 this saturday, but i fear that it finnally gonna be without those 2 coop missions that i remade to play 'em with the Suchey's RNI and weapons, BLB/UKF units and weapons, and the OFrP Mod too. Both made and tested over the ECP 1.085. This where the coops: BLB/UKF/RNI Find The Chopper: [ig]http://img.photobucket.com/albums/v330/wipman/blb_ecp_find_the_chopper.jpg[/img]>100kb BLB/RNI/OFrP Hard Times: [ig]http://img.photobucket.com/albums/v330/wipman/BLB_OFrP_ECP_Hard_Times.jpg[/img]>100kb Let's C ya
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Hi, damn... then they're not JAM3 compatible; if some one wants to help me with the config, and may be try to find out what makes the Mk versions, target objs too, i'll be glad. But is not (for me) a big issue to make 'em JAM Mag compatible. Let's cu
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Hi, i'll like to say that those models, are just amazing, that head model look real and those boots also. Awesome work; those models sure that will make us don't envy anything to the VBS1. I'll like to have 'em in O2 open to make 'em wear some Marpat(W) BDU's, change a bit the boots textures... and also do some face textures, camoed, bandanas, injured etc... etc... good work, they seems very fanzy. Let's C ya
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Hi, some of those who downloaded the V0.8 of our weapons pack may remember the readme/credits and that this M4's work with BIS M4, XMS ammo, as well as BIS granades, BIS flares & BIS Koklize? ammo (that ugly 2 barrels shotgun). So i think that it should be compatible with JAM ammo, or that's what i guess; but i may be wrong. If some one asks him/her why i don't release already the v0.9 it's because i wanted to release 'em with 2 remade coops in the mapfact nogova 1.22 , to play with the BLB SAS & UKFP troops and some more UK addons, but now that they released the L96's A1 pack... i should update the needed addons, or for don't let the players that may like this small update... just release the M4's without those coops that will require lots & lots of pimp addons mostly the UKFP/BLB/USMC 1.0/+ many more. Let's cu
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Comming soon on the BI Forum... Changes over the v0.8: -Updated config -Added grenades/flares init speed Things that remain: -Remap (maybe) the back lense of the M68's -Don't able the M4's Mk to target objectives Known issues: It gonna make the v0.8 incompatible with the v0.9 due to the config changes, update as soon as i be able to release 'em. Let's C ya