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wipman

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Everything posted by wipman

  1. wipman

    Ironsight ?

    Hi, i think that the AKSU looks too small for the hand, the front hand grip is very small and the AK looks as too lowered. But is not a bad sight at all i think. Let's C ya
  2. wipman

    Nogovan Light Infantry

    Hi, i like myself the idea of UKF weapons, L86's for the regular units and Diemacos Elcan for the SF's, as side arms... the UKF SIG-P226 for the SF's may serve, and Browning HP for the officers; or for the snipers... and the BIS S&W for the officers too, the HP35 could be the personal weapon of the snipers that may also use the L96A1 in green tones. I guess that with the few money that the local govt. will don't have much money to buy 'em in number, but they will not have many sniper teams in the island, maybe 10 in the whole island. But well, who knows... let's C ya
  3. wipman

    Nogovan Light Infantry

    Hi, i think that some more modern weapons will be a good thing, like the latest UKF weapons; afrika is plenty of L85's A1, so i don't know why the few nogova military units couldn't use it... plus that there's one thing with the BIS civilian model; with some replacement animation packs they look like as if they'd the back too straight, and once in prone possition... the left arm looks as broken; you could take the America's Army back pack model from the INQ HTTV or his M60A1 or the M1A2 and look if that fix it. Or use the Dan M14's Pack, because there's not a single EU unit in the BIS 1.75 campaign, only yankees and some loosen rebel around there. But well... the units look good anyways. Let's C ya
  4. wipman

    Operation Frenchpoint Release #6

    Hi, great looking addon packs, i only miss the french Marine Infantry, i found some "bugs"; between the Renault P4 internal wheels face and the wheels draw there's a small separation of like one pixel; and some action menu names still in french instead in good english, like in the desert Le Clerck. And... again... ; ain't like very much the weapons sounds, and that P50 or whatever have too much recoil for a 9 Para pistol. Could i take (crediting) the Famas single shot sound if some day i decide to do some silenced pistol? i know that the Famas is made by Giat... but... it sounds too low even for a french AR, our cetme don't had a very powerfull sound... but damn, it sounded as if you get shot with one it'll hurt you... . But anyways, this is one of the best addon packs/mod for the OFP and even being addons from my "dear" neightbours from the North East, i don't know why ofp.info don't added it to the current poll that they've going on. It's a great ammount of addons. Let's C ya
  5. wipman

    USMC

    Hi, well Tech... the only armour texture tutorial that i've seen and knows about is this one: OFP.INFO/DESERT OFP from the God of the OFP texturing, hour hero and savior; Marfy. I hope that that serves you. Let's C ya
  6. wipman

    DLEM_MEU

    Hi, thanks for the opinion D-Kelle, im glad of hear that this likes to some one; in some days i should have a new monitor so i'll retake the texturing field. And let's hope that bigger & better. Let's C ya
  7. wipman

    DLEM_MEU

    Hi, as this is my own project with no support or help by any other OFP player, addon maker or mod maker, i've decided to start a tread about this project of mine in this section of the forum; because this units beeing based on released units, aren't released yet and if i can't do some big things concerning this projet... i gonna advandone it as soon as i found out that i can't nothing more for it by myself. Now the Progress... i've remade the zipper on one of the DLEM_MEU units, but i think that i've to redo the ass pockets to rise 'em up to they'r right place. DLEM_MEU: I hope that you like that small update, i'll keep working on 'em as much until they'r finnished or until i can't do anything else with 'em. LEt's C ya
  8. wipman

    DLEM_MEU

    Hi, i guess that they'll reject him/her or make him/her sign an accord to remove it; our "armed" forces will reject anyone that had any tatto below the elbow, in the neck or between the knees height and the top end of the feet. But you could pay God knows how much for remove it/'em and then retry the practices with the bandage and the creams to heal it, all a pleasure to swear over a unskinned & bleeding zone... . Let's C ya
  9. wipman

    DLEM_MEU

    Hi, that face texture is a face texture that im working on into it, to use it with the FaceText2 on the Llauma head models, i still have to make the tattoo match well in the neck, and i also should do a barbed wire arround his neck like in the face texture that i've been using from 1 or 2 months afther have the OFP some years ago; i learnt how to play with the photoshop thanks to that ain't liked the custom face texture that the OFP came with; my current (like that one) face texture wears a pimp crest that i also have to adjust to the mapping, because it looks like as spiked in the top, right in the middle of the crest, and that's something that i've to solve by some how. I don't know when the custom face textures used by a model became the subject of this tread, but ain't like it. This tread goes about the DLEM_MEU, what i'm doing with the pimp model that DLEM made and how to transform it (by change the textures and maybe the mapping) into a credible USMC FR addon unit; what i'll like to do, how i'll like to do it... and the problems & how to solve 'em... that i'm finding while i do it. That face texture is not important or even relevant to what i made this tread to, so please... change the subject. Let's C ya
  10. wipman

    DLEM_MEU

    Hi. i already thinked in that option, but the texture have a "problem" it's just a 1 side texture. This means that if i add a (W)Marpat cover texture to it, it'll look like as mirrored; i guess that i could do a new texture to use in that helmet, booth in olive green and sand desert. But the main problem is to add that helmet, conserving the selections and proxyes to the DLEM_MEU models (the same DLEM_ACU models but opened in the O2 & then saved in they'r own folder under the name of MEU instead ACU) that's something that i don't know how to do. Let's C ya
  11. wipman

    DLEM_MEU

    Hi, is true, i'm a townfolk; "sorry...".
  12. wipman

    DLEM_MEU

    Hi, i think that i've a final Mitch 2000 Marpat(W) cover texture, im satisfied enought with the shadows & lights look like on it. What do you think? i stop to do helmet covers and move on to another texture?. DLEM_MEU Progress: Let's C ya
  13. wipman

    Spanish FINUL pack

    Hi, that LPVT7 A1 and the units look good, the only thing that ain't like is that spanish flag. Let's C ya
  14. wipman

    Another scifi thing

    Hi, those units by the screenshots look very good; and there's always a way of improve plain armour textures, scratches here and there... degraded edges... rust... bullet holes... dirt... symbols, plates with screws... or plates with the tipical yellow and black stripes. That may fit into those units & i think that they could be improved; but they look very good as they'r now. Let's C ya
  15. wipman

    Another scifi thing

    Hi, those units by the screenshots look very good; and there's always a way of improve plain armour textures, scratches here and there... degraded edges... rust... bullet holes... dirt... symbols, plates with screws... or plates with the tipical yellow and black stripes. That may fit into those units & i think that they could be improved; but they look very good as they'r now. Let's C ya
  16. wipman

    DLEM_MEU

    Hi, i had plans of do too Marpat(D) textures, but as the mapping on the base models (the great looking DLEM_ACU units) it's so weird and im so dumb that i don't know how to remap in a better way the BDU textures over the arms and legs of this units; and also on the mags pockets, knee pads foam & knee pads plastic reinforcement, radio pouch, pistol mags pouches, med-kit & gas mask pouches & pistol holster... latelly i've been thinking in advandone the project. But once i get a new monitor i could retake the project and reach the point of "i can't do nothing more" and then, or release what i may have... or anounce the sad new of "i can't do nothing more"; in over two weeks i'll had a new monitor & then we'll see. Let's C ya
  17. wipman

    Fernau island

    Hi, this island looks good and adds good posibilities to use it in MP because it don't have lag, the villages look really well done too;but i've found 2 bugs. One in one of the addon objects and another on a location. The edge of the entire wood at the E/NE of the village in EC10 is too visible, the texture step to the wood texture is not blended with the green grass nogova texture. And inside the bunker at DA35 the walls at the side of the entrance door, by the inside... don't have any texture, they appear white. I haven't found any other bug. The island looks and works well as i've said. Let's C ya
  18. wipman

    Enter The Matrix

    Hi, there's a books writter that have a speaks program in the WFMU 91.1 FM (NJ) where he speaks about many interesting things; the nazis, al-quaeda, U.S. politics, religion, modern & contemporary history the last show is really what we'll call: "a must hear". For listen to that show, you only need the Windows Media Player, the Winamp or the Realplayer. His shows are 60mins of good and real information and they stay in the WFMU.org page by 1 week. Dave Emory Program (MP3) Dave Emory Program (Real) You could also listen to more of his programs into the spitfirelist.com what do you think about what he says in his programs?, it is real?, it is a dream...? or... it is a nightmare...?. Let's C ya *Edit: The links correspond to the yesterday Dave Emory's program.
  19. wipman

    Enter The Matrix

    Hi, well... seems that no one have listen to this program of just a short hour and if some one did it, or didn't had nothing to say or didn't knew what to say; i don't know... but i strongly recommend every one to listen to this Dave Emory programs on the WFMU.org site or the Spitfirelist.com site. This history lessons help to build a opinion based on something solid and at the same time, enhance the knowledge of the modern/contemporary history of our planet and the events that happen on it's surface that affects us in one way or another. If you can understand english or what to learn english... this is a good way as good (or maybe better) than listen to: Ice-T & Body Count or Jello Biafra & The Dead Kennedys with the vinil lyrics on the hands. Let's C ya
  20. wipman

    6.8mm SPC M4 In Desert Camo Vers 0.9

    Hi, you could take the muzzle flash model & textures from our M4's... and also the laser beam, to use it in the CQB version, so it'll do easyer the task of clean the house of scum... >>;-) . Let's C ya
  21. wipman

    6.8mm SPC M4 In Desert Camo Vers 0.9

    Hi, i think that a CQB M4 should have some extra like those clipped mags or something like that... and i think that looks better or will be better to use a shorter barrel as that one. M4 Elcan Spector DR: Let's C ya
  22. wipman

    USMC AV-8B "HARRIER"

    Hi, seems that the AI machine gunners don't do target on both AV8B versions, also if you destroy the Strike variant, that "XXX Texture Not Found" message appears anyway; if you land with using the autopilot, it don't downs the landing gear; at least... on the Strike variant, but i think that also in the Attack variant too. If you eject yourself on the ground with the planes stopped, afther open the canopy but without wait for the animation to be completed, then when you enter again in the plane... the range where the canopy was when you ejected yourself, becomes the max opening canopy range; and if you close it open it again it don't gets back to it's normal opening range. Also i think that the flares spawn too above the plane, i think that they should spawn under, the plane section between the wings and the tail section; but i can't ensure this. 4 BIS CAR-15 mags do a dammage of near the 60% or 65% to the plane, i think that it should stronger. Let's C ya
  23. wipman

    USMC AV-8B "HARRIER"

    Hi, for reference pics, this is a good site Airliners.net there you can check some details of both planes and helicopters. Let's C ya
  24. Hi, 1St i'll like to begin by saying that this is one of the best addon islands that i've seen; but... i've a P4 3000mhz, 1Gb of DDR 400Mhz RAM & a GF 6900FX and the island keeps lagging, with a view distance of 900m. Without the gamelogics on. Could i avoid this lag problem without have to switch the view distance at... 300m...!?. I've also found some other bad things... now the Open/Close doors plus the rest of the interactive features of all the Mapfact objects in that island (in it's own Mod DIR) appear in german in the actions menu. And at the NE & NW of the area where the 1St of those 3 screensshots were taken, there're two piers; that booth seem bad placed. There will be some fix for some of this things?, or even better... for 'em all?. Let's C ya
  25. wipman

    wip_45

    ofp.4players.de Mirror: Download WIP_45 v1.2 a.k.a. wip_m1911 v1.2 OFP.INFO wip_45 v1.2 a.k.a. wip_m1911 v1.2 file mirror Have fun & keep in mind that thanks to: King Homer, CassieG, Inquisitor, JaBo, TWS addons studio, Earl, Suchei & Joko Floko, we'll not be enjoying this great addon weapon. All the credits must go to 'em. Let's cu. Counter Strike model made by: Iono Counter Strike textures made by: Wannabe
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