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Everything posted by wipman
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*Duplicated post. *Edit.
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Hi, i've suffered 6th consecutive CTD's trying to host a MP mission made by a fella; ever that appears the "sending data" message, "enviando datos" in spanish... i'm returned to the Squad Selection screen and then CTD. Also the people can't join to the game that i start for be behind a router. Yesterday i was able of enter the mission as AI commanded unit; after some respawnings into the other AI units, like 5 or 6 respawns... the performance went down the toiled again, switching from LOD to LOD repeatedly, from the normal looking LODs to the lower ones: hitting really hard in the performance and doing the mission unplayable. Let's C ya
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Hi, another very noticeable in first place translation error is in the M4 Aimpoint (or M68 Aimpoint Comp ML-II); i'll like to meet the man who had the balls of call that... "telescopic sight". I really find it hard to belive... that's just... an amazing error; really really amazing. I guess that the Javelin haven't been really added yet to the game, which will explain why in the night john waine style mission it don't really works, isn't in the right place when you hold it and it don't have a sight yet, what i find more weird, is that it auto targets each alive (vehicles with crew) at it's own, without that i do noting; i fired it at a T72 and took it like 5secs to explode once that the missile hit it; after those 5secs it exploded normaly. But as it can't be seen... the Javelin is not really in the game yet; and by the way... how's that a Javelin missile takes just one spot in the inventory when any other RPG takes two slots?, they should all take 1 slot i belive; because with only 10 main slots to carry ammo summed to the leak of accuracy by the weapons... you gonna run out of ammo pretty soon. Other bug, in my opinion... is that the M203 & GP30 nades, use the side weapon slots; most of the people that have a side weapon are equipped with 6 mags or 5 drums + the loaded one, depending on the case; and most of the grenadiers, carry 16 or 18 nades on the vest (for reduce weight and increase movility & reaction) but that can't be simulated with so few ammo slots. If a mission maker wants to add 5 mags & 5 RPG's to any unit, that's his problem; but if the ammo will take only one slot unless really heavy or long equipment... like a Javelin, or a grenadier vest... that perfectly could take two slots; in that way you could carry more mags (usually 18 or 22 in combat) and also be more useful in the field, because you could use a wide bigger range of weapons; so i found the inventory slot numbers and the space that some things take in it, a bug too. Let's C ya
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Hi, it's easy to know when all the graphic bugs gonna take place or when will be much more easy to suffer 'em; because when the ArmA loads using the "-nosplash" command in the desktop menu, loads displaying this: in the upper or lower black bars in the MH-6 screen, you know that something ain't gonna work very well. Again the swapping LODs thing, the LOD that it uses to display at short distances is this one: it's weird be at 4m or at the side of the car's door and think "mmhhh... i'll swear that this car is cartoon made..." . When you are the gunner of the ZSU-24 Shilka, above a certain angle... the gunner sight turns black and if you keep raising the gun, then it displays a black screen with some green squares around there, hopefully those angles are too pronounced as for use 'em; the ZSU-24's wasn't made for shotdown B-52 Stratofortress, they where made for shoot down fighting bomber planes like the F4 Phantom II, the F16's, the A-10's and that kind of planes; but any way... this is the angle at which the gunner sight turns black: And if you keep raising the guns... this is what you'll see from the gunner sight: i've also noticed in the 3Rd SP mission that my SF squad mates are blind and that they gained they're SF rank into a tom-tom-tombola, because they last alive less than a candy with drugs in a school door. While all the AI's should be in Hard Mode, i don't remember now the certain name, but my BLUEFOR AI's are: slow, blind and bad. Let's C ya
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Hi, i began to play the 2Nd part of the 1St SP mission and the game loading screen already began displaying a weird bug, the up & down bands surrounding the MH-6 screen had as small squares of various colours, mostly orange & green small squares over a wire frame as if were a 3DS model or something like that. I was running the game with the "-nosplash" comman. Then i entered the mission and in the 1St part i took from a BC a M4+M203+ACOG, when i reloaded the save point and i used the über lagger ACOG scope (that all the scoped weapons show an ammount of lag big as the grand cannon) and which was my surprise when i seen that the Muzzle Flash was showing up all the time, it had a fix; shot 1 time, then it worked in a normal way. I swapped to play the next part as the SF again, and after the animation where you're pointing the laser designator (that wasn't displayed in that anim; and that if you've a RPG at the back, it takes the RPG and don't show any laser designator) before that enter to play as the UH-60 gunner, it gave me the next error message while i was on the black screen in between: And then after realice that i had to hide as a rat in the church ruins at the North of the crash zone, i was inside awaiting those bastards to come out for my ass when i noticed a weird shadows or textures bug, i think that's with the shadows... in the inside of the church, whatever it was... it was as stripes that rotate over they're central axis as following a circumference. They stayed there until the last mission anim, with the pilot BC in the ground covered by a blanket and this time wearing acupat pants: But before that... as there's no info of the mission in the notebook, i went for look for a vehicle in the base that we attacked with the UH60 and then i noticed other bug in the UAZ DhSK display name: Where it says: "UAZ con" it should tell the same that below: "UAZ con Ametralladora" or even better: "UAZ DshK" and then sure that the name will be perfectly displayed; in lenght inside the radio commands menu and in a very comprensive way for the players, no matters from which country they're. And the LODs switching thing still present too in the SP missions, but don't hits so hard in the performance; look through the ACOG sight was what really hits in the performance. I think that the FPS aiming through the ACOG may be between 6 to 10fps making the hit on target or just spot enemys task impossible in union with the leak of weapons accuracy and the pointless sides spraying that makes you waste near half of the mag in a single tango in burst fire mode; that in spanish is said (Rafagas) when it should be (Rafaga). Rafagas = plural. Rafaga = singular. Let's C ya
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Hi Nic, i had not that problem at least yet. Let's C ya
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Hi, in the briefing notebook in the spanish version, many words are shortened or out of the displaying area, some objective links in the briefing also mount over the words at they're side and there are words that are not even present in the briefing; there're even some flagrant translation mistakes or babel fish mistakes that claim to the heaven for how big they're. An example of that: I'll like to know when "Debriefing" became: "Interrogatory". Instead of: "Informe de la misión" = Mission Report. And like that... many others; like in the Combat Helicopter Training... when they tell you: "now you gonna fly in this AH1-Z" and you read in the text (in spanish) "now you gonna fly this AH1-W". That's not a babel fish translation error, that's the mistake of the man that had a joint in a hand and the movile phone on the other. When you're in Auto-Hover, the helo's really become unflyable, the rudder controls and the turning movement work in the opposite way, the left becomes the rigth. And during the training with the AH1-Z the gunner don't walks around the Cobra, he just passes through it as a ghost; not to mention that in the rest of the infantry trainings the instructor isn't looking at you; he uses to be looking to the left instead at you. In the 1St campaign mission the performance goes down the toilet because the HD stays most of the "thinking" and switching between LODs in a very weird way; so my FOV of 1000m don't helps to increase the performance, at least in the 1St campaign mission. The weird lightning bug, removing the textures or just cloaking parts of it appears too in the SLA M113's, during some moments i wasn't able of see any texture inside the passengers seats, plus that the... switching LODs thing makes much easyer to get killed by enemys that you don't seen because before the HD stopped for think what the f*** was going on and when it stops, then you find out that you had a RPG launcher and a machine gunner in front of you. Also the radio messages, spoken and written present a weird delay which causes confusion in the field, helping the AI to kill you in a more easy way summed to the leak of accuracy by your weapons & the delayed reply of your actions all this enforced with that as i've said, way of switch between LODs. And btw, this is not really a bug but is annoying; why there're fat & slim civilians but there're no women around?, is Sahrani a islamic fascist republic as Iran?!, where the husbands "jail" they're women in home under beat up or death penalty?. Because is weird... to add variety of characters with fats and slim persons but not adding women; i begin to think that there's some misogene in the BIS crew; but hey...!! at least there's a player female voice... "how good..." . But the absence of women characters is not a bug; is just something that the game don't have. Let's C ya
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Hi Raedor, that's all a surprise... those who've sent me private messages or that had received 'em know as the rest of the world that my english is really far away from be prefect. Plus that i don't know if the BIS developers have the time of read all this if it haven't been told already, that i don't know... so i could be loosing my time and worst, i could be doing 'em loose they're time. So the effort could be a waste of time for both sides. But i could i guess... . Let's C ya
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Hi, seems that there's a bug at least in my opinion on all the Pick-Ups in the game, i was in command of four men and i ordered 'em all to board it and in the pick-ups, there's place for 4 units, the driver and 3 more men; but the problem's that the only visible man's the one in the seat at the side of the driver; the other men don't appear in any of the 4 pick-up models. as can be seen up there... im driving while i've 3 more men as passengers but they just don't show up. This may be a good feature in trucks or buses, but there's no place where hide 3 men in a vehicle as this ones; no matters how slim they be. Also on the bikes, when you're on the water but still not as inside the water as for allow it to enter by the exhaust, it slows very much the bikes, but the weird thing is that if you keep accelerating; the bike begins to face up until end in a 90º angle, with the back tyre above the water level and the bike floating in the air. Also when you're running, you can switch to the back seat if it's empty; which in a cirque can be good, but in this kind of game i find it pointless. The UAZ with the GL have a so big recoil... that makes afther 4 shots that the car be aligned with the GL barrel. Also some grenades don't explode, like the 4th or 5th nade of a burst of 5 shots. This UAZ have a too strong recoil while the DSHK MG equipped version, don't have any; and it should be in the opposite way around. The M163 Vulcan don't have zoom as gunner while the ZSU-24 Shilka have it, and really high; like the tanks or the TOW HMMWV's or Strikers, that should have it aswell as the M1 Abrams or any other tank commander sight. With the TOW's there's something weird, while they're filo-guided missiles IRL, here they're targeting aimed. And the worst thing of all (putting aside the translation itself) the weapons recoil, if you don't try to compensate the recoil... the recoil pushes the weapon down instead push it up as IRL happens with ANY weapon. In fact... it pushes it to the rigth and down with the AK74's, when it should raise the weapon to the left upper corner as any weapon do IRL from guns to AR's passing by shotguns. The Zoom In/Out key don't have any effect when it's mapped into the 2Nd mouse button with the sight view too. And well... that's what i've found until now... i hope that some of this things be solved in future patches. Let's C ya
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Hi, well walker... i think that 505 or BIS have personal enough as for take care of something like a translation, i could do it i guess, but it'll take me some time because i should check every game text and play again and again or open each mission file. And that's a pain for a player to do it because a company didn't made it. More bugs; when i was doing the Armored Training mission, i found out this weird lighting bug while i was in the cargo: Other weird thing in that mission, is that i couldn't find a way to do the Striker's training, don't ask me why; there just wasn't any place to go that don't were the office to quit the mission with 800 points for the M1 Abrams Training. Where i found out another very noticeable bug but this time into the Abrams itself. I don't know what's that, it may be the clan signs markings that were just showing up; it was present also in the other M1's. Let's C ya
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Hi, my 1St CTS; i was happy with my USMC in the editor inspecting some Sahrani locations with a Marksman under my command and i putted a SLA Royal Guard in front with the next line into his Init Box: i tryed it before and it worked with a us army MH6 to do some recon fly above Sahrani to notice that or i buy a joystick and a throttle control... or i hope that the campaign don't have any mission where i have to be the pilot of a helo; because with that fly model... is impossible to fly at combat speed just using the mouse and the keyboard. But anyway... i tryed for second time after remove the MH6 from the map, to preview (named Vista Previa instead of: Previsualizar) when shudenly the screen frozen and the HD light turned permanently On; and after like 30 or 40secs the CTS kicked me to that "beautyfull blue screen" in 640x480 telling me the next error message: And after a required Reset to the computer, my drives, HD's & CD/DVD units failed miserably in that also "nice" black and white loading and loathing windows XP Professional screen. Why...?! i don't know... but ain't like it; i guess that i just had bad luck, maybe. Let's C ya
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Hi, yes; i've some few more things to say. In the training missons the Officer that should had been standing inmovile or just salute after give me the training briefing... began to look 1St to the rigth and then to the left while he should had been looking me at the eyes inmovile as a stone; and ended the spoken briefing looking to the left, was weird. The Translation again... Gears Down (bajar marchas in spanish [when reffered to drive a car] Gears Up (subir marchas in the same context) is translated as: Engranaje Abajo/Arriba!! what the hell is this?! the most poor & obvious copy & paste babel fish translation that i EVER seen. Instead that "what the f**** this means?!" Engranaje Abajo Arriba, that should be: Bajar tren de aterrizaje/Subir tren de aterrizaje or just in a more shorter but also comprensive way ofr the spanish players... Bajar/Subir ruedas. I should check the entire key names and also the key functions for do a good revision of how they should be named. The spanish OFP translation was 3.000 if not 3.000.000 better than this babel fish translation "thing". This kind of things is what lower the sales of games in spain; the spanish players don't like to find this kind of things, and many take revenge by just don't buying/playing the game, or even worst... copying the game and distributing it freely by internet becouse it don't deserves to spend a damn dime into a trash of this caliber. I'll keep reporting more bugs as i be playing the game missions, MP missions and the campaign. Let's C ya
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SWAT/DEA/ATF and Entry Team released
wipman replied to -SWAT-'s topic in ARMA - ADDONS & MODS: COMPLETE
Hi, those units look good; but i think that the DEA officers will look better with a cap instead the beret, that i don't think that they use 'em at all. Also the SWAT & entry units or all those who use a helmet with the side band, they could look better with a pair of cat eyes on the helmet band; even if for the moment it don't works, the day that we've the 3D editing tools they'll do it. Let's C ya -
Hi, i did the painted french flag face on request; i hope that you like it. The Face: Let's C ya
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Hi, i wish you luck with that USMC UH1-Y Venom; you may find some informative/usefull photos of those in: www.airliners.net i only found two, but there're many big interesting photos. Luck with those birds. Let's C ya
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Hi, i'll not call the hability of a graphic engine "a hollywood thing", i think that it'll add more realism to the areas of operations; imagine a Nam based mod for example. Is not the same to advance or fight by a nice and plain poppies field... than by an area that has been bombarded by a formation of B52's, that left craters of between 3 & 12m deep; a tank will not do do a so big terain deformation, but the soil will not be te same afther the clash of 2 tanks divisions for sure. Add something like destroy the soil, trees, be able of make craters in the soil, burn fields, woods or trees is almost impossible for the ArmA engine without make it lag 5 more times. The only way that i can think about do a deformable terrain... is to do small craters with a islands editor and fill 'em with a object that be walkable and that when it be destroyed, it swaps to a crater (also walkable) object that refills the space with a crater that grows in relation to the place done for itself. For the trees... change the tree models by "static" models that once that take a certain dammage number, explode with a white smoke cloud lefting the in the downside, half of the tree or 1/3 of the tree in the gound and that "spawns" the fallen part of it, in the soil facing to "X" direction. This could also be done with woods as a object as a kind of carpet. But... the tanks could not walk over the remains of the trees... and it'll only serve for simulate trees that a tank or artillery has fired to; not trees that a tank has destroyed walking over 'em. For simulate burnable fields, woods or whatever vegetation... do a "Big Fire" script that affects an area, and whatever that should burn... do it with many dammage models with they'r respective dammage textures; and when it goes taking dammage... it swaps from LOD to LOD (LOD =Level Of Detail), for example: Dammage 0.9 = dammaged 1 LOD, Dammage 0.8 = other different LOD (more burned) and in that way until left the place as the moon surface. Calculate yourself the impact of something like this in the performance of your computer. Let's C ya
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Partly destroyable buildings
wipman replied to Espectro (DayZ)'s topic in ARMA - ADDONS & MODS: DISCUSSION
Hi, destroy or tear down walls and the roof of buildings and houses that be walkable, will be enought for add much more tactical options, freedom of movement and reality recreation of the battle field; open (read destroy) walls to make fast entry/scape routes to a squad that may need it; tear down the roof with some M433 nades and then keep cleaning a upper building floor or let the HH60's clean up that floor with the M134 Minigun or things like that. But do some houses and buildings (like that hotel building, but with objects in the rooms) partialy destroyable... will be really great; to destroy balconys where a sniper may hide or be and many other cases. Let's C ya -
Hi, rotating the proxy for make the weapon be crossed at the back, from shoulder to shoulder, instead be in vertical at the left back side... it may look better the unit that carry it; will it be possible to do something like this?. It'll have some problems like that a part of the LAW-72 will clipp through the barrel of the weapon that you may have in the back; if you've a side weapon in the hands, and also will clipp through the backpack of the units that have it (the backpack); and put the weapon above the backpack... will make it look worst in the back of units with out the back pack. Also maybe make it stay at the left back side but banked 45º to the rigth may look good too; but again... i don't know if it'll be possible. Let's C ya
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Hi, i've made by request a Scotish flag painted face, im also thinking in do the antipatriotic fact of do also for request, a face with the france flag; but... ppfff.. well, the scotish flag: I hope that you like it. Let's C ya
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Hi, looks very good; but the presure plate that acts as triger, is covered by a black "goma" piece, and i think that it may look better if you make that once deployed, the back sight be forward than the shooter eye. Let's C ya
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Hi, i'll like to see and have, a conversion for ArmA of the BGN 1.24 Tracers script used by the SFP 1.4.1 they look way more realistic that the ArmA tracers and the ricochet effect is just perfect. And also some day with time and a lot of quality... a SFP/SAF mod or just a bunch of stand alone addons based on the Swedish Armed Forces, begining by the Bofors AK5. Let's C ya
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Hi, thanks for those possitive comments; but you could try the faces with the ArmA MP Demo 1.03, that's all what i have until now, and that & there's the only only that i have for try all the camoed faces that i did; sadly... in the demo there's no other models than the basic GI's (General Infatry in the Nam times) and no units with jungle hats or berets. So i could just check the face front and sides shape in game. But with the demo i made some practice of my shooting skills while i cursed alot about the weapons inaccuracy; that in the MP demo... a blind with a rock have more chances of hit you at 20m in the head and remove you an eye... than you of hit on target with a M4A1 at 100m in burst fire mode. Let's hope that that changes from here to the 16th of this month. But any way... i could try your face in the demo if you don't have a way of do it. Let's C ya
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Hi, i've made another fully camoed head; this time for substitute that dead insurgent face, as "special feature" this one have a nice pair of red eyes with a vertical pupile and a pair of bad looking gloves. But they seem to fit with the face camo surpringly; i hope that you like it anyways. In Game: Let's C ya
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Hi, i've made another camoed face, i made it with metalic eyes, i think that may be pimp... and once in game, it don't looks so bad i think; judge for yourself. In Game: Let's C ya
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Hi, Olemiss, i readed into a Nam slang page that the Marines called the army guys: GI = General Infantry. So i thought that it will still being used this days. Sorry to every one if i told you something that's 100% wrong. Let's C ya