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wizzywig

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Everything posted by wizzywig

  1. wizzywig

    Tomahawk nearly complete

    of we are getting the textures in launcher is done but still not perfect but send-out-able now we just fix a few things and we are done
  2. wizzywig

    Tomahawk nearly complete

    need a texture maker for sub any one wonting this job please contact me via pm thanks
  3. wizzywig

    Tomahawk nearly complete

    ok thanks but remeber this will not have the sub in it as thats for next version as well as a coc UA version and i hope for a mp useable version
  4. wizzywig

    Tomahawk nearly complete

    Nogova perferably also i have not added the forward tubes on the Oscar as im just useing it for the launch platform it is driveable and all hatch work fine just i dont wont to make every one get coc torpedos even if thay are the best
  5. wizzywig

    Tomahawk nearly complete

    go ahead and make mission buddy ill include it in final just place a jeep were you wont the launcher to be deployed
  6. wizzywig

    Tomahawk nearly complete

    yes please do maybe a misison comp any way i took note of what you said and i come up with this
  7. wizzywig

    Tomahawk nearly complete

    ok ill look in to it but please sugest stuff for current tomahawk as that is what i am making not soem russian missile not some home maid paper airplane but a tomahawk (USA) not other cuntry
  8. wizzywig

    Falklands mod progress

    dose any one that that fligth deck movie as the link is dead
  9. wizzywig

    Tomahawk nearly complete

    do you have a contact email for him perhaps i could upgread it and imporve on the system
  10. wizzywig

    Tomahawk nearly complete

    everon- carter mod created the sub but i can make one in the near future
  11. wizzywig

    Tomahawk nearly complete

    if any one would like to make a new missile / launch craft / launch buggy ill be pleased to add the scripts as its quite complacated to implament to the addon im still bug testing/fixing small little problems but i still need some one to go over textures and model and fix it up a bit any taker's? also im trying to get xenom to crrect the aspect of the nuke as we speak any way i cant put a date on final but i can say it will be very soon i hope but still need that texture fixer dude wizzywig
  12. wizzywig

    New everon

    links out of date so it says
  13. wizzywig

    Tomahawk nearly complete

    beta has bean sent out to a select number of testers for bug testing and improvments
  14. wizzywig

    Roc mod 3.0 now available!

    thanks
  15. wizzywig

    Tomahawk nearly complete

    send me beta link and ill see if it can just to let you know betas are goign out NOW!! so final wont be to long
  16. hi just adding some sounds to my launcher and missile i im getting a problem as im useing playsound "Sound name" just wondering how i get it so that the sound is not global and is used only in that addon so it can not be heard from othere side of map
  17. wizzywig

    Stupid sound question

    all sorted
  18. wizzywig

    Stupid sound question

    ok i used wss files this fixed it thanks
  19. hi just tryign to see if i get help in this section as its part scripts but any way here is the topic LINK
  20. wizzywig

    Stupid sound question

    still have the same problem any help please
  21. wizzywig

    Tomahawk nearly complete

    you will have to wait
  22. wizzywig

    Stupid sound question

    ok just i case you see a problem <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 #define WeaponSlotPrimary 1 #define WeaponSlotSecondary 16 #define WeaponSlotItem 256 #define WeaponSlotBinocular 4096 #define WeaponHardMounted 65536 class CfgModels { class Default{}; class Vehicle: Default {}; class Tomahawkwiz: Vehicle { sections[]={""}; sectionsInherit=""; }; }; class CfgPatches { class Tomahawkwiz { units[] = {"Tomahawkwiz"}; weapons[] = {}; requiredAddons[] = {}; requiredVersion = 1.96; }; class SoldierEdeath { units[] = {SoldierEdeath}; weapons[] = {}; requiredVersion = 1.75;}; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class Strategic: Building {}; class Target: Strategic {}; class Dummy: Target { scope=2; destrType="DestructTree"; side=0; icon="Unknown_object"; model="\Tom\dummy.p3d"; accuracy=0.200000; cost=0; armor=10; }; class AllVehicles:All{}; class Land : AllVehicles {}; class Man : Land {}; class Soldier : Man {}; class SoldierEB : Soldier {}; class SoldierESaboteur : SoldierEB{}; class SoldierEdeath: SoldierESaboteur { scope=2; displayName="Spetsnaz death"; weapons[]={"AK74SU","NVGoggles","Binocular","Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; class Air {}; class Plane: Air {}; class A10: Plane {}; class Tomahawkwiz : A10 { vehicleclass="wiz"; crew="SoldierEdeath"; scope=2; side=0; displayName="Tomahawk"; nameSound="plane"; accuracy=0.300000; maxSpeed=900; ejectSpeed[]={0,0,0}; armor=25; cost=50000; model="\TOM\tom.p3d"; weapons[]={}; magazines[]={}; fov=0.500000; landingAoa="7*3.1415/180"; driverAction="ManActCessnaPilot"; transportSoldier=0; threat[]={0.100000,1,0.700000}; aileronSensitivity=0.30000; elevatorSensitivity=0.300000; soundEngine[]={\tom\Sounds\tuboprop.ogg,db+15,1}; noseDownCoef=0.30000; irScanRange=0; irScanGround=0; animated=1 class Animations { class finFR { type="rotation"; animPeriod=4 selection="finFR"; axis="osa_finFR"; angle0=0; angle1=-1.4; }; class finFL { type="rotation"; animPeriod=3; selection="finFL"; axis="osa_finFL"; angle0=0; angle1=-1.4; }; class finBT { type="rotation"; animPeriod=3; selection="finBT"; axis="osa_finBT"; angle0=0; angle1=-1; }; class finBB { type="rotation"; animPeriod=3; selection="finBB"; axis="osa_finBB"; angle0=0; angle1=-1; }; class finBL { type="rotation"; animPeriod=3; selection="finBL"; axis="osa_finBL"; angle0=0; angle1=-1; }; class finBR { type="rotation"; animPeriod=3; selection="finBR"; axis="osa_finBR"; angle0=0; angle1=-1; }; }; class Viewoptics { initAngleX=0 minAngleX=0 maxAngleX=0 initAngleY=0 minAngleY=0 maxAngleY=0 initFov=0.300000; minFov=0.050000; maxFov=1.200000; }; }; }; class CfgSounds { sounds[] = { "wizchoke", "tomlaunch","tomcover","tompod","tompis"}; class wizchoke { name="wizchoke"; sound[]={\Tom\Sounds\choke.ogg,db+60,1}; titles[]={}; }; class tomlaunch { name="tomlaunch"; sound[]={\Tom\Sounds\launch.ogg,db+60,1}; titles[]={}; }; class tomcover { name="tomcover"; sound[]={\Tom\Sounds\cover.ogg,db+60,1}; titles[]={}; }; class tompod { name="tompod"; sound[]={\Tom\Sounds\pod.ogg,db+60,1}; titles[]={}; }; class tompis { name="tompis"; sound[]={\Tom\Sounds\pis.ogg,db+60,1}; titles[]={}; }; }; and the script that should run it looks like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_truck = _this select 0 _truck setfuel 0 _truck say "tomcover" _truck animate ["Rightc", 1]; _truck animate ["Leftc", 1]; _truck animate ["coverb", 1]; ~3.2 _truck say "tompod" _truck animate ["pod", 1]; _truck say "tompis" _truck animate ["piston", 1] ~8 [_truck] exec "\GLCMtubes\system.sqs"
  23. wizzywig

    Stupid sound question

    ok i tryed it and got no error but still dont work
  24. wizzywig

    Stupid sound question

    is that needed in a config of a addon
  25. wizzywig

    Stupid sound question

    still not fixed any one wanna take a look at the config and sound file please pm me
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