wizzywig
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Everything posted by wizzywig
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only delay is because we are only 2 peeps makeing the whole thing
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plan?? its done all we are trying to do now is make the effects globle in mp no i know this can be done in the cpp but i dont have a clue any one that can help please send me a message or post a link please as i wont this to be a compleat addon both for sp and mp. Sp is compleat it work F**King great and the best thing is the whole lots is a small 6mb (56k users can smile now) any way mp effect help needed please contact
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currently doing mp test wanna join
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yes there is news mp bug is now fixed still updating the guidence scripts and dialogs as this is only a 2 man team it all takes time. Also now the launch truck is now tracked this is so that it can turn on the spot to the direction of the noe (nap of earth ***Start hight***)point for better guidence. We need help with some effects thou as its a ofp limit in mp to see the effects but there is a way the add effects in the config but im not to good at that so i need some help but its still on full steam and its getting even better all the time we need help thou with mission and stuff it had full beta testign with out any bugs (Effects still remains buges in mp). so any way it will be done soonish Wizzywig
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Checking to see if a script is running...
wizzywig replied to aook002's topic in OFP : MISSION EDITING & SCRIPTING
when you reach your gole pm me please buddy -
hi im cleaning out my old files and just wondered if any one wont my incompleat addons all need some work and not all models are by me send me a pm and i can send on msn AW50A BRDM1W Halo scoripon hwalls - some walls IX-529 - jame bond stelth ship lugeboard MINI_GUNNER - mini gun Oscar_II - stelth ship smartcar wizboat - speed boat wizhilo - chopper
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i also would like to test a early beta of this also maybe a tute on animations would also be cool
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Hi after being told its not possible to have a map in a dialog, i have worked by but off for over 18h stright and created one now i would like a mission creator to use this addon i call it a addon as its dialog script is over 3mb and there is hundreads of pics well 101 pics per map i only have the desert island compleat sofar but with time will get it all compleat please contact me if you would like to help me out in getting this done faster i need a pic of each square at full zoom out and your ofp rez set to 1600x1200 if any one else can mach that rez please let me know. Any way some pics Wizzywig
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ok link is dead now but i know that lots have got it so please provide a link and is you have not got it please send me a pm with your msn. any one that has it can you provide me with a link to it
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Hi all ok beta time its supporting nov, desert, everon to use open the laptop select the buttons on right and use the middle buttons as top and bottom are 1st main map (TOP) Â 2nd button moves chopper 3rd button creates a LGB 4th button its a cluster effect 5th button is a hint box 6th EXIT (bottom) then select the map reference and it will start the correct script and give it the script the coord needed also i have done a bit of scripting in the button.sqs that are the sqs activated by the system so that is were you need to add your scripts when its finished dialogs are 2.5mb in size so you can imagine how much work has gone in to this any way i hope you enjoy the beta also can some one host this file and provide a mirror as i will be removing it in the morning due to server not liking mass file use Beta link will be invalid in 8h or less so please provide a mirror then click on wizzywig and its #map.noe.rar the addon is in the RaR thanks Wizzywig P.S.also can you report fix's or other ways to use the output oF a location thanks
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everon now suported
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hi i would like to move my dialog in to my cpp. i have bean useing a Description file with #include <GLCM\dialogs.h> inside to run it but how do i get it so it is run from the addon cpp so that i dont need to add any Description files in the mission dir thanks
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this is the way im doing it now thanks any way
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thanks but the way i have done it is way faster then that
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new look ish now has 4 diffent actions that can be diffined
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hi all ok to realy clear things up it was an idear for the tomahawk system **BUT** its not accrate enuth to use with our tomahawk addon due to it only selecting map refence (IE55,IE56,and so on) its perfect for say mfcti or somthing like that im willing to have this as a open sorce project but not untill i get all 7 maps im planning captured and installed also in replay to SpongeBob maps are only suported that have a 10x10x100 grid refrence so any maps that are 20x20x100 will not be suported as it took me 18h non stop to get it this far any way im off now to get nov captured ill post screen shots
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its the same as a map you select a square it then opens a zoomed square you then can select were you would like the marker placed it sends the grid coords to a script called select.sqs that then transfers the grid ref to (x,y,z) coords so that it can be used by setpos. it could be used to send a unit it a selected location or you could use it as a artilary screen selection the posiblitys are endless
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fraps
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ok im intrested very much please send what you have to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wizzywig@mail15.com Thanks Wizzywig
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OF:MEC - Choose a Banner - CLOSED.
wizzywig replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
if i could i would pic drow2 and drow3 -
we are just perfecting the dialogs for the launch sequence do any one have any good console pic like of a tomahawk launch screen from in side a ship or somthing any help would be great thanks wizzywig
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ok we have corrected the launch smoke also added a muzflash to the tubes also warhead effects now so close to compleation guys suport us with idear's and we will suport you with a fantastic addon
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just a little look in to the tomahawk launcher
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that link is for a lycos page do you use msn if so whats your email for it thanks wizzywig