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wamingo

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Everything posted by wamingo

  1. wamingo

    64 bit engine :-(

    Steam stats are steam users only. Believe it or not, there are many who don't use steam... ... yet. ;) And steam users are among the heavy end of of the enthusiast spectrum, so you can easily imagine the real number of 64bit potential customers is spectacularly lower. aaand I'm not so sure that the switch to 64 bit code is all that big. I think BIS's main worry is that (far) less than 50% users isn't good enough.
  2. wamingo

    ArmA 2 site hacked

    22JUN92: Scott Miller born the counter stopped there
  3. wamingo

    ArmA 2 site hacked

    18OCT07: Ten Rules of War established 10OCT11: Effective end of the Chinese Empire 28JUL14: Outbreak of World War I 03SEP28: Discovery of penicillin 15JUN35: Persia becomes known as Iran 07JUL37: Outbreak of the 2nd Sino-Japanese War 01AUG39: Outbreak of World War II 09OCT41: Franklin Roosevelt approves the U.S. atomic program 06AUG45: First deployment of atomic bomb 12AUG49: Geneva Convention established 25JUN50: Outbreak of the Korean War 01NOV55: Outbreak of the Vietnam War 12SEP58: First integrated circuit is constructed I don't think I've missed any btw, I did some counting in the hexeditor and they seem to be split by "00" -- with one exception. So the last one should start at 2620EBF5F0 ("First") Also, I think there's about 5 or 6 strings left - probably. There BETTER be a reward for this! ;)
  4. wamingo

    ArmA 2 site hacked

    18OCT07: Ten Rules of War established 10OCT11: Effective end of the Chinese Empire 28JUL14: Outbreak of World War I 03SEP28: Discovery of penicillin 15JUN35: Persia becomes known as Iran 07JUL37: Outbreak of the 2nd Sino-Japanese War 01AUG39: Outbreak of World War II 09OCT41: Franklin Roosevelt approves the U.S. atomic program 06AUG45: First deployment of atomic bomb 12AUG49: Geneva Convention established
  5. wamingo

    ArmA 2 site hacked

    18OCT07: Ten Rules of War established 10OCT11: Effective end of the Chinese Empire 28JUL14: Outbreak of World War I 03SEP28: Discovery of penicillin 15JUN35: Persia becomes known as Iran 07JUL37: Outbreak of the 2nd Sino-Japanese War 01AUG39: Outbreak of World War II 09OCT41: Franklin Roosevelt approves the U.S. atomic program kaelas, the text strings are in the exe, if that's what you're asking. see a previous post of mine for address. mind, it's encrypted. You can test it by changing some of the bytes and check the first entry on 18oct07
  6. wamingo

    ArmA 2 site hacked

    read this: http://forums.bistudio.com/showpost.php?p=1920345&postcount=4393 to speed up the program I'm at year 35 now 18OCT07: Ten Rules of War established 10OCT11: Effective end of the Chinese Empire 28JUL14: Outbreak of World War I 03SEP28: Discovery of penicillin 15JUN35: Persia becomes known as Iran
  7. wamingo

    ArmA 2 site hacked

    well I sure hope that someone can hackzor it... using the sped up version I'm at year 29 now which has taken about 4 real hours ;) The list thus far: 18OCT07: Ten Rules of War established 10OCT11: Effective end of the Chinese Empire 28JUL14: Outbreak of World War I 03SEP28: Discovery of penicillin Last one kind of stands out. ps. it's not impossible that I missed some inbetweens, but if so, they must've been quite short. pps. I ain't leavin it on overnight, so I won't reach the 21st century. also I'm guessing it's probably a waste of time ;)
  8. wamingo

    ArmA 2 site hacked

    Changed some bytes to see if the lettering would come out different, and got lucky. The block looked suspecious. I follow your advice btw. running quite faster indeed. I wonder how You found that! ;)
  9. wamingo

    ArmA 2 site hacked

    msy you were correct: 28JUL14: Outbreak of World War I also "Ten Rules of War" starts here: CE 83 19 ... or "Ten" ... but it's a bit cryptic... I'm not sure if it's easily decryptable
  10. There are some downsides to those sorts of cover systems though. Objects that can be used as cover are defined, placed and modelled to pretty rigid specifications (size, position etc). Basicly, they have to match the animations made specificly for each type of cover. Object not defined as a type of cover, in most cases can't be used as cover, even when it looks perfectly valid. You find this in a lot of games - especially with corners. It looks like a corner you could put your back to and lean from etc, but often can't. One of the biggest downside to such a system is that enemy locations can become predictable because objects that can be used as "proper" cover is fixed and has limited flexibility. In arma you can stack sandbags ontop of eachother or even make them float in the air if you so desired. I imagine that type of flexibility would not be trivial to code a regular cover system for. Now, I'm all for cover improvements if at all possible. But I'm unconvinced that this particular system is what arma needs.
  11. Agreed, animations are key. Of course, polish don't sell games like features do, still, polish is what I favour. Medic module for instance could really use some.
  12. wamingo

    A new chat window

    MMO's are sometimes refered to as chat programs with games in them. Arma is not really in that category, and I would be hesitant to split channels too much. Although, if I recall correctly, in wow you could select what was to be displayed in each window - in terms of arma that might look like: window 1: All Chat (global, side, group, etc) window 2: All chat + System Messages. That way you wouldn't necessarily miss out any chat if you were in a separate window.
  13. wamingo

    Mission Editor?

    No you can't edit compiled pbo's.. you'd need to extract them first, though I forget how. google it. unpbo?
  14. wamingo

    Grabbing markers in the editor

    It's a concept demonstration of a selection menu, not a hypothetical mission. If you wanted to select that green solid marker (named "mrk_ellipse" in the picture), but on top of it, or very near it, are other objects (eg. markers, units, building, etc), you might have a hard time doing so. If you never have this issue that's peachy, but I think others, myself included, would love for the editor to be improved.
  15. wamingo

    Grabbing markers in the editor

    Imagine you could right click and whatever your cursor touches, would pop up in a list where you can select them individually. concept:
  16. wamingo

    Press Space, first selection is "FIRE"?

    this is based on a 5 minute test.. quite possibly not the full picture, but it seems to make sense. aim on target space-> Target enemy space-> Engage space-> Fire (Space menu is optional, numbered menu works too) If the enemy is unreckognizable then your team mates don't seem to fire until you use the Fire command. Between ~300-400 meters? Under ~300 they seem to reckognize and shoot autonomously. Over 400 they refuse? This was with m16, but scoped weapons changes things.
  17. I was sortof hoping they'd do something for their 10th anniversary; ofp was released june 22nd 2001 (according to mobygames). :)
  18. I can see benefits of this sort of focus creeping into arma. Think flight model controls, physics and such. Also, if this is a fairly simmy thing, then this will probably be a small'ish project. A small Steam-mostly product, type thing, perhaps. Just speculation of course.
  19. wamingo

    Cant switch weapons while moving

    What's embarrasing is that you can't interrupt a reload of a launcher. I've never seen a person that couldn't stop what he's doing if he really needed to. I don't mind realistic limitations, but I don't like them if they come with unrealistic costs. It's about priorities: I'd rather have 2 second launcher reload while moving, than uninterruptible reloads, like we used to. I'd also rather have weapon switch while moving, than being stuck for 2 seconds, like we do now. As I recall it, people were QUITE happy, when we got reload while moving.
  20. 7 sp missions 512 mp missions, ~95% coop. Sadly I lost my ofp/arma1 missions. They were both in the hundreds too.
  21. wamingo

    Camera Center Shifting in Arma2

    never used more than 1 monitor so this might be a useless suggestion but... can you drag/resize the window in windowed mode across monitors to offset it?
  22. Flexible control settings is, in my opinion, a must for complex and sim'ish games like arma. But that doesn't mean it couldn't be a little easier and more intuitive, like so: Replace the category button's text with icons, and separate the controls into the categories, and arma settings would already be quite more intuitive.
  23. wamingo

    problem with playing host

    I assume you've installed some mpmissions... In this case maybe the easiest for you to do would be to remove/move the missions you've installed in the MPMissions that are causing trouble. If you don't know which missions are causing it and you have too many to do trial and error searching, then the arma2OA.RPT log file might show the culprit.
  24. wamingo

    Right click zooming, an alternative

    Everything feels odd and strange if it's not like xyz games which you're more used to. Try playing a flightsim without a zoom feature. Flightsims desperately needs zoom functions because in the real world you can see other planes/objects from miles and miles away - but even with the highest resolution monitor you can throw at it, you won't see jack squat without zoom. Now technically flightsims can probably fake it a bit - enlarging objects in the distance - rendering some sort of lower detailed object. But I doubt a bit that would be feasible for arma, though I could be wrong. Either way, that sort of "hack" can only go so far - afterall, why shouldn't you be able to see "everything else" as well as a real pilot? If nothing else the zoom feature helps make arma more simish and more unique.
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