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Everything posted by vengeance1
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
vengeance1 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
What is with the Skull? Does it do something? After 4 hours of playing and restarting 5 times due to no Defib I might suggest an option to start with at least 1. I searched a whole small town and didn't find one with LOOT on Highest setting. Just my opinion. Great improvement since I played last. Thanks,- 377 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
vengeance1 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Zonekiller, are you supposed to lose your Defib if you leave game server and return?- 377 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
vengeance1 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Ok Zonekiller, I have not played this for awhile V5 so I uploaded it to my Server along with your latest IniDBi2 and HC, I guess I expected it to pickup on the last one I did but it never got past standing on the island. So I am guessing I need to delete all the old db and start over.- 377 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
vengeance1 replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Nice Job will give it a go! Thanks- 377 replies
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Perfect worked great! Thanks
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Zbug, Can I specify a first FOB start position rather than random? Thanks, Vengeance
- 2432 replies
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Operation Trebuchet - Total conversion mod for Arma 3
vengeance1 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome looking! Nice to see this is still moving ahead. Thanks, -
Awesome, thanks so much for continuing to update this great mission! The below "replacement" feature is huge when modifying it to a "Total Conversion" to something like RHS/CUP instead of having to delete/replace in classnames.sqf all "Standard" Arma 3 content. Classnames_extension has been improved to allow the extension or replacement of about any classname in the mission, allowing you to use any mod you want without ever touching the original classnames file.
- 2432 replies
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musp3r I have found the same thing so what I do is assemble the weapon at your HQ and save it as a vehicle and it will always be able to be recalled. Vengeance
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So your saying there is a chance? :) Just as an update to my earlier comment about Targeting. When I get in as Gunner I can Target normally, not sure why I can't when Pilot.
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@vengeance1: I haven't scripted anything on that. Just a check to disallow AI as pilots, nothing else.. Do you think it is because you have to have an AI in Gunner Seat and you have scripted in many places this? _x disableAI "TARGET" Also why script AI so they can not pilot Helo?
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Barbolani, I noticed after capturing a Mi-48 (that was not easy) I cannot get a "Target Lock" ??? I have an AI in the Gunner Seat and select Manual Fire but I am guessing you have turned off Target Lock somewhere? So obviously this makes the AG missiles useless. Can this be fixed? Thanks, Vengeance
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Have to agree with MajorJack, I played this for month and took half of Altis on Dedi Server virtually by myself with those dumb AI. Key, don't think big, think small hit and run for a long time until you have the resources to defend something you took and want to keep. Great Game, addictive totally!
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Looks like this was fixed in .8 update
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Barbolani, Not sure if this got lost in the postings but did not see a response? AI "Freeze" when surrendering with HC's.
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Change Log says: 16/03/16 0.19.6 Alpha
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Barbolani, Running Mission on Dedi-Server with 3 HC's, always have. No edits, no addons. When enemy surrenders they "Freeze" in motion, ammo boxes appear and they respond with test to "Join" or "Interrogate" interface. I started your mission over after taking half of Altis to try out the new features. Could this be related to HC's? i get no errors. Vengeance
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Barbolani, Is there UAV's availible for FIA? If so how do you aquire them?
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Barbolani, I monitored the HC's, and HC1 and HC3 work fine and show as Headless Clients, however HC2 has no Units or Vehicles assigned yet HC1 and HC3 do as well as Server. Is this normal?
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No sorry thats not what I meant, I have HC running, I use it a lot in other missions. Is there a way I can test how many AI each HC is controlling so I can confirm it is working correctly? Also, are you sure you loaded the new mission to Steam and Armaholic? I try to Garrison the HQ and it does not allow it, it acts like the old version? UPDATE: I downloaded the Dropbox and it has all the new features, seems Armaholic and Steam are not updated yet. Thanks
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Is there a way I can test it on my Server?
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Get well soon giallustio, really appreciate all your work! :)
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IMPORTANT: Mission no longer finishes when Petros dies. Player commander is forced to chose a new HQ position and some arsenal stuff will be locked again. Ammobox content will be lost. IMPORTANT: FIA HQ can be garrisoned. Awesome Update Barbolani, this will make a big difference in blood pressure during game play! ;) Do you know if HC has been fixed?
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I believe this is what you are looking for in the file called huron_manager.sqf: Mine is modified for the Nimitz if ( GRLIB_isAtlasPresent ) then { huron = huron_typename createVehicle (getmarkerpos "ghost_spot"); huron enableSimulationGlobal false; huron allowdamage false; huron setDir 0; //huron setposasl [(getpos lhd select 0) -9, (getpos lhd select 1) + 62, (18.5 + (getposasl lhd select 2))]; huron setposasl [(getpos lhd select 0) +25, (getpos lhd select 1) -20, (18.5 + (getposasl lhd select 2))]; Vengeance
- 2432 replies
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Yes as I said 1.56 broke it and others have confirmed. I have run 1 or 3 HC's and same results but if you don't run any HC's it works fine actually with FPS not that bad. Hope BI will fix it soon. Thanks for the response ZBug.
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