Jump to content

vengeance1

Member
  • Content Count

    1621
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by vengeance1

  1. vengeance1

    zWarfare

    I have noticed that if you leave the Dedi Server and come back the Dead AI don't all get deleted. They are laying around the base bunched up alive and dead. Great mod, like the changes.
  2. vengeance1

    AAN - ArmA Naval Units

    This is one of the coolest vehicles I have played with, trying in MP next.
  3. vengeance1

    co30 Domination! One Team

    Ok, Update on Can't Destroy Tower: Seems I had to exit the Server, rejoin as US and then Tower was able to be Destroyed. Thanks Sorry for the Double Post but the last one would not display for some reason. More wierd stuff?
  4. vengeance1

    co30 Domination! One Team

    Well thanks for the feedback Guys. Â Server is not stalled, FPS48 and the Mi17 keeps dropping troops and we keep killing them. Â The Domination 3.52 TT (that may be it) first mission was Pita and Tower is on SW part of town, no buildings around the tower just a road. Â I suppose it could be an AddOn conflict but i don't see how. Â Guess I will start over and see if it happens again to confirm. Thanks
  5. vengeance1

    co30 Domination! One Team

    ?? I can't figure out why the Radio Towers are not going down with 8 Sachels? Anyone know why it would do that? Thanks
  6. vengeance1

    AAN - ArmA Navy

    Totally Awesome! Well Done! This will add a whole new Level to playing
  7. vengeance1

    AAN - ArmA Navy

    Hi Gnat, If there is any help I can give you testing to get these to work in MP I would be happy to. Thanks
  8. vengeance1

    Project RACS

    Great Job Wld427, we really appreicate all the mods your team has done!
  9. vengeance1

    AAN - ArmA Navy

    WOW a Sub in ARMA, Very Nice!
  10. vengeance1

    sc9_ships1beta

    Thanks Scars, Here is what I found that worked. MoveInDriver MoveInGunner MoveInCommander Soldier MoveInTurret [boatname,[1]] Appreciate the help.
  11. vengeance1

    AAN - ArmA Navy

    Awesome Gnat, Thanks for continuing to look for a fix, the ships are great!
  12. vengeance1

    sc9_ships1beta

    Scars, Can you tell me the Movein commands is for Weapons Systems Seat? Thanks
  13. vengeance1

    Project RACS

    Excellent I will give it another try, looking forward to moving them into my DAC missions. Thanks
  14. vengeance1

    AAN - ArmA Navy

    Gnat, I left MP feedback on other thread. Topic: AAN - ArmA Naval Units, Navy - Water Warefare I really want to include in my MP missions do you need additional testing?
  15. vengeance1

    Project RACS

    can you better describe "lost" his weapon? also do you have the latest version of the weapons pack, @all.... would it be better to provide the propper weapons pack in the download as to make sure everyone has the latest? Yes, please do provide the weapons being used, could be a conflict I suppose to another Addon? I had a test mission with 1 each of your royal fusiliers and the AT guy previewed with error and without AT Weapon, removed him, the Heavy AT worked, after that I got some kind of Mag missing. I will see if I can get reporoduce error for wording if you wish?
  16. vengeance1

    Sukhoi Su-33 and Kuznetsov CV

    Gnat, With all that you have done with Ships is it now possible to move the Carrier? This is still a great piece of work. Vengeance
  17. vengeance1

    AAN - ArmA Naval Units

    Gnat, I have put both the Krivak and the OHP in MP missions and put on my Dedi Server. Â I integrated them into existing missions with several AddOns. Â 1. Heavily modded Xeno BigChance ACE mission with AI-Enabled that I was testing for NORRIN. Â 2. Heavily modded Xeno Domination ACE mission. In both cases I have your Sparviero also in the misson with no errors, but the OHP immediately upon start of mission bounced all over finally going into orbit. Â It did not do any of this until it was on the Dedi Server. I can test by themselves next if you still need the feedback. UPDATE: OHP Frigate Chopper Board does not work, I believe it is the Chopper.sqs file, it only has deck = nearestobject [_ship, "GNTKrivakDeck"] referenced althought the UH60 appears it doesn't work. Hope this helps.
  18. vengeance1

    USAF F-16C Falcon

    Very Nice, great to see the F16 still being updated. Thanks
  19. vengeance1

    UKF Release: Jackal MWMIK

    WOW just tried them out, really great quality! Thanks
  20. vengeance1

    SQF revive script

    NORRIN, Played all evening XENO BigChance with your version of AI-Enabled, with no issues what so ever. Awesome job NORRIN! Kremator, I normally only do missions for Global Alien or myself but I will test somemore and if things go well I'll send you a link. Vengeance
  21. vengeance1

    SQF revive script

    Well done NORRIN, I converted Xeno's Attack and BigChance (awesome mission) both to ACE AI-Enabled, as Kremator said soon the AI stop responding. Â Let me know when your ready to test ACE AI-Enable and I'll insert the code. Vengeance
  22. vengeance1

    AAN - ArmA Naval Units

    GNat, Your patience is very much appreciated. This cleared it up immediately, I was putting it in the player INIT. I used a Trigger and yes I am now put into the Cargo Deck. Sorry you had to get so basic in explaining it. Vengeance
  23. vengeance1

    AAN - ArmA Naval Units

    I tried making this work but got "Error Invalid Number in Expression" Can someone help me with why? Thanks
  24. vengeance1

    AAN - ArmA Naval Units

    That's perfect thanks that will help start the mission and then use the RH1B to hit the beach! Perfect! Sorry GNat, I tired the example but got: "error invalid number in expression"
  25. vengeance1

    AAN - ArmA Naval Units

    Thanks Miles, I understand that, and with all due respect, using that approach works until the ship moves and the Helo is in the Drink GNAT provided a script to attach it but you can't get in. Also moveInCargo does not work for boarding in player init. Sorry for the confusion.
×