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Everything posted by vengeance1
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I have noticed that if you leave the Dedi Server and come back the Dead AI don't all get deleted. They are laying around the base bunched up alive and dead. Great mod, like the changes.
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This is one of the coolest vehicles I have played with, trying in MP next.
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Ok, Update on Can't Destroy Tower: Seems I had to exit the Server, rejoin as US and then Tower was able to be Destroyed. Thanks Sorry for the Double Post but the last one would not display for some reason. More wierd stuff?
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Well thanks for the feedback Guys. Â Server is not stalled, FPS48 and the Mi17 keeps dropping troops and we keep killing them. Â The Domination 3.52 TT (that may be it) first mission was Pita and Tower is on SW part of town, no buildings around the tower just a road. Â I suppose it could be an AddOn conflict but i don't see how. Â Guess I will start over and see if it happens again to confirm. Thanks
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?? I can't figure out why the Radio Towers are not going down with 8 Sachels? Anyone know why it would do that? Thanks
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Totally Awesome! Well Done! This will add a whole new Level to playing
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Hi Gnat, If there is any help I can give you testing to get these to work in MP I would be happy to. Thanks
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Great Job Wld427, we really appreicate all the mods your team has done!
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WOW a Sub in ARMA, Very Nice!
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Thanks Scars, Here is what I found that worked. MoveInDriver MoveInGunner MoveInCommander Soldier MoveInTurret [boatname,[1]] Appreciate the help.
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Awesome Gnat, Thanks for continuing to look for a fix, the ships are great!
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Scars, Can you tell me the Movein commands is for Weapons Systems Seat? Thanks
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Excellent I will give it another try, looking forward to moving them into my DAC missions. Thanks
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Gnat, I left MP feedback on other thread. Topic: AAN - ArmA Naval Units, Navy - Water Warefare I really want to include in my MP missions do you need additional testing?
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can you better describe "lost" his weapon? also do you have the latest version of the weapons pack, @all.... would it be better to provide the propper weapons pack in the download as to make sure everyone has the latest? Yes, please do provide the weapons being used, could be a conflict I suppose to another Addon? I had a test mission with 1 each of your royal fusiliers and the AT guy previewed with error and without AT Weapon, removed him, the Heavy AT worked, after that I got some kind of Mag missing. I will see if I can get reporoduce error for wording if you wish?
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Sukhoi Su-33 and Kuznetsov CV
vengeance1 replied to [aps]gnat's topic in ARMA - ADDONS & MODS: COMPLETE
Gnat, With all that you have done with Ships is it now possible to move the Carrier? This is still a great piece of work. Vengeance -
Gnat, I have put both the Krivak and the OHP in MP missions and put on my Dedi Server. Â I integrated them into existing missions with several AddOns. Â 1. Heavily modded Xeno BigChance ACE mission with AI-Enabled that I was testing for NORRIN. Â 2. Heavily modded Xeno Domination ACE mission. In both cases I have your Sparviero also in the misson with no errors, but the OHP immediately upon start of mission bounced all over finally going into orbit. Â It did not do any of this until it was on the Dedi Server. I can test by themselves next if you still need the feedback. UPDATE: OHP Frigate Chopper Board does not work, I believe it is the Chopper.sqs file, it only has deck = nearestobject [_ship, "GNTKrivakDeck"] referenced althought the UH60 appears it doesn't work. Hope this helps.
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Very Nice, great to see the F16 still being updated. Thanks
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UKF Release: Jackal MWMIK
vengeance1 replied to da12thMonkey's topic in ARMA - ADDONS & MODS: COMPLETE
WOW just tried them out, really great quality! Thanks -
NORRIN, Played all evening XENO BigChance with your version of AI-Enabled, with no issues what so ever. Awesome job NORRIN! Kremator, I normally only do missions for Global Alien or myself but I will test somemore and if things go well I'll send you a link. Vengeance
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Well done NORRIN, I converted Xeno's Attack and BigChance (awesome mission) both to ACE AI-Enabled, as Kremator said soon the AI stop responding. Â Let me know when your ready to test ACE AI-Enable and I'll insert the code. Vengeance
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GNat, Your patience is very much appreciated. This cleared it up immediately, I was putting it in the player INIT. I used a Trigger and yes I am now put into the Cargo Deck. Sorry you had to get so basic in explaining it. Vengeance
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I tried making this work but got "Error Invalid Number in Expression" Can someone help me with why? Thanks
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That's perfect thanks that will help start the mission and then use the RH1B to hit the beach! Perfect! Sorry GNat, I tired the example but got: "error invalid number in expression"
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Thanks Miles, I understand that, and with all due respect, using that approach works until the ship moves and the Helo is in the Drink GNAT provided a script to attach it but you can't get in. Also moveInCargo does not work for boarding in player init. Sorry for the confusion.