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verde13

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Everything posted by verde13

  1. verde13

    Mapfact.net releases DAC

    Hi Silola, A little help please. Is there any way to make DAC units go only to specific user made waypoints? I'm having a lot of trouble making DAC generated units go to a specific point.I tried using my own waypoints as you describe in the readme,but it doesn't work,the way i want to.I have also tried to use the "inf_z1" as you described in an earlier post but i'm a complete noob when it comes to creating the script.
  2. verde13

    Mapfact.net releases DAC

    Hi Silola, Congratulations on a excellent job.I'm looking forward to v1.2
  3. Thanks it works just fine now
  4. I know;stupid newbie question,but help me out:I've been getting all kind of errors or only the first one works and the rest don't.Help please
  5. verde13

    GDCE released

    I'm an avid fan of IL-2 and i know exactly what you are talking about.I just wish we could have something similar for OFP sometime in the future.In any case you've done great work and i'm really enjoying it.
  6. verde13

    GDCE released

    First of all hat's off to a wonderful piece of work.However,i have one suggestion.The campaign structure right now is perfectly suited for guerrilla warfare.I mean it's excellent for campaign types such as SF vs insurgents,but it isn't that realistic when it comes to more conventional warfare such as WW2.For me the best way to realistically simulate that type is to have an axis of advance and to randomly place markers along it,where whole groups of different enemy formations will try to defend that objective.You could also place some markers where your team along with the friendy ones will be rested and resupplied.The player should also have armor,artillery and air support exactly like in GDCE.All in all, i think that a campaign should represent the struggle of your unit in the general fighting taking place all over that axis of advance.I would have tried it but my scripting capabilities are nil.Anyway it would be great to have a campaign like this.
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