First of all hat's off to a wonderful piece of work.However,i have one suggestion.The campaign structure right now is perfectly suited for guerrilla warfare.I mean it's excellent for campaign types such as SF vs insurgents,but it isn't that realistic when it comes to more conventional warfare such as WW2.For me the best way to realistically simulate that type is to have an axis of advance and to randomly place markers along it,where whole groups of different enemy formations will try to defend that objective.You could also place some markers where your team along with the friendy ones will be rested and resupplied.The player should also have armor,artillery and air support exactly like in GDCE.All in all, i think that a campaign should represent the struggle of your unit in the general fighting taking place all over that axis of advance.I would have tried it but my scripting capabilities are nil.Anyway it would be great to have a campaign like this.