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vipermanden

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Posts posted by vipermanden


  1. Does anybody know if there are a fix for soldier damage? I mean if I fall from an edge (only 2 meters max) I get so hurt that I`ll must crawl, is that for real? in real life we have all jump from that height, and we are still running and smiling. I also seen it when AI Blawk Hawks deploy troops, half the men are hurt real bad or killed from the height of 1-2 meters.


  2. Hi cool multiplayer map, how do you make the littlebird fast land in the intro, without it changing altitute? I have tried to do so ,but it changes to a higher height before landing. And I can´t open your pbo file with the unpbo extractor.


  3. Hi all, I´m making a mission were a littlebird shall land and deploy troops in a city on the street, and I made it fly low (h1 flyinheight 10) but here is my problem, before insertion the helicopter goes up in height before landing and exposes itself. Is there a way or command to make it flyinheight 10 and keep that level and just land fast?


  4. Hi folks I`m running a server win 2003 with 10mbit upload, and its running great UNTIL!!! when admin (could be anyone) gets killed,the monitor reports no out data (no data out from server) and the game is standing still. Here is my cfg

    passwordAdmin = "dingdong"; // password to protect admin access

    password = "";

    hostname="bla bla bla";

    motd[]=

    {

    "Welcome to bla bla bla",

    "and bla",

    "Hosted By bli blu bla",

    }; // Hope You Will Enjoy Your Stay

    motdInterval=1;

    voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote

    reportingIP="armedass.master.gamespy.com"; // private server - no reporting

    voteMissionPlayers=1; // 3 Makes the server hang

    checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity

    kickduplicate=1; // do not allow duplicate id

    equalModRequired=0; // require equal mod

    maxPlayers=19;

    disableVoN=1;

    persistent=1;

    class Missions

    {

    class MPcoop_01 // name for the mission, can be anything

    {

    template = co12@-spec-ops-part-1.Sara

    cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

    };

    class MPCOOP_02 // name for the mission, can be anything

    {

    template = co12@spec-ops-part-2.Intro

    cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

    };

    class MPCoop_03 // name for the mission, can be anything

    {

    template = co12@spec-ops-part-3.Sara

    cadetMode = 0; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

    };

    };

    anything wrong here?

    my firewall has the ports 2302 2303 and 2305 open

    and my arma_server.exe shortcut is this -config=server.cfg -port=2302


  5. Maybe someone have a 10/10 mbit to run a dedicated server, and have a ArmA.cfg config they can share with a noop. Our server runs great the first 2 min. and then its getting laggy (high ping) at start 10-20ms in ping and after 2 min about 150-200ms.

      Please help me

    There is a firewall on , and the ports 2302, 2303 and 2305 are open


  6. I´m looking for some Team Objective Maps, like Medal of honor or Americas Army. Something like blow up a vehicle or steal some documents and head back to base to win the round. Anyone knows any good ones??? or maybe build one or many?  inlove.gif  I´m not very strong at building missions with scripts and such.

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