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vilas

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Posts posted by vilas


  1. sorry for late reply , i had no time for Arma for many weeks (so called "real life") 
    anyway - small update - i found few bugs:

    - SMG and pistols were not showing magazines when using CBA , so i redefined magazines for weapons (CBA compatible now ) 

    - added Grot A3 (prototype)

    - added Grot 9mm (prototype)

    - added short barrel UKM 2000S , fixed muzzle bug on UKM 2000 

    - some more added/fixes 

     

    really sorry for lack of wider updates but so called "real life" and "real jobs" are taking away all free time 😉
    One Drive as previously :

     

    @vilas.7z https://1drv.ms/u/c/ddb7ebf2c0d1e701/EQHn0cDy67cggN1uAAAAAAAB91qklpDapYNh7L4gO_1Njw?e=toTxvy 

     

    still present bugs - lack of many icons of units and vehicles 

     

    still yet not on steam but onedrive 

    happy new year to everyone , peace, wealth, health and free time for hobby 

     

     

     

     

    • Like 1

  2. On 6/15/2023 at 12:59 PM, Miller7271 said:

    Hey Vilas, I'm writing to ask for permissions to re-upload this mod to the steam Arma 3 workshop as a unlisted mod for my unit. Naturally the description and title will reference your name and all credits will be directed towards you. This is just to make the process easier and to make the unit appear more user friendly. The unlisted status will make it so that the mod can only be found via direct link.

    no

    i will put some things to workshop myself 

    only what worries me is steam/valve policy - some time ago there was discussion , that anything what we publish - than copyrights start to own to valve, i must re-read this again if i really loose copyrights than or not , probably they changed their policy so it is safe to put addons to workshop 

    • Like 4

  3. new verion on old link, changes:
    - fixed technical LODs, hitpoints, firegeometry, configs for hitpoints - fixed some firefight performance of vehicles, breaking windows etc. 

    - added Rosomak recon (looks funny but still ground radar is not working as it should be, rather "observation post" vehicle for missions like "protect the border" etc) 
    - 2 pieces of artillery - WR 40 Langusta, NSM as arty (big boom)

    this is to fix previous bugs, mostly with hitpoints (windows were not breaking in trucks, engines were not hidden under armour enough) 

     

    -----

    what next: 

    - some fixes to T72/PT91 commander post (NSV, observation , some problems with engine limitations and unrealistic turret , which in real life has either commander looking forward or NSV manually operated from outside)

    - maybe Krab howitzer

    - maybe AA systems, maybe, cannot promise 😉 

    • Like 8

  4. On 5/14/2023 at 6:19 PM, Boberitto said:

    VIlas, you thought about adding polish air force for example: C-295 CASA, TB2 Bayraktar, MQ-9 Reaper, AH-64 Apache and Mig-29?

    it would be 1000 hours of work , nope

    at the moment i am preparing WR 40 langusta  (BM-21 Grad like Jelcz truck)

    NSM artillery unit (4 heavy missiles)

    Rosomak AWR - recon like Nyx recon (Rosomak but with radar and optical surveilance unit, without canon, just observation-radar vehicle, in reality "ground radar")

    i have few problems : radar turns only when it is on gunner turret, when i made 2 separate turrets (like Vodnik config) than radar doesn't turn on for commander, 

    second problem is ground vehicles radar  - radars seem not to detect ground units 

     

    Nyx also seem not to detect wheeled or tracked units on ground, i try to implement SR Hawk radar on wheeled apc (Rosomak AWR), model is made, it works, it rides, but it;s radar is either blind or doesn't turn (depends of configuration of turret)

    ------------

    edit:

    22th May 2023:

    - WR 40 Langusta ready, working,

    - NSM missile "artillery" working,

    - fixed glass damage bug in trucks, 

    - AA vehicles moved to editor subcategory "AA" not "apc" or "cars"

    - Rosomak recon ready (still some game limits- ground radar is not working like it should be but it is "commonly known bug/engine limit it seems")

    - preparing T72/PT91 turret for commander to work better

    - ... still probably there won't be Borsuk, Poprad in release 

     

    • Like 4

  5. 21 hours ago, piter306 said:

    On this link is previous version of your pack

     thats why i was sick with our community, selling my addons, selling my models, unauthorised "custom packs" and imports etc. and unauthorised distribution of my addons 

     

    Steam should block his account for piracy, I hope they will 

    • Like 1

  6. 1 hour ago, piter306 said:

    https://steamcommunity.com/sharedfiles/filedetails/?id=2938760738  its not yours Workshop? 😉  Probably update to new version incoming 😆. Thanks for the new toys, the T-72 family is still too high on the suspension🙂

     no, i do not use other nicks than my original , it is not my workshop
    is someone releasing my models and my mod as his? 

    because i practically gave up modding for free to Arma due to piracy and selling my models on third-websites 

    • Sad 2

  7. On 8/20/2022 at 2:44 PM, MatrikSky said:

    Sorry for asking Vilas but have you thought about merging your work with PSZ Polish Armed Forces? I feel like they can help you with porting them to A3 and honestly it would be wonderful if they could be included in the PSZ mod. Sorry if this question was asked before, I looked for a bit and couldn't find any similar questions. Thanks for everything you've made for the community your work is truly astonishing. I can't wait to see those vehicles in actions.

     i work alone 😉 it is better for me 

    but you or they can do simple config

    class their_soldier_class ;

    class new_soldier_class : class their_soldier_class {

    weapons = ( vil_rifle_xxx...);

    magazines = (vil_mag_xxx, vil mag_xxx, vil_mag_xxx... ) ;

    };

    it is easy config - but it requires their permission , from my side - there is permission to use my weapons classnames when creating other mod/addon units dependent from my weapons (without changing my files etc)
    so there can be written such config which connects 2 mods - first copy-paste classnames for soldier, than copy paste class for rifle, connect in 1 new class 

     

    @lukaszk1987  on Borsuk... i have some objections to put at the moment Osa, Borsuk, Pilica, Sola, Bystra , i cannot say at the moment will I add it (i simply afraid of stealing it and selling it by third parties)

    maybe NSM and WR 40 Langusta will appear, maybe Krab, from time to time i am finding some of my models being offered for 99, 89, 199 dollars on different websites  (Arma2 default BIS models are also being sold in the past, BIS fights with it , they have lawyers, i am person not company) , yesterday i found my Rosomak RAK for 99 usd on one website 

     

    @Boberitto some time ago there were posts that Steam or Valve takes property of copyright of mod -makers, so thats why i was not putting it to "workshop" on steam, i must to clarify whether it is true or not, whether it changed or not , but i remember some years ago there was discussion about it on this forum  plus some servers are monetized and i do not want others to make money on my "free hobby job" , there are additional problems after changing windows on my computer, 

    i used bikey, privatebikey for many years, over decade, i had problem with windows, i had to reinstal system again and now when packing PBO I have warning message about modname, bikey, signature etc. 

    so on server in multiplayer there may be problems, bikey generated in 2008 which was used in Arma3 tools was working good, 

    after changing windows week ago i have multiple problems , message prompts during PBO packing that modname "vilas" is changed to modname "vilas" and should it keep modname "vilas" or replace with modname "vilas" (sounds weird but i do not know if signature works for those addons) because in modfolder i have no signature files now (week ago system was reinstalled, tools, steam, all after changing VGA to GTX 1660 (i had GTX 780) ) still Windows 7 

    • Like 2
    • Sad 1

  8. https://postimg.cc/gallery/6QXqjsj

     


    https://1drv.ms/u/s!AgHn0cDy67fdbtG1BS3hiFNyv-I?e=9aBQzK

     

    Update of pack, what's inside:


    - new model of TOR 12.7mm sniper rifle, changed model,

    - new model of Grot B (bullpup) according to current stage of production, not 2014 prototype model (previous mod release)


    - Alex .338 , Bor 7.62mm bullpup sniper rifles (new)


    - few new Rosomak APC wheeled versions (medevac, HQ, repair, prototype of longer updated hull, arty-mortar version)


    - AA systems - Hibneryt (guntruck with ZU23 gun), ZU-23 modernized ,


    - known issues : I ve tried to make T72 more "realistic" so NSVT is not fired from inside , due to this commander view is limited , I do not know how to enable it (need config help), also new NSV model (old from Arma1 time removed, new realistic model, previous NSV model was from 2010 or 2009, there is a new )

    - bigger models of UKM (PKM) family (A2 model was 5-6% too small)


    - another issue: yet not released AA Pilica system, Poprad system, Sola and Bystrzyca radars , neither Borsuk APC, I have models but for some reasons they will be a little more on my disc (sory) , maybe in next release, sory at the moment I cannot realse them , I hope that new models will not be stolen and sold for 100-200 dollars on different 3d stocks /shops, as my previous models from Arma2 were stolen and being sold on different "3d" websites , neither new model of OSA at the moment is not released, sorry, 

    - T72M1R - updated T-72 with FLIR instead of old sighting system 


    - upcoming Abrams 2 SEP3 in Polish (sorry, Livonia) painting scheme

    - Leopard 2PL added in this release (model from photos, not from real vehicle, I had no opportunity to check and measure real vehicle so it is made "more or less")

    - UKM 2000S machinegun added (short barrel UKM machinegun developed for paratroopers), updated UKM 2000 M model as well (changed handguard section)

    at the moment as in game 
    - LDF is "independent" but I think they should be "blueforce" and turned to bluefor (maybe I will double classes)

    it is still "LDF" mod , not Polish army , vehicles are painted like Polish army , cause I had no time to make it LDF camo , of course weapons can be used with other units with Polish camo released by others, why not :) I have no time to make new units models, human-models etc. 



     

     

    • Like 4
    • Thanks 1

  9. i am making preparations to import some A2 stuff (never realeased before) 

    but i have several issues (A3 AI seems to be worse than A2 AI):

     

    aiproblem.jpg

    in Arma2 they can turn turrret, here in A3 AI simply stuck on one side and cannot turn, no "scan horizon" order helps, they simply try to turn 360 degree while turret is limited , in Arma2 AI simply changes turn, here ? why ? 

    we use several types of such gun-trucks which are not 360 degree but rear-gunner , and here AI cannot turn , why ? 
    are "rear" turrets in this game working or not ? in A2 it works perfect (Hibneryt trucks, Pilica truck)

     

    https://postimg.cc/gallery/Rt1YnZ3 + https://i.postimg.cc/cCrT80Kh/nsm.jpg

     

    gallery of several new vehicles, some imported , some still in A2 

     

    another problem in A3 - how to set turret on such truck that when i look trough optics sound of cannon is not silenced ?

    when i look through scope - sound is silenced like turned into turret 

     

    • Like 10

  10. On 6/2/2022 at 7:08 PM, lukaszk1987 said:

    Vilas You are the best modder since the time of OFP (when it comes to the Polish army) I am begging you on behalf of a steak of people make a boruska 🙂 and wr-40

    i have made very big update (and have it on my disc) with WR40, new Biala ZSU23MP, new models of Poprad AA system, Sola, Bystra radars, Star 266, Hibneryt 1, P, 3, Leopard 2PL, Abrams SEP v3 PL, and many others but... i see how much of my content is being sold by pirats (probably from east) on different 3dstocks, my models are often pirated and sold for 99, 89 dollars etc. 

    if i  release now , probably next week several eastern pirats will sold it illegally on 3d stocks (stolenc ripped content)

    so it stops me from realeasing 

    • Like 1
    • Sad 4

  11. On 10/8/2021 at 7:56 PM, NightIntruder said:


    Quite late in the party, but don't know if you solved the issue, so... Icons are supposed to be regular *_ca.paa in 1x2 or 1x1 format (or any other power of 2), e.g. 512x256 or 256x256 pix. Unless you had preview images in mind, than I would check their paths and names than 🙂
    Anyway, great work on the furniture sets, thanks!

    i copied BIS 455x.. pixels JPG i thought it must be 455x... JPG as some topics said


  12. https://i.postimg.cc/vT25hv27/labmore.jpg

     

    new version goes to 1 drive:

    - above shown industrial machines

    - 4 types of laboratory glass (bottles)

    - laboratory big desk 

    - spectrophotometer (can be found in forensic lab probably) or in hospital scenery (before i have added scale and microscope, so forensic lab in scenery can be set now easier)

    • Like 6

  13. upcoming :

     

    a3ind.jpg

     

    industrial machines for industrial scenes in Livonian empty factories, very lowpoly models to not cause graphic lags (models are extremely low poly so they do not "weigh" for FPS in factory buildings fight scenes)

    -CNC

    -drill,

    -production (bubble foil) 

    -production (plastic)

    office:

    - cabinet with files 

     

    few more items will come to update within few days

     

    light/flash (for UV for police etc)

    one more big production machine 

    more forensic stuff for police or chemical laboratory glass etc

    • Like 16

  14. update7.jpg

     

     

    microscope (forensic, medical scenery)

    scale (shop, selling drugs)

    chemical identifier (spectrometer) for drugs etc (police, forensic scenery)

    "the" sofa

     

    in progress : cnc machine, bubble foil production machine, 2 other production machines that i cannot identify but i took photos 

     

    any ideas to equip forensic lab ?

    -------------

     

    edit : 15:00 CET - check new version 0.65 from 1drive link as before, items as visible plus CNC machine 

     

    icons do not work - i have no idea why, they are 455*256 pixels JPG but they simply do not work (so i made // before class to disable icons) 

     

    • Like 5
    • Haha 3

  15. info about update:
    - there will be few production  machines to empty factories on maps (3-4 big machines)

    - there will be some forensic stuff for police missions/adventure police/detective missions 

    - few shop items (weighing instrument for example)

    - and... new furniture... those who recognize sofa... you know.. 

    239581931-3001640536784315-4835796457085

     

     

    • Like 8
    • Haha 7

  16. working on (and backuping to 1drv 😉 but it is still wip): 

     

    update6.jpg

     

     

    update5.jpg

     

     

    added:

    defibulizer, ekg, usg, anesthesia, suction pump, infusive pump, respirator (separated from surgery bed)

     

    items moved to things>medicine

    and weapon case and military bed moved to things>military 

     

    😉

    working on on other stuff

    • Like 9
    • Thanks 2

  17. gallery with upcoming update:

    - X-Ray machine (without bed)

    - X-Ray oldschool on wall

    - surgery lamp

    - surgery bed-set (bed, EKG, breath respirator)

    - hospital bed

    - hospital locker

    - kitchen and bathroom furniture

    - gun case open and closed 

    - safe in variant of weapon setup (not only documents shelves)

     

    Uploading it to 1drive (link as previos) as 0.62 version ,  unit uniforms yet not fixed, but visible objects + tiny change in AA laucher model (1 detail which i seen on real one)

     

    so you can download it after circa 30 minutes from this post 

     

    future update ideas (some of them will be done depending of my free time):

    - more furniture for different kinds of gameplay activity/scenery

    - production machine (maybe CNC machine)

    - shop stuff (weighing instrument, some products to shop)

    - gun rack 

    - cabinet with books, documents

    - medical closet (currently there is small locker, but i think about tall closed with glass doors)

    - ammo boxes for safe (decoration), 9mm, .223 (paper boxes)

    - i have to find my old model of teddy bear, so than teddy bear will be added

    - i had cat figure model, i have to find old funny cat decorative figure

    - more house furniture , maybe stylish old cabinet/table 

    - icons for already made furniture (there are no custom icons at the moment)

     

    update2.jpg

     

     

    update3.jpg

     

    • Like 10

  18. gun case and gun rack - seems okay ideas

    i will do it 

     

    on dayz - you forgot what was in 2017 ? several mods were charging 10 $ from each player to start with my hello kitty Smart car or with my guns , formally they were charging for hosting servers

    but there were mods who were charging for "starting pack" in dayz mods (not dayz game !) and such starting pack was for example my model of Smart in hello-kitty texture or my AK pack instead of vanila Arma2 AK

     

    it was in 2017 and around that time 

     

    later it was fixed but when i hear word "zombie" i remind myself those situations 

     

    on gun case - such gun case will be just scenery - i mean opened case like on photo and closed 

     

    on gun rack -  is it possible to have it working as proxy holder ? weapons stored and visible as proxies ? 

    or simply dead-object (like other boxes)


  19. https://i.postimg.cc/KjnHYxYQ/upcoming.jpg

     

    upcoming :

    surgery set  (surgery bed, ekg, respirator)

    hospital bed

    surgery light

    bathtube

     

    now i have to find config to make safe (steel cabinet) hold items

    plus config for lamp/light 

     

    i think that surgery set can be one unit (with EKG and breath respirator) because in surgery it is used together 

     

    hospital bed will be "stand alone" 

     

    i will add few items more (probably medical) like funny X-ray on wall etc. 

    maybe X-ray machine (if i will have more time)
     

    upcoming.jpg

    • Like 6

  20. DayZ was worst in A2 community that could happen - players paid for paid servers, some groups made thousands of dollars on servers using and charging for free content made by addonmakers 

     

    so when you say about DayZ it is for addonmaker from Arma like saying "select all models, push delete button on keyboard, cause someone will take it and monetize it"

    addonmakers get nothing while some boys  set servers and took money for starting with selected addon , player paid few dollars, 1000 players paid, guys had 6000 usd for my addons while i had in my country 600 usd monthly salary 

     

    so better not say about DayZ (i wish i had 20% of what they charged people for playing with my addons)

    • Like 3

  21. I will try change inheritances

     

    on safe - it is nof for weapons, but for documents

    but if in mission people will use safe for weapons - i will do another - like real - vertical not horizontal (the way we have for rifles)

    this safe is to place there documents or money or secret papers etc. in missions or simply to be decoration (dead scenery)

     

    bathtube to be done, vertical weapons safe - if you do missions - do you need another piece of furniture ?

    I am looking for inspiration (stove and washing machine done, sink done)

     

    if there is another type of furniture or mission dead (not functioning) object needed - let me know 

    1) safe for weapons will be done

    2) i should do bathtube

    3) ? 

    • Like 5
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