vortex3d
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INNOCENT&CLUELESS, Indeed. I see what you mean now.
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All, Look at MS-FSX's helicopter flight, not exactly RL but fundamemtally closer than ArmA. Even OFP didn't suffer from this problem. Before it gets more ridiculous, I think is safe to say ArmA left out an important aspect of helicopter flight that we now have to swallow or go into denial about. This is the best they did with the given engine.
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plaintiff1, Ground affect in the game really translates to low enough altitude (Depending on the aircraft). OMG, I do know how to draw pictures too. Thats seems to convey the message better to the cavemen.
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LeftSkidLow, Out of ground effect is NOT what i was reffering to. I've seen that done with the AH-64s too. I'm taking about a 360-deg roll in IGE as in the game.
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LeftSkidLow, The BO-105's video clearly shows the CG shift as the speed increased. Compare its behaviour during takeoff & hover-taxi to full speed flight. BTW, that did not showed me a roll, that was a 360-deg loop which can be acheived with enough speed, altitude and skill.
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RockofSL, Thanks for that intelligent reply. It's a shame that it wasn't well thought out since it changes the expected response from the controls. That rocking swing motion has me extremely disappointed since I mainly play the role of air support. It should have been as fundamental as shooting a gun. Let's just blame the engine limitations and be done with it. It's cheaper for BIS too. :P
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INNOCENT&CLUELESS, You missed the point. LockOn is a Combat Flight Sim not a Combined Arms Sim. When you eject, you don't risk getting shot by the enemy or having to find your way back to friendly territory. Fun when flying, but that's about it.
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LeftSkidLow, Adapting to a situation does not justify it. Is like a boxer accepting getting punched with metal gloves. I will personally pay you $2000 American to show me a rotorcraft that can do a 360-deg roll from a hover with the CG being above the main rotor. What's that supposed to be some kind of SICK JOKE?
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MadDogX, Â Are these FS pilots or real pilots. No real pilot will sit back and ignore unnatural flight characteristics. That's a "Who cares how it gets there as long as it gets there" mentality, lol "Who's side are you on son, don't you love this game. How about getting with the program? Why don't you jump on the team and come in for the BIG WIN!" LOL
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Plaintiff1, LOL, and you sound clueless as to what I mean. It's ok I don't expect much intelligence after your previous replies.
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Do you really need post processing in this game? Give me a break!! You don't even need antialias unless you're going to play a combat photgrapher. Gameplay is what makes or breaks games, not fancy laggy graphics which leave no room for the real deal. A game with good physics, freedom, and vast terrain will outweigh one that looks photorealistic inside a tiny area. It really has to do with development cost, advisors and/or talent. One or more of these are missing. It can't possibly be ego! :P
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You really have to be in some serious denial to not understand that if you're going to represent any vehicle in any profitable game, it needs to behave in a manner humans are use to. If it's merely a sandbox, then why add so much eye candy? Flight was not improved from OFP1, it's heading in the wrong direction. Stay away from the Battlefield 2 flight model that even a caveman can do. The game should respect the laws of physics at least. Just imagine if heat rounds bounced off your helmet without killing you. I'm sure you would be ranting, even though is supposed to be a "Sand Box".
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A range of circumstances do not apply to the entire envelope, specially at slow flight or hover.
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Try this from the chase view: 1. Fly a Blackhawk or cobra at cruising speed in level flight 2. Bank Left and Right with the Cyclic (no rudder) Notice something odd? the chopper swivels from a pivot located above the main rotors. This pivot is supposed to be the Center Of Gravity (CG). I fly choppers in real life and I have never seen the CG there, LOL. You can actually put this beast on a 360-deg roll in a matter of seconds (just be sure to reduce collective to 0 while inverted and back to full when upright). This however is very far from the claims of realism. Who developed the flight model?  I do have some Vehicle Dynamics books you guys can borrow. Just playing, I don’t lend my books out. :P I love the game, just PLEASE, PLEASE move the CG where it belongs.
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1. Realistic water color: Water isn't blue everywhere. 2. Realistic ricocheing bullet trails, with realistic colors at night only for Veteran mode. 3. Tall Grass: Animation should be an option for hi-end computers. 4. Add Trains. 5. Better colors: Current colors look wasshed out. 6. Improved animation response: Characters react too leasurely when compromised. ie: Dropping to the ground after firing a RPG weapon. 7. Improved controls: Often i've been killed attempting to find the right action just to be faced with a changed menu. ie: Ejecting from an aircraft in a hurry while using a Joystick. What about making every action programmable? 8. Optimized AI: I've asked my team mates to drive a truck from point A to point B, and they get stuck or go VERY slow every time, no matter what combat mode. 9. can we climb trees? :) 10. Close combat!: Knifes, etc