vicefredav
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well before you leave armA for good wait for it to be released in America. Theres gonna be alot more players and more selection. I'm thinking more than all of europe combined. I'm not exactly sure what the sales stats were for ofp. Also i completely agree with ur TEAMWORK stance.
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well before you leave armA for good wait for it to be released in America. Theres gonna be alot more players and more selection. I'm thinking more than all of europe combined. I'm not exactly sure what the sales stats were for ofp. Also i completely agree with ur TEAMWORK stance.
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about the choppers in 1.06 demo....very stable BUT, I talked to a Huey/Blackhawk pilot. He said it shouldn't fly this way at high speeds. You should be able to use the rudders fully at high speeds to counter drifting from winds. you can even turn the sucker sideways using ur tail rotor. Some flying techniques involve using the tail rotor to drift at high speeds without tilting the chopper to the right or left. Someone on this board told me its not possible aerodynamically to do these things. I don't understand how this was possible in OFP but not here. They got everything right except for this. so it has nothing to do with training harder, its a major feature thats left out. I hate having to slow the chopper down to be able to use the rudder.
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so from all the posts the only defense for this new flight model "too hard for you?? you don't like it? too bad...practice more, its really not hard at all for me, i can use the mouse and keyboard" That still doesn't explain wtf is happening with the new flight model, the feeling is GONE!!! kaputski...not a 100% gone, but still. That "suspension of disbelief" that OFP offered is gone. I've seen people do some pretty weird things with choppers. they feel all hyper and sensitive with the sensitivity down, the rudder is out of whack at high speeds. They probably limited the choppers in OFP to make u believe. Since this engine can do more, they have to figure out what its limits are. I'm sure even BI acknowledges this and is working on it coz its a new engine. So I understand but I guess the fans are determined. People can do amazing things in counterstrike with practice, it still feels arcady.
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I have no problems with the choppers except for the fact that they don't wanna turn left or right at high speeds (only banking). I don't understand why BI would do this. I can fly in between buildings and make precision landings with the mouse and keyboard and practice is always good, but why take out an essential part of flight physics and then ask u to practice to compensate for it. You can even see the chopper trying to turn left or right a little bit but not all the way. makes no sense to me at all. After OFP i was waiting for a next gen engine to properly simulate heli physics. No soup from cryengine or source, ArmA is getting me a little worried. I'm sure they will pin it down in the future tho.
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just played the bf-2 demo on a ati x850. mother of god, the depth in the graphics is just insane, the feeling of weight, the choppers, the tanks feel just right, the sounds are perfect, the shooting still seems a little arcady. its the shading that really does it, nothing in it is bland. I can't imagine ofp2 looking better than this, but if it does, and has the same feeling as ofp if not better, and has better technology and features than ofp/bf2, i'll just cry. while playing bf2, i felt like i could step into the game, run my hand across the body of the super cobra and actually feel the metal, or the smoothness of the window.
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oh man, i wanna drive a tank so badly now in ofp2. i'm just picturing night time missions using thermal imaging to drive. or an apache using IR, rises above a tree, slowly picks off a couple of enemies i think bf2 has thermal imaging, not sure but i heard each object has a heat value that ranges.
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about the 747, yeh it was the 707. I really dont care if they define those extreme parameters, just wanted to show that larger aircraft can do barrel rolls if executed correctly. About the autorotations, i know u need forward speed, alt, right amount of pitch. its just that, i swear i tried it like 10-15 times, i get that last amount of lift at the end and the chopper just explodes with the slightest touch to the ground, do not pass go, do not collect $200, it just explodes, kinda like the planes do if u touch the runway slightly wrong. theres still alot of things BIS hasnt added, but i don't blame them for anything coz it takes time, resources, technology, power. I praise them for giving me the only worthwhile simulation experience. I'm dying to fly a chopper using hl2's engine, but theres nothing out so far. ofp is the best. I have to say, some of the ofp2 pics of the osprey and the other chopper look amazing, it looks like they have so much weight, the osprey looks like a giant metal beast. i really cant wait to feel the flight in ofp2. to feel the weight of a ch-53.
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I just wanted to say, when they first unveiled the 747 to the public, the pilot who flew it performed multiple barrel rolls not that high of the ground to show the public what the 747 could do. I was pretty amazed myself. but on topic. I don't know what its like to fly a real chopper but the chopper flight simulation in ofp feels so damn right, no other game has given me the same experience. it just feels accurate. The only thing i wanna be able to do is turn the engines off and have the wind effects turn the blades while i'm falling to give me some lift so i can safely land. I think its called auto rotation. I tried it sooo many times, to turn the engines off and land an apache, just cant do it. The tinniest touch to the ground and it explodes. They need to just keep what they have in there, and since technology is a lot better now than in 1999-2001, they should add more factors, but only if it helps make it even more realistic. If its buggy, they should leave it alone. They just can’t afford to ruin what they did so well, I have faith that BIS won’t.