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Posts posted by volkov956
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m109 paladin
2s19
But they will probally be addons eventually like arma and ofp
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Dont got into Optics mode and it fires different in game
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Thnx Again, sad to see you go but sometimes gotta move on.... Maybe K-DVD will make an arma 2 edition u never know.
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just think stuka when u see the birds....
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I am running raid 0 with 4 drives does help the HDD thrashing but doesnt help Texture Pop Lod or the general performance as much
And yes it hardware raid not software raid so it has its own Cache and PROC instead of 100% stealing from CPU in system
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are u hosting it on the same system ur playing it on if so I recommend against doing it
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its currently not integrated 100% with the artillery module yet
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Is it me or are some of the bugs and glitches in arma 2 the same from arma 1.....
I seem to remeber most of the problems I find from arma 1 1.0-1.04
So my guess is when Arma 2 was developed they started developing off Arma 1.0 Engine and mostly forgot to take into account many of the fixes after the release that should of carried over from Arma 1 patches to arma 2.
Here is a few of my Examples that are for comparison might not be the same for you.
-Game Not Dumping Video Ram (fixed in 1.08 arma 1)
-Max Mem Commands (fixed in 1.08 arma 1)
-Texture Popping/stuttering (fixed in 1.08 arma 1)
Discuss any similar bugs u see now with arma 2 that were fixed in arma 1
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Here is my RPT Snippets
Error: cannot load sound 'ca\dubbing\global\radio\male01\ru\core\generic\empty.wss', header cannot be loaded.
Error in expression <_si) set [_gi, ((scoreMoney select _si) select _gi) + _score]>
Error position: <select _gi) + _score]>
Error Zero divisor
Error in expression <_si) set [_gi, ((scoreMoney select _si) select _gi) + _score]>
Error position: <select _gi) + _score]>
Error Zero divisor
Array index out of range
Array index out of range
Error in expression <_si) set [_gi, ((scoreMoney select _si) select _gi) + _score]>
Error position: <select _gi) + _score]>
Error Zero divisor
Array index out of range
Array index out of range
Client: Object 2:2334 (type Type_67) not found. (repeated over and over)
Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage
Client: Object 2:2511 (type Type_67) not found. (repeated over and over)
Error: cannot load sound 'ca\dubbing\global\radio\male03\ru\core\generic\goodmornin.wss', header cannot be loaded.
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Protocol bin\config.bin/RadioProtocolRU/: Missing word AtOur
Protocol bin\config.bin/RadioProtocolRU/: Missing word AtOur
Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\core\generic\empty.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male01\ru\sendsitrep.wss', header cannot be loaded.
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Error: cannot load sound 'ca\dubbing\global\radio\male03\ru\ceasefiree.wss', header cannot be loaded.
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Client: Object 2:2568 (type Type_96) not found.
Array index out of range
Protocol bin\config.bin/RadioProtocolRU/: Missing word AwayGrid
Array index out of range
Array index out of range
Error: cannot load sound 'ca\dubbing\global\radio\male01\ru\getin.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\healat.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male04\ru\core\generic\empty.wss', header cannot be loaded.
Remote entity want to supply: O Kilo:9 REMOTE
Remote entity want to supply: O Kilo:9 REMOTE
Remote entity want to supply: O Kilo:9 REMOTE
Array index out of range
Error: cannot load sound 'ca\dubbing\global\radio\male04\ru\healat.wss', header cannot be loaded.
Protocol bin\config.bin/RadioProtocolRU/: Missing word AwayGrid
Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\healat.wss', header cannot be loaded.
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\healat.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male04\ru\healat.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male04\ru\core\generic\goodmornin.wss', header cannot be loaded.
Array index out of range
Error: cannot load sound 'ca\dubbing\global\radio\male03\ru\core\generic\goodmornin.wss', header cannot be loaded.
Protocol bin\config.bin/RadioProtocolRU/: Missing word AwayGrid
Array index out of range
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\healat.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male04\ru\healat.wss', header cannot be loaded.
Client: Object 2:5011 (type Type_96) not found.
Client: Object 2:5011 (type Type_96) not found.
Client: Object 2:5011 (type Type_96) not found.
Ref to nonnetwork object Agent 0x17a30800
Ref to nonnetwork object Agent 0x17a30800
Client: Nonnetwork object 1b9df400.
Client: Nonnetwork object 17a30800.
Error in expression <ctrlSetText [iDC_TEXT_MENU_NAME, _nameFactory]>
Error position: <_nameFactory]>
Error Undefined variable in expression: _namefactory
Array index out of range
Client: Object 2:6404 (type Type_82) not found.
Error in expression < (unitDefs select (_x select 1)) select udImage] } foreach _vehicles>
Error position: <udImage] } foreach _vehicles>
Error Undefined variable in expression: udimage
Client: Object 2:5011 (type Type_96) not found.
Client: Object 2:5011 (type Type_121) not found.
Client: Object 2:5011 (type Type_95) not found.
Array index out of range
ErrorMessage: Out of memory (requested 3312 KB).
Reserved 294912 KB.
Total free 15567 KB
Free blocks 751, Max free size 3088 KB
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How does arma 2 handle viewdistance regarding switching First Person to Third person in Aircraft (Plane/Helicopter).
Why well any time I have a CTD its when its a long game and I am switching Views from Inside to Outside views......if I have a long game and don't switch views in a Aircraft there will be no CTD...or if I just stick to the ground...
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Strange you speeking of .6 when .7 is out...
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I have had no luck with that SP runs perfect cant say the same of MP I seem to CTD randomly with no error message other times its Not enough memory i seem to remeber these sames bugs from Arma 1 but they were fixed in 1.08....
And interestingly enough evertime the game has crashed is when I am in a Helo or Plane
First time Crashed MI24 into house after getting shot down as it hit and I fell out I CTD
Second time I was flying a MI17 switched view from First to 3rd resulted in CTD
Third Flew a plane over ocean changed to 3rd person then back then CTD
Fourth Flew an MI17 for 15mins changing view angles then didnt for a while then hit enter for 3rd person then CTD
If I stay on the ground and just use ground based vehicles no CTD
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Er nm
recheck your numbers your entering to make sure u not using 0 as O and etc
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I tested the game with the following
G5,G7,MX510,MX518,X7,MS Sidewinder
I dont use any software that comes with the mouse and none have the issues
I also tested PS2/USB and there is no dif in the ones that support it for the lag that is shown in the video
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Just my only bump incase this info can be helpful to anyone
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Sound like ur using a German Liscense
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I have 3 SLI Options but all give me grief so i just dont bother with SLI much
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yes and the results were crumby for me
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System 1
GTS 250 1024
E6850
4GB DDR2
2 640gb 32mb HDD Sata
System 2
GTX 280
955BE
8GB DDR2
1 640gb 32mb
4 320gb Sata in Raid Hardware 0 not software
All using up to date driver except both are using 182.50 Drivers on all Platforms
Test 1 Windows Vista 32bit /Server 2008
System 1 Reasonable Frames no crashes
System 2 Low Frames no crashes
Test 2 Windows Vista 64bit / Server 2008
System 1 Reasonable Frames and crashing
System 2 Reasonable Frames and crashing and stuttering
Test 3 Windows XP 32bit /Server 2003
System 1 Great Frames no crashes
System 2 Great Frames no crashes
Test 4 Windows XP 64bit /Server 2003
System 1 Great Frames and Crashing
System 2 Reasonable Frames and Stuttering and Crashing
All tests took some time
Didnt run arma mark to do the tests though sorry .
Also Tested a System with a
GTX 9800m GTX
E8600
4gb DDR2
1 200gb Sata 16mb
2 200gb Sata 16mb in software raid 0
But it results were pretty much mirroring System 1
Notes:
1. All systems had little or no difference If I used the Very High or Default or High Settings for Video Memory
2. VSYNC Affected neither of the system if on or off as well as Triple Buffering
3. All system were not affected if I used a -winxp or maxmem command
4: Changing Drivers had little to no affect or caused even more problems 182.50 was the most stable in all tests.
5: All were run at the same settings in game
6: Disabling EAX in CFG improved Audio and increased in performance if HW Sound was enabled in most cases.
7: AA, AF, FSAA, Post Processing all set to OFF
8: Shadows High ran better then Low
9: Sound Cards tested were Audigy 1/Audigy 2 ZS/Audigy XFI Elite/Xonar Esscensse STX
10: In 64bit environments to get stutter less was to turn texture detail to low
11: Scopes in Vista 32/64bit XP 64bit 2k3 64bit 2k8 32/64bit where lod was changed causes large texture stuttering
12: SLI was not tested at all I dont recommend SLI for lack of benefit for 2 cards for any game
13: All systems were butchered down to the same basic services no AV/Firewall/Indexing/Superfetch/Application Experience
14: 2k3 and 2k8 were Workstationed during tests to be able to play games properlly
15: all tests where done during Campaign/Editor/CRCTI
16: Physx Disabled but seemed to have no effect
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I somehow doubt it for some reason
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odd just tried the updated .07 and ai does not respawn for either team nor build a base
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Does the AI every attack, or do they just have units in every town waiting to defend it? Because that's all I've noticed so far :(. I thought that they'd attack my towns sometime but it never happened.Yea farthest I seen them go was a few towns and they just had units sitting around never found my base.
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-Update your firmware for your optical drive
-Replace Optical Drive with a new model (not a cheap model though)
-Another case where this can happen is if the voltage of the DDR2 Memory is not the proper V Setting on some Nvidia Chipset Motherboards where it is set on Default or Auto.
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well there is 3d resolution and menu resolution
3d resolution = actual screen resolution and playing with menu resolution changes the res of GUI and Menu it seems
CRCTI Warfare ( cti ) MP
in ARMA 2 & OA - USER MISSIONS
Posted
I did notice the initartillery script seems to break later in a game maybe it was just a 1 occurance looking at the mission I dont see why it did but if I find out maybe I will post how to fix.