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volkov956

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Posts posted by volkov956


  1. @volkov956 To bad you don't have PM enabled in your profile, I would like to discuss this matter further in PM.

    On a side note;

     name="trig31_1";
               expCond="true";
               expActiv="[trig31_1, thislist] exec ""Server\UpdateTown.sqs""";
    

    I don't suppose the _1 in this trig code bit is preventing the rest of the towns that come after the number 31 from being capturable?

    :edit:

    Oh and how do I use the artillery in this mission?

    There is a script for Artillery but from all my tests it uselly does break after some time and no longer works its pretty combersome compaired MFCTI Artillery.

    We also found why AI rarely attacks Player teams on Dedicated servers seems someone Added a random check order for AI order seek and destroy in OFP the same script does not have the random variable so we removed the random we were assaulted within 30mins and after moving our base within 2000 of AI base they sieged our base for 30mins till we broke out a defeated them


  2. Ah cool so I did do it right, I noticed that adding more towns made this mission in game very laggy and would sometimes freeze in the middle of game play for a few seconds.

    Odd me and some friends added all labeled towns as capturable towns and so far it doesnt to be a problem we did though delete the Defender spawns for East and West after you take a village. So overall we have about 40-50 capturable points. We also added the ZU23 Static/ZU23 Ural/Shilka/Searchlight (for fast time games)/MLRS/GRAD we changed the West Support BMP to Suppurt HMV to prevent confusion when east teams Human Players can't tell who's BMP support is whos.

    If need be we can send u the mission file to ur email But be warned if there is an AI team they dont attack ur base unless they run into a town we checked the AI commander is placing a Assault CO waypoint on the Human base but they do not aggressively advance


  3. Is there a way in MP to get AI to use ladders? like tell a soldier to go up a ladder onto a roof to scan the horizon similar to OFP Resistance. I seem to not see this option since Arma 1 and now Arma 2

    SP and MP

    Or is there a mod similar to Arma 1 that adds more AI awareness to ladders


  4. I think allowing AI to also step over obstascles that players can might add some more better pathfinding for the AI..

    Its nice to see them to open doors to navigate but they do still sometimes just walk through the door when its closed and walk through somehow...

    But navigating with your AI you step over a fence there is 2 things that happen. The AI just walks throuigh the fence as if it wasn't there but the worse has to be when they run all the way around...


  5. System 1

    AMD Phenom 955BE

    4 x 2048mb DDR2

    640gb + 9650E 320gbx4 RAiD 0

    Xonar Esscense STX

    GTX 280 1024mb

    Windows XP 64bit / Windows Server 2003 Enterprise SP2 32bit

    System 2

    E6850

    2x2048mb DDR2

    2x640gb

    Audigy 1 Platinum EX

    GTS 250 1024mb

    Windows Server 2003 Enterprise SP2 32bit

    System 3

    E8600

    2x2048 DDR2

    200gb + 200x2 Raid 0

    GTX 9800m GTX

    Audigy 2 ZS Laptop

    Windows Server 2003 Enterprise SP2 32bit

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