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volkov956

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Posts posted by volkov956


  1. -A map that you can access while in game where its like Vietcong of course without the icon that shows u where u are. Just a minature Field Map

    -Quad Core Support for dedicated server

    -Players/AI not seeing through Objects and Hills still spotting enemies through hills when they are on other side even though there is no real Sight of it since theres a 500m hill in the middle.

    -Better Sync of AI targeted when Human is in Vehicle still on MP it can be lagging behind even when u have sight on the target which causes commander issues when AI Gunner is shooting say Meters behind a target even if the target is now static

    -An Actual land Command for AI helicopters that Players can task AI with like Land Here but then click where


  2. I have it installed a dual HD setup (XpWin7)Win 7 does seem to run about the same but with a small loss of perf but on vista it runs marginally worse.

    But once I introduce 64bit of XP/Vista/Win7 performance and stuttering issues arrise heavily


  3. 80% Decrease i still hoping for a direct port of MFCTI 1.16 or MFCTI 2.0 crcti is a nice alternative but cant beat MFCTI on OFP and modded.

    I tried creating a port but I just dont have the time. To complete :/ so as long as no MFCTI for ARMA 2 I will not play it full tilt and will fall back onto OFP over and over


  4. Which, given the recent popularity of leaking betas/pre release, many mod makers are losing the will to make addons.

    I vote no at charging for addons, but I vote yes for better pbo protection - if a modder wants to release something, but does not want others poking around in their source code, they should be free to protect it.

    Somehow i dont think that should really be an issue overall I have seen people modding peoples mods for ages and hell I been the one modding someone elses mod to more to my fitting in some cases.

    This mentality thats no one can mod it is kinda disturbing if they try and claim they totally made it then I can see a problem.


  5. I just noticed last beta I could destroy walls and stuff with any MG mainly the PK while inside a building I would shoot the wall with about 10 bullets and the wall would explode and disappear.

    Now the interesting thing is newest beta its Fixed.... But its not stated

    So as with all BIS patches I presume there is other fixes we dont know about :)


  6. Play a MP mission

    Dedicated or Local on your system

    Dedicated a Unit that is damaged that explodes later the player gets no point.

    Local a unit that is damaged that explodes later the player gets the point.

    This was also in Arma 1 I did a test in OFP but this seems to properlly. I also host my own Dedicated Server to see if there was a difference then using online dedicated but there was none.

    Horns you have probally noticed get no response from players in MP as well since guess what its like OFP horn now it does not transfer to other players even tho arma 1 it did

    We seem to be also missing the Time Running Display for MP that was evident in OFP and Arma.

    AI refusing to enter another players vehicle when the other player is in the vehicle makes 2 small groups entering a Truck a problem when bother are controlled by players. Interesting that this was an issue in Arma as well but in OFP it did not seem to be a problem except for Helo's.


  7. I have tested the following

    Win XP 32bit Great Performance

    Win XP 64bit Stuttering

    Windows Vista 32bit Stuttering

    Windows Vista 64bit Low Performance

    Windows Server 2003 32bit Great Performance

    Windows Server 2003 64bit Lower Performance

    Windows 7 RTM 32bit Great Performance

    Windows 7 RTM 64bit Stuttering

    But with all tests I still random CTD no matter what and the higher the res I run on my GTX 280 the faster it CTD usually at 1600x1200 its 1.5hrs 1280x1024 its around 2hrs. All settings are at normal and the crashes usually end with out of memory or no error at all just the me staring at the desktop

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