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Posts posted by volkov956
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TBB 4.0 update 4 interesting now what would that do for us ....threaded....
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depending not always moving to dx10-11 equals more performance in some games cases depending on hwo they are written it can = less performance aka more features running
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why didnt u just delete the beta patch then go through all that?
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CRCTI Proman by angry insects 5.09 is good if ur looking MFCTI its more aless MIA :(
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Gooda my friend showed me thats its possible to do on 3dsmax but now the price is interesting to say the least....
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Been trying for years to make a map for Arma 2 but I find its tools really disapointing is there any other tool like 3dsmax that I can create the Map Data (aka the terrain then import it into visitor) I dont want to use 2D heighmaps I want to hand place and modify the terrain manually...I find bulldozer lacking in this functionality and to be very limited and slow. And for some reason the how tos for it are boggling me i dunno why tranlation errors or assuming u dont need to be informed certain things cause you should know I dunno.
Or can someone redirect me to a proper Visitor How to that its lacking maybe?
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Any Class list ? all I can find is for 2.5 not 2.61 or 2.6
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I guess if Bis was nice enough a temp fix could also be that the game stops using DXDIAG for Video Memory Detection or let us manually set it
Ex Startup Line Param -maxvidmem 2048 or etc would a welcome feature to let us force Video Mem
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Temp Fix is to remove one Memory Module so the system is 10gb now Arma detects and run it fine...
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This Patch is not applicable for your computer oh well
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I have the same problem brzozo but its a X64 bit OS so hmm trying to figure that out now
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language="English";
adapter=-1;
3D_Performance=100000;
Resolution_Bpp=32;
Resolution_W=2560;
Resolution_H=1600;
refresh=60;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
Render_W=2560;
Render_H=1600;
FSAA=0;
postFX=0;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=2;
HDRPrecision=8;
lastDeviceId="";
localVRAM=2147483647; (should be 2684354560)
nonlocalVRAM=1877780480;
vsync=1;
AToC=7;
FXAA=0;
Windowed=0;
I currently have a 2.5gb Video Card but I am unable to choose Video memory High and etc there is only 2 options Low and Normal on my other systems with 2 and 1gb cards it gives me all the options...
Anyone know an override by chances
Server 2008 R2 Enterprise SP1 X64
Xeon X5690
12GB DDR ECC
300 15rpm x 4 SAS
Quadro 5000 2.5gb
ASUS PCIE x1 Xonar STX
Dxdiag says video card is 217mb lol rest of aps see it as 2.5gb except arma 2 but then again arma 2 goes off of dxdiag
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It has begun crCTI_Proman_I44.Chernarus hope I have enough time to convert it all
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No Don't agree with it on Closed Lan Networks not ideal at all Current Arma 2 runs fine in closed lan networks. Easy to boost your stats in Arma 2 online if u go that route u do have a map editor with unlimieted options.... I wouldnt call steam a enhancement but more of a Bloatware
Now the comment on who uses CD/DVD fir gaming i just turn around in my chair and have a wall of 650 CD/DVD PC games... thats my distribution hell with Digital Downloading games I dont have the bandwidth for that
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maybe someone here that runs a domination server more frequently can comment?
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with or without AI slots
WITH AI we run 18 or 24 Slots with Groupsize 12 so 288 Total Ai/Players thats not counting the possible 960-120 Other AI atm best way to get tons of AI? Fly a plane around and spawn 54 Towns at start of game... congrats server LAG
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Depends on the missions u will be playing as well CRCTI/Warfare/Coop/TDM/CTF/DM/etc....
From my tests so far with CRCTI I been using Quad Core Xeon 3ghz 4gb (have 8gb and 16gb but makes no dif it seems....)
Upgrading to Dual Quad Xeon 3.16ghz atm since we found ways to stuff the Quad Core 3ghz system with CRCTI (even when O/C to 3.8ghz)
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ADD a donate button to the Main Page and let Fans who want to spend extra do so theyre own way...
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Remeber Arma 1 tech demo :)
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Exthreads=7
One possible negative seems to be AI has more CPU time to know where you are now....See you in a forest 1km crawling around ....but oh well the performance is nice lol
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works better doesnt drop FPS as fast still not acceptable but atleast it doesnt drop to single dig anymore upgrading the CPU as well now for another 500mhz per core should help some more
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will try exthreads already tried forcing cpu count without much any results except a loss in perf for the server
Edit *Tried Exthreads uses 80% or more of 4 cores now thats more like it....
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hmm maybe i should just disable 2 cores and O/C the piss out of it? or is there any kind of workaround that anyone knows really or if its ever gonna be addressed in 1.60
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Is it me or since 1.59 and all the betas that again the server does not support over dual core again?
I have been testing very AI intensive missions why well performance server drop since 1.59 and Beta yes there is less visual lag but Server Ram and CPU usage has dropped.....
Tested 2 Different Xeon Quad Core systems with 3ghz+ and 16gb ram using RAID/Non Raid/SSD and Regular (Non Hyperthreading for Xeons)
Tested 1 AMD Quad Core system 3.2ghz with 16gb ram Non Raid SSD/Regular
All systems use just max 50% Max 4 Cores the Xeons used to have better performance Pre 1.59 and used 3-4 cores depending on load with the very AI intensive Missions. memory usage has also dropped overall the game used to use almost 1gb in ingame admin #monitor option now its 400-500
Usual CPU FPS is around 7-15 old tests show 15-40 (but thats when it used all cores)
Server O/S Tests
Windows Server 2003 32/64bit
Windows Server 2008 32/64bit R2 and Non R2
Windows 7 64bit
And yes reverting to a Older Patch fixes it...... but I dont want to use the older patch because of AI fixes and etc that I perfer to have running on the server
ARMA 2: OA beta build 92767 (1.60 MP compatible build, post 1.60 release)
in ARMA 2 & OA - BETA PATCH TESTING
Posted
well update for was just released
April 28, 2012