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Posts posted by Undeceived
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On 10.12.2017 at 2:11 PM, 462cid said:I have all the structures back on the map including the infuriating sandbag emplacements. I always flip them over when I want to rotate. I have learned to love 'search' under 'Assets' And yes I saved a backup this time.
Good to know you're back on track. Good luck with that mission.
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I also have this problem. And not only in the editor, but also while playing a campaign.
I verified the integrity of the game files in Steam, but this doesn't fix it.
Very annoying! But yeah, good to know that I'm not the only one. Thanks for opening the thread.
7 hours ago, code34 said:anyway, the problem seems to be fixed on the dev branch
I hope BI release a hotfix...
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Well, this is probably an easy one but I'm simply not able to create an universal solution for it.
I want a mechanic to be setPossed just in front of every type of vehicle, so he can then perform a good looking repair animation.
This is a neat piece of code, but unfortunately it doesn't take into account the different size of different vehicles:
mechanic setPos (damagedVehicle getpos [+3, getdir damagedVehicle]);
The result is that for bigger vehicles the mechanic will be setPossed into the hood. For smaller ones he will be setPossed too far away so that his hands are way too far from the vehicle.
Any idea how to do this? Maybe something with bounding boxes or so?
Thanks a lot!
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Forum pages loading speed seems much better now, btw. Thanks so far.
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Chairborne, thanks a lot for your work! Hope to see you back one day!
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Cool concept. Gonna try that out next time I play with my friends.
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Fantastic, I'm gonna play it when I return to Arma (I'm "otherwise engaged" at the moment.)
Good to see another mission from you, ME!
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I can't help you right now as I'm not at home, but there's a (better) working version as pbo in the download package of my campaign Underdogs (check my sig).
It's not signed though.
If you need further help (e.g. finding it), give me a shout and I'll check it out today evening.
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Some completely different ideas:
Be a beta-tester and teacher for mission or addon designers. Helping and teaching others is both time consuming and a satisfying activity. And it helps to rear the next Armaholic generations.But what I would really like to see for some time now is a new and qualitative mission reviewing website, such as OFPEC.com was (or probably still is, but there's not that much activity there nowadays). In times of chaotic and spamlike Steam Workshop mission floods there's no place I know that takes an in-depth look at missions and reviews them - there are only many pools of thousands of missions, but it's almost impossible to find good jewel missions there.
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Yeah, this is annoying. If you press forward while the wounded animation is played, your character will play the pick-up animation, which at least saves some time. But it should go automatically of course.
Let's hope, Psycho can fix it soon.
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1 hour ago, chortles said:@Undeceived As someone who contributed to CUP and solicited on its behalf to other modders... no. From the official pitch invitation: "We'll be looking to select and publish new projects, but also existing projects that would be able to scale up in quality/quantity as a result of being published as a premium DLC. However, we'll always insist that any existing free Arma 3 addons and mods remain free. In other words, third-party DLC we publish should never replace something which was previously free." Heck, there's some content whose continued presence in CUP was conditioned on it never being monetized...
Ok, I can understand that. Would love to see previous assets officially in Arma 3 though. I love CUP that much that I'd happily pay for it, but of course there are probably many internal obstacles in the way.
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Great idea, BIS! And good to know about your continued commitment for the game.
My suggestion is that you take CUP into this program.
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On 26.10.2017 at 12:22 AM, John Spartan said:
Check this out...It's very impressive but they changed some parts which are cooler in the studio version (talking about music notes, not about arrangement or synths, etc.).
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THANKS, CUP team! Thanks a lot.
A small note: The CWA changelog link leads to this forum thread page.
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Fantastic work, guys! Thanks a lot!
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Thanks a lot, kju! Great work!
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Btw., I don't know if anyone stated this already but the music of the Jets DLC is just f****** awesome. You music guys / the composer(s) really did a great job here, I especially love the main theme "Fighters Jets". When I saw the Aircraft Carrier Reveal Trailer, I was absolutely blown away. This soundtrack is even better than the LoW one, IMO.
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Just to complete this good collection, there is also the script Cly_Jukebox by @celery. Awesome script - playlist, looping, random order and it does even resume the track when loading a saved game.
(sorry @badpr1m3r, I didn't really reply to your post...)
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Good to see new SP content in here - congrats on the release, panicsferd. Yes, the plot looks interesting.
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Yeah, I'm experiencing both:
502 Bad Gateway messages and a speed slowdown since the forums were upgraded to the current system (I'm not talking about this latest update) . Functionality and everything else is cool and I like it, but regarding speed it's rather a downgrade. The old forum loaded pages way faster.
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Thanks a lot for re-releasing the mod, Maxjoiner! Much appreciated as I'm using it in a SP project.
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This is what introduced me to sqf:
http://www.ofpec.com/editors-depot/index.php?action=details&id=390&game=ArmA
From there on it's all about learning by doing / trial and error, in combination with searching in the forums/BIKI/web and asking for help.
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Can we somehow delete clubs? I created a bullshit one in private to check out its features and now I'm stuck with it - hopefully not forever. Thanks!
7 hours ago, ProfTournesol said:I still can't login with my Android phone.
ProfTournesol, did you try to empty your browser history including cookies?
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Awesome post! And I can only agree.
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[WIP] Westwall -- a World War 2 total conversion mod
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Man, this is a huge disappointment... Since your first screenshots I eagerly awaited this.
I can totally understand that keeping up with the quality you made it's totally time consuming and only small progress is visible.
But you say that there is a quite low interest in your mod and that your assets are just a few among many others. Let me assure you that from my point of view Westwall is just an absolutely OUTSTANDING mod and (apart from the fact that there are almost no western front mods - hell, how many WWII mods do we have at all?? 3? 4?) looking at the feedback in this thread I didn't have the impression at all that no one cares (it's quite the opposite). As I said, my point of view - I was blown away everytime new screenshots came out.
I thank you guys a lot for your amazing work and this dream of a Germany front / Battle of the Bulge setting - I had a campaign concept art in the Hürtgenwald, very sad that you quit.
As I fear that we can't change your mind I would appreciate it if you could donate your assets / map prototypes to another mod.