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Undeceived

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Posts posted by Undeceived


  1. Some completely different ideas:

    Be a beta-tester and teacher for mission or addon designers. Helping and teaching others is both time consuming and a satisfying activity. And it helps to rear the next Armaholic generations.

     

    But what I would really like to see for some time now is a new and qualitative mission reviewing website, such as OFPEC.com was (or probably still is, but there's not that much activity there nowadays). In times of chaotic and spamlike Steam Workshop mission floods there's no place I know that takes an in-depth look at missions and reviews them - there are only many pools of thousands of missions, but it's almost impossible to find good jewel missions there. 

     

     

    • Like 2
    • Thanks 1

  2. 1 hour ago, chortles said:

    @Undeceived As someone who contributed to CUP and solicited on its behalf to other modders... no. From the official pitch invitation: "We'll be looking to select and publish new projects, but also existing projects that would be able to scale up in quality/quantity as a result of being published as a premium DLC. However, we'll always insist that any existing free Arma 3 addons and mods remain free. In other words, third-party DLC we publish should never replace something which was previously free." Heck, there's some content whose continued presence in CUP was conditioned on it never being monetized...

     

    Ok, I can understand that. Would love to see previous assets officially in Arma 3 though. I love CUP that much that I'd happily pay for it, but of course there are probably many internal obstacles in the way.


  3. On ‎26‎.‎10‎.‎2017 at 12:22 AM, John Spartan said:


    Check this out...

     

    It's very impressive but they changed some parts which are cooler in the studio version (talking about music notes, not about arrangement or synths, etc.).


  4. Yeah, I'm experiencing both: 

     

    502 Bad Gateway messages and a speed slowdown since the forums were upgraded to the current system (I'm not talking about this latest update) . Functionality and everything else is cool and I like it, but regarding speed it's rather a downgrade. The old forum loaded pages way faster.

    • Like 2

  5. Can we somehow delete clubs? I created a bullshit one in private to check out its features and now I'm stuck with it - hopefully not forever. :icon_biggrin: Thanks!

     

     

     

     

    7 hours ago, ProfTournesol said:

    I still can't login with my Android phone.

     

    ProfTournesol, did you try to empty your browser history including cookies?

     


  6. For me the lands north of SZ were always Russia :icon_biggrin: so I never thought about a North Zagoria. The idea is cool though.

     

    But as (if I'm not mistaken) no one released or announced such a map so far, I'd say you will have to make it yourself if you want to see it.

    • Like 1

  7. 2 hours ago, Tajin said:

    Anyway, I'd still stick with the more traditional method and let the AI take care of the aiming and shooting. Less magic involved usually makes better or at least more flexible missions.

     

    All in all I agree with you but there are situations that are not flexible and where one can't rely on the AI's behaviour systems. The situation we're discussing here is set in a cutscene. The part with the AT shot is approximately 1,5 seconds long, which means I need the AI shooting and hitting the tank 100% in the right moment.

     

    Other than that I'll try out your suggestion with the switch weapon action.


  8. The problem is that selectWeapon (secondaryWeapon unit) doesn't work - I think it's bugged. The AI selects the rifle immediately (or if the AT launcher is its only weapon nothing will happen). This is why you need the ANIM disabled. This way the launcher stays in the unit's hands and you can work with the fire command.

     

    I found a dirty workaround of the dirty workaround by appliyng BIS_fnc_setPitchBank to the unit in the moment before the shot is fired. Well, it's a bad solution as the whole body is lifted for a moment.

     

    So the main question would be: Is it possible to set the AI to aim at a certain point of its aiming deadzone?

     

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