Jump to content

Undeceived

Member
  • Content Count

    1977
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Undeceived

  1. Hi guys! Is there a way to (scriptwise) save the game in a way that multiple save-game slots are created, just like when the player saves manually via the ESC menu (there are 8 slots or so)? In many of my missions I offer the player unlimited saves via the radio menu 0-0-0, but here I use the saveGame command, which has only "one slot", which again means that the newest save-game overwrites the previous one. If the player then (we all know these situations ) gets in a bad situation (e.g. suddenly is overwelmed by 1000000 soldiers and 400 tanks just one second after using this save-game) AND if he didn't use the alternative "User Save" from the menu, which creates the save-game at another location, then... well, he's screwed and he will have to restart the whole mission, which is kinda frustrating. This is why I'm looking for another way to use the radio menu save-game. The saveGame command is ok, but absolutely fails in the situations mentioned above. So: Is there a way to scriptwise make a User Save? Or is there a way to create multiple slots for the saveGame command (two would already be ok). Looking forward to your ideas, thanks.
  2. Ok, I'm starting right away to write these scripts then... Hm, that sounds like an impossible task. Yeah, but this is not always predictable. And you're right - this was the way in OFP that you knew that something was gonna happen soon. Anyway, thanks for your replies.
  3. Wow, this is amazing, Rismarck! Fantastic job and thanks! And X-Cam ( @silola)! Just a note - the pictures in the OP seem to be broken - for me at least.
  4. Undeceived

    Thank you BI [2018 Roadmap Update]

    Good roadmap for the rest of this year. Looking forward to it and thanks, BI. The story of (Grumpy ) Old Man sounds exciting. And I really expect a continuation of Miller's story line. You heard it, BI! Glad that the next Arma is still years away - this way we have some more time to finish one or another project.
  5. Hi guys, is there a way to (code-wise) add a compatible weapon attachment - here: suppressor - to the currently selected gun? In my case it's an AK from the CUP mod (if this is relevant at all). Thank you very much!
  6. Thanks a lot, 7erra! Much appreciated. At first it didn't work, but then I checked the config and found what to change -> the part in the "WeaponSlotsInfo". In vanilla it is "MuzzleSlot", in CUP it's "CUP_EastMuzzleSlotAK". This means that the code is not totally "universal", but in my case it's absolutely sufficient as there are no Western weapons in the corresponding mission. Thanks again! The code looks like this now: _cfgArray = getArray (configfile >> "CfgWeapons" >> (currentWeapon player) >> "WeaponSlotsInfo" >> "CUP_EastMuzzleSlotAK" >> "compatibleItems"); _supressor = [nil, selectRandom _cfgArray] select (count _cfgArray > 0); player addPrimaryWeaponItem _supressor;
  7. Undeceived

    Does anyone else not use WASD for movement?

    Arrow keys 'til the death here (for the Arma series). Reasons: Tribute to OFP I don't want to miss the extra amount of keys of the numpad. Playing WASD there are only a few keys at one side (left) - with the arrow keys I have plenty of them at both sides.
  8. Undeceived

    Bohemia Interactive Mníšek Studio

    Only saw this now. What a fantastic idea! Great work so far!
  9. Undeceived

    [SP/CAMP] Underdogs

    Good day, a new version is up - just a small script fix after a change in the Max Life Pack mod. Start the run for your life now with v. 1.7 in the first post! Btw. as a small advertisement: I've recently got some pleasant feedback from a friend that had replayed it and realized that there is a whole alternative campaign end, depending how one of the missions is played. In total there are three endings to be found out. Cheers to @Kalle M.
  10. Yes, at last! Looks great, good job so far and good luck! And I loved the humor in the announcement post.
  11. Thanks, CUP team for another great update!
  12. I totally agree with you, but on the other hand exactly this is why positive ratings are important. Reality is that this bad SW rating systems is there and players look at the stars while searching for good missions. Comments are great and as I said earlier they are what motivates more and are useful and stuff but they are only seen if the player enters the mission web page. And that's what positive ratings are needed for. Therefore I can just encourage you to give it (and every mission/campaign/addon you like) a .
  13. Thanks, AZCoder. And in this case sorry for the unneeded post.
  14. Got this error popup in a mission cutscene today, is this known to you guys? It wasn't there before (even though it's one or two months ago I last launched this mission). The .rpt spilled this out in that second: 21:33:11 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCovering.'. 21:33:11 Warning Message: No entry '.text'. 21:33:11 Warning Message: '/' is not a value 21:33:11 Warning Message: No entry '.speech'. Some seconds later it spilled this out: 21:33:28 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCoverMe.'. 21:33:28 Warning Message: No entry '.text'. 21:33:28 Warning Message: '/' is not a value 21:33:28 Warning Message: No entry '.speech'. The whole rpt is here.
  15. Undeceived

    Tank DLC - 3rd Mission Questions

    I really loved this campaign! Great job, BI.
  16. Undeceived

    Tales From Nowhere

    It could be that he's wounded. I had it too after a firefight and restarted as I felt I need him (to carry my stuff, but also because I'm too afraid alone ). Had no first aid kit. As to your surprise:
  17. Undeceived

    Tales From Nowhere

    First time I'm playing the Ravage mod. It's a lot of fun! And your mission is exciting too. One question though: How do I make the AI cross a (the) river? He won't neither swim nor cross the bridge. I don't use the spoiler function for this as it's rather a technical question. If you wish so though, just give me a hint, then I'll hide it. EDIT: Managed to make him cross the river eventually. Checked the map for a shallow spot in the river and commanded him step by step approximately 30 times - slowly by slowly he crossed it.
  18. Undeceived

    Tales From Nowhere

    Thanks for the mission, @haleks. Gonna try it out. I suggest you link the mods for better finding.
  19. Very interesting discussion, I also don't like the SW rating system. As for Underdogs, the 4 stars are technically deserved, as of 113 nine are negative. My mission Evil's Last Will is another story though. 4 stars too, 57 ratings, negative ratings: 1 But as it was said, it's not all about ratings. What motivates me most are comments and fair criticism. However, if you have a project with five stars you will have more people taking a look and trying it out. If you "only" have 4, your mission is crap and not worth it.
  20. Played through episode 1 and... Johnnyboy, you did not disappoint! Fantastic mission! If someone is looking for a VERY well handcrafted mission with plenty of original and interesting details, an exciting plot with a lot of good fun and humor, then don't look further. Too bad that the next episodes aren't ready yet. Feedback (contains spoilers obviously):
  21. Haha Already had a good laugh reading the mission description! Will play this ASAP.
  22. Undeceived

    ArmA 3: Callsign Minotaur

    Yeah, this would have been a great addition to MANW.
  23. And I thought I'd have to compare the classnames with the config file and so on. Good idea with the scheme, very simple indeed (I wouldn't have been able to do it nevertheless). Thanks, pierremgi, much appreciated!
×