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Undeceived

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Everything posted by Undeceived

  1. Thanks, AZCoder. And in this case sorry for the unneeded post.
  2. Got this error popup in a mission cutscene today, is this known to you guys? It wasn't there before (even though it's one or two months ago I last launched this mission). The .rpt spilled this out in that second: 21:33:11 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCovering.'. 21:33:11 Warning Message: No entry '.text'. 21:33:11 Warning Message: '/' is not a value 21:33:11 Warning Message: No entry '.speech'. Some seconds later it spilled this out: 21:33:28 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCoverMe.'. 21:33:28 Warning Message: No entry '.text'. 21:33:28 Warning Message: '/' is not a value 21:33:28 Warning Message: No entry '.speech'. The whole rpt is here.
  3. Undeceived

    Tank DLC - 3rd Mission Questions

    I really loved this campaign! Great job, BI.
  4. Undeceived

    Tales From Nowhere

    It could be that he's wounded. I had it too after a firefight and restarted as I felt I need him (to carry my stuff, but also because I'm too afraid alone ). Had no first aid kit. As to your surprise:
  5. Undeceived

    Tales From Nowhere

    First time I'm playing the Ravage mod. It's a lot of fun! And your mission is exciting too. One question though: How do I make the AI cross a (the) river? He won't neither swim nor cross the bridge. I don't use the spoiler function for this as it's rather a technical question. If you wish so though, just give me a hint, then I'll hide it. EDIT: Managed to make him cross the river eventually. Checked the map for a shallow spot in the river and commanded him step by step approximately 30 times - slowly by slowly he crossed it.
  6. Undeceived

    Tales From Nowhere

    Thanks for the mission, @haleks. Gonna try it out. I suggest you link the mods for better finding.
  7. Very interesting discussion, I also don't like the SW rating system. As for Underdogs, the 4 stars are technically deserved, as of 113 nine are negative. My mission Evil's Last Will is another story though. 4 stars too, 57 ratings, negative ratings: 1 But as it was said, it's not all about ratings. What motivates me most are comments and fair criticism. However, if you have a project with five stars you will have more people taking a look and trying it out. If you "only" have 4, your mission is crap and not worth it.
  8. Played through episode 1 and... Johnnyboy, you did not disappoint! Fantastic mission! If someone is looking for a VERY well handcrafted mission with plenty of original and interesting details, an exciting plot with a lot of good fun and humor, then don't look further. Too bad that the next episodes aren't ready yet. Feedback (contains spoilers obviously):
  9. Haha Already had a good laugh reading the mission description! Will play this ASAP.
  10. Undeceived

    ArmA 3: Callsign Minotaur

    Yeah, this would have been a great addition to MANW.
  11. And I thought I'd have to compare the classnames with the config file and so on. Good idea with the scheme, very simple indeed (I wouldn't have been able to do it nevertheless). Thanks, pierremgi, much appreciated!
  12. Hi guys, The code I use generates this array with two "main" backpack-arrays in which again there are separated arrays of items, magazines and weapons: _array = [["B_Carryall_khk",["CUP_optic_PGO7V"],["CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M"],["CUP_arifle_AK74","CUP_arifle_G36C"]],["B_TacticalPack_blk",["CUP_optic_PSO_1","FirstAidKit"],["CUP_30Rnd_556x45_G36"],["CUP_smg_bizon_snds"]]] What I need now is the total number of weapons, of magazines and of items in this array. The result should look like this: _totalNumberOfItems //3 (one PGO7V optic, one AK PSO-1 scope and one FirstAidKit) _totalNumberOfMagazines //3 (two AK magazines and one G36 magazine) _totalNumberOfWeapons //3 (one AK74, one G36c and one Bizon) Any help? Thanks a lot!
  13. Thanks a lot for opening the tread and working on the solution, guys!
  14. Open Eden, press R to open the right hand side list. Then select the Objects tab (I'm not at my PC right now so I don't remember the exact name of it. But it's not the single units, it's not groups, not modules, not markers, but the last one on the right side - objects, props or whatever it's called). Then press ctrl+f and type in: Blood This should show the textures in the list. That IF these objects are not restricted to DLC owners. But I'm pretty sure they are part of the free platform updates that come with every update.
  15. Welcome, socs. Since (I think) the Laws Of War update we (everyone, owning the DLC or not) have proper and good "official" blood stains of different size or type in EDEN editor. They're good looking and easy to use. Just search for blood in the editor and you'll find them.
  16. Guys, I have to resurrect this topic, as I saw this (check minute 1:09): This is some amazing looking blood-in-water-effect. Does anyone happen to know how to create something like this?
  17. Undeceived

    [SP] Evil's Last Will

    Hi guys, and here we go with another update (v. 1.3 - see first post). Fixed a showstopper this time: Other than that I killed some more bugs and added these nice little task icons (task types). If anyone gets lost in here and tries it out - feedback and bug reports are very much welcomed.
  18. Evil's Last Will (Arma 3) Author: Undeceived Version: 1.3 (updated March 13th, 2018) T R A I L E R : D E S C R I P T I O N : Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will. F E A T U R E S : A story-driven one-mission-mini-campaign with many objectives, ported from Arma 1 (OFPEC score back in 2009: 8 out of 10) Modernized and optimized with Arma 3 features Full voice acting (German) English and German subtitles Thrilling and dark story, set in the deep forests of northern Sahrani Play as a Germany / NATO special forces operator: Infiltrate enemy positions, take out a highly valuable target, try to help local resistance forces, adapt to harsh circumstances due to missing allied support Cutscenes Custom music Custom main menu design Choose your equipment in the Arsenal, not in the briefing R E Q U I R E M E N T S : Arma 3 v. 1.80 CUP (Vehicles, Units, Weapons, Maps, Core) CBA (required by CUP) (Steam Workshop link) C H A N G E L O G : D O W N L O A D S: Evil's Last Will v. 1.3 Evil's Last Will v. 1.3 Please note: If you like my missions and campaigns, please give feedback in form of comments and rate them! The biggest motivation comes from reading how you liked them and what I can improve. If you want you can also something at Paypal. Many thanks for your support!
  19. Undeceived

    Forums Upgrade

    Hello BI Forum team, is it possible to fix this quite annoying search restriction?
  20. Wow, this looks awesome. And it looks like lots of key combinations to use them, or am I wrong? Keep it up, guys!
  21. Undeceived

    F3llout

    You guys really went berserk there! Awesome compositions!
  22. Undeceived

    F3llout

    @haleks, this isn't a whole new Arma model, is it? Because it definitely looks like it.
  23. Undeceived

    No love for Sahrani?

    Hello, my story-driven SP mission Evil's Last Will plays on Sahrani and it requires CUP only, no RHS.
  24. Undeceived

    F3llout

    Yeah, looks awesome!
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