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Undeceived

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Everything posted by Undeceived

  1. Thanks, @killzone_kid. Do you think this will change anytime?
  2. Well, I don't have that experience unfortunately. :D That's sad, I thought (hoped) that there would be an relatively easy way for it. Thanks anyway!
  3. Unfortunately the at first promising command didn't do anything. Even with named and editor-placed objects it didn't work. Unless I did something terribly wrong. Any other ideas? Or is it maybe somehow possible to widen/extend the "collision area" of the player himself? Let's say about 2 meters so that he would stop if he approaches a wall by 2 meters. Would look like the container colliding with the wall .
  4. Well, it depends, but that's already a sufficient explanation for me. :D Thanks.
  5. One question after having watched the video. Does the infantry without vehicle (after an ambush) walk to the final marker or will they eventually start running to it? The latter would be good IMO as it's not a walk in the park. :D Keep it up, mate!
  6. Wow, that script has become a beast. Thanks, Devastator, great job!
  7. Wow, that's fantastic support, Psycho. Much appreciated!
  8. Undeceived

    custom virtual arsenal

    Thank brother @Larrow
  9. Nice gif. :D Btw there is a entry in the feedback tracker too from Nov 15. https://feedback.bistudio.com/T84773
  10. (edited the topic name to reflect newer state of knowledge.) Does anyone know where this ugly animation comes from and how to prevent it?? I scripted the death of this unit in a cutscene. Video (ugly animation) In other situations the "normal" (ragdoll) animation is played, but not here. And I have no idea what makes it come.
  11. Hi kk, just let someone die in the intro or outro section and you'll see it. No ragdoll but the "ugly anim" (if the problem is still there). Or launch this small example mission: http://www.mediafire.com/?w0oa1o5dq438yiy
  12. Wow, @.kju, that's fantastic! Thanks a lot! Amazing maps, thanks to the I44 team too for allowing it!
  13. Sorry to dig up this old thread again, I just wanted to communicate that a good workaround is possible with A2C. There are some of the Arma 2 dead anims available that do the trick.
  14. I'm honored to see an answer from you, kk, thanks a lot. Meanwhile I found a solution for it in another forum, thanks to @SHJ-Studio . Just wanted to note it here too in case someone needs it. That said I didn't test your approach, but thanks again, mate. So here's what I found out: In the overviewText of a campaign description you must not use "". overviewText = $STR_textline; This works. The stringtable file has to be in the folder ABOVE the campaign description.ext. This did the trick for me. Oh, I didn't dig too deep but it seemed that stringtable.xml didn't work for me. I used a stringtable.csv then, as SHJ-Studio did. Then it worked.
  15. As I googled for this today and found this thread, I'm gonna bump this after 2 years. Can anyone help? Thx!
  16. Undeceived

    SC Mini-Mods and Projects

    Yeah, SW would be great! :)
  17. Undeceived

    Lost the ArmA 3 hype

    It does, but some code pieces are obsolete and were replaced by new commands. But these really are only a few. I myself still do a lot in "old-school-style", rather than using the editor possibilities. But you know what... Just wait for Arma 4. :D With the Enforce engine and the new scripting language we will have to throw everything aboard, even though sqf might still be supported. But what will happen to our beloved .SQS??? I couldn't either for years. :D Only now when I intensively played it after such a long time, suddenly it was clear. :) But... (to return to the topic) losing the hype also happened in the OFP days. As many said, it's normal. And I always came back to the series.
  18. Undeceived

    Lost the ArmA 3 hype

    I recently played a nice OPF SP campaign. 1988 - Red Star Rises by Calman13 (https://forums.bistudio.com/topic/201080-1988-red-star-rises-version-11/). I felt like in the first days in 2001! :) And I think that I discovered (at least for me, after playing it after a very long time) what the essence and the reason for these feelings and for the awesomeness of OFP is, compared to the later versions, including A3 (which did a good job but doesn't reach OFP): Many things in OFP were "black and white" and thus SIMPLE and thus absolutely emotionally accessible. Its rough graphics - you could see if there's someone in the fields and forests or not. The enemy: Russians vs. USA - the mother of all conflict partys (apart from Nazi Germany in WWII). The story characters (including the eastern accent) - sharp edges. The campaigns - Move to the village and take it, straight forward tasks. The sunsets - fire on the sky, such a beauty. The short view distance - you had the overview and everything happened just and only around you. Many things were on or off, there wasn't much "grey" in it. They were drawn very strongly and clearly and you knew what was going on and what to do. This is what the following games don't have (that much), they became more and more complex, you can't tell if there's someone in these bushes ahead, you have to "process" much more in your brain, many more details, view distance, weapons, etc. The setting (future) has no connection to me, the characters are not that elaborated and don't have this roughness, the sunsets aren't that red and powerful, the enemy is like "Who the hell are you??" or "What the fuck is the SLA?" (I was absolutely disappointed in Arma 1 - the SLA caused no emotions at all for me, thus I couldn't take them as a threat), and so on and so on. Now think about the SLA and then think about the actual Ukrainian conflict or the conflict in the southern Chinese sea - I am immediately emotionally hooked when thinking about it as it's something I know and it has caused emotions in me earlier already. And this might go a bit in the direction of what Mathias Eichinger says, even though I strongly have to disagree with him on EDEN! What I said above is from a player's perspective but from the point of view of a mission designer the 3d editor was the BEST thing that could happen to us. Its possibilities saved me countless hours already and I'm still impressed by it.
  19. Undeceived

    1988 - Red Star Rises version 1.1

    Finished it now. It was a cool campaign and it was fun to play it. And as I said - OFP still has so much atmosphere. And... Now to the feedback:
  20. Undeceived

    [SP] Evil's Last Will

    Thanks a lot, Xerxes! That's a comforting feeling to see that BI didn't mess up something in their previous patches. :D Looking forward to see if the problem is there in the next stable patch though.
  21. Undeceived

    [SP] Evil's Last Will

    Yeah, Mordocai, I noticed that I mixed up both villages in my last post to you (Hunapu and Mataredo). And then I forgot to get back to you. Sry for that. Nevertheless I think that both issues aren't the same. In your case it could be that: In Xerxes case it seems that the following cutscene started and only then the game crashed (because of an unknown reason).
  22. Undeceived

    [SP] Evil's Last Will

    XerXes, yeah, try that. I haven't played the mission for quite some time, but never experienced something like this, and if, then it was a random crash, unrelated to certain parts of the mission (did it crash right THERE in Mataredo repeatedly?). I hope you can sort it out. Thanks a lot for the feedback.
  23. Undeceived

    [SP] Evil's Last Will

    Nooo, it was supposed to be a surprise for my wife at my wedding day!! Just kidding, she already knows. Yeah, I'm porting it. Right now I'm at the second last mission. Very time consuming, as I have to develop it completely from scratch - some may remember, you could complete it with one mouse click on the map. But before that I have something different in store, a SP mini campaign about a bunch of Altian kids getting into deep trouble aka. SHIT.
  24. thobson, I don't know when I played this mission, but it as been a long time since. And until today I see these memories in front of my eyes. Abandoned Armies is an absolute masterpiece! I was so sucked into its atmosphere - wow! It was just awesome.
  25. Undeceived

    1988 - Red Star Rises version 1.1

    I gave it a try and man... In terms of atmosphere OFP still is fantastic! Great campaign, I'm enjoying it a lot so far. Simple, straight forward and using the advantages and strength of OFP very well. Combined warfare, stealth missions, very recommendable. I just played 8: Infiltrator and... Hehe that looked quite familiar. :D Great job so far, Calman! Edit: I agree with JdB, Hodek didn't return to the base but stopped 100 m before it and I spent 5 minutes waiting before moving on myself. As a motivated and obedient soldier I sticked to my SL so maybe you should make that part clearer to the player (maybe Hodek gives a new order or so).
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