th3flyboy
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Posts posted by th3flyboy
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I would like to see some better damage modeling physics in armor combat. Things like angle of impact and deflection along with slope of armor make a major impact on the damage of a impact on a tank. Please fix the armor combat with improved ballistics on the vehicles.
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Simio, i'm pretty sure your gonna get ether warned or banned for that one...
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3rd FACEPALM today, i'm sorry, I thought you meant articulate, as in detailed.....
I guess I must be losing it waiting for my copy of a2 to come in the mail...
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from http://www.wizardits.com/Mog93/mog93/intro.html:Khat: Khat is a stimulant containing cathine (d-norisoephedrine), cathidine, and cathinine found in the fresh leaves of the Celastrus edulis tree. During daytime hours the Habr Gidr militiamen chew Khat. At approximately 1500 hours the are in a frenzied state; however their efficiency drops off sharply after this time as they began to crash from their daytime high. Operations taking place in Mogadishu before 1500 hours will incur greater casualties.
*FACEPALM* Boy I'm dense...
Indeed. There were at least two nude models available for OFP, and they looked frightening. I still cant get through with the thought that ArmA2 would be the right place for all the nudehype like seen in the FO3 community, some of those guys are really nutz..PS:
ArmA II Pornography I - No images over 100kb - Pictures only NO cumments.
Vote Quimby!
LOL!
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It's possible, however it's a ton of work. A good ArmA 1 example is http://www.armaholic.com/page.php?id=2885 which is probably the best aircraft addon for ArmA 1.
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OK, cook, thanks Gnat, that will really help with the mod I want to do.
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*FACEPALM* I was referring to the events of black hawk down where the locals would get all drugged up and be harder to kill because the pain didn't stop them...
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With this module, I can see some VERY interesting possibilities to revamp maps like EVO and DOM.
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I'm sorry Franz, I have read the rules, can you please point out just where you think the thread is getting close to a limit? I'll try to avoid that in the future or edit out anything that may be offensive.Just the subject matter in general is rasing an eyebrow to me, At first I thought this was a thread more asking bout the descriptors on the back of the box from ESRB, then I read the post.... This is a milsim, the closest thing you'll see to what your asking is the prostitutes you can question about the enemy's location. I DO NOT support any sort of adult mods for ArmA, as that would ruin the point. The point is an infantry simulator, we don't need sex and drugs (OK maybe drugs if you researched the Mog incident in 93 at all...) and stuff like that to be implemented, even in mods, because this is a program designed as a combat sim, go back to FO 3 if you want that kind of stuff, because then it kind of fits. That kind of stuff would be just unneeded here. The closest thing i've seen in ArmA 1 mods to what your asking is a pinup on the insides of various modded vehicles, and thats the maximum I want to see.... This is Armed Assault, not Sexual Assault....
:icon_idea: th3flyboy? Our idea might fit into this thread...EDIT: Some parallax mapping may be involved.
LOL!
POTS, that idea was just a joke based upon adding an extra 2 x's to our project's name... It wasn't serious... geez.....
Although I fully support calling you the nickname we came up with for you....
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i truely had high hopes for opflash dragon risingThe thought of a Huge dev house taking on the simulation genre is mouthwatering (highly detailed vehicles and interiors!). But it turns out codemasters is just following ubisoft , name hunting franchises and murdering the fundamental gameplay elements that made the name in the first place.
I first started posting at that retarded place (cm forums) around the time when the first gameplay was released.
After seeing the attitude of the admin on the site (helios) I knew almost immediately that the game would not be going in the direction of the first. but i didnt know how much it strayed off the path.
So i opened up and started pushing for answers to certian questions that i know CM didnt want to answer early on (mission editor for consoles , levels of realism)
And they mostly ignored me , until we as a community rallied together and sqeezed the shit out of him , needless to say after it was confirmed the game would not have an editor on consoles i saw many people leave right away .
But butthurt losers like sir polaris would continue to damage control the sinking of the ship all the way to the bottom of the ocean.
We finally saw actual gameplay at e3 , and it was the most horrific garbage i have ever seen , to the point where i would start firing people if i was in charge at codemasters.
Many people were outraged and left the community ( i decided to stay and fight the bullshit and try to rally people to speak their minds because the game could still be changed for the good)
But sir polaris was still gliding up and down on the shafts of CM still hanging on to the idea that this would actually be an OPFLASH game and continued to brainwash the weak minded into thinking everything was fine (opflash heroes or something is what they are called)
Then we started finding out details like 8 players online , thats just a joke , i understand the limitations of consoles , but if you are not going to include an editor for gamers to use to make interesting missions for the low amount of players ... 8 players online is a insult to anyone spending 60 dollars on the game.
Then there was the addition of red barrels in the game , i think thats when everyone realised something went terribly terribly wrong.....
In other words, CM = EPIC FAIL!
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fun thread! I'm sure DR will be a fun game but here's my storyWolfenstein 3D
Doom
Doom 2
Quake
Quake 2
Medal of Honor
Call of Duty
Battlefield 1942
Battlefield Vietnam
Battlefield 2
Battlefield 2142
ArmA <-- at which point I thought, "wtf have I been doing all this time when i could have been playing Operation Flashpoint??? :(
ArmA2
It's so vast in scope I don't know where to begin. Playing PvP (50 players!) it reminded me of Call of Duty with the lush graphics and Battlefield with the teamwork but it's just mindblowing all the extra dimensions - everything is simulated and doesn't feel like props in a Hollywood film set, the 'map' (we call them mission because there is only one map and that is the entire country) just goes on forever, and it's gorgeous all the way. When I started playing Arma, I rebuilt my main computer just to play Arma. Now, my upgraded machine is my Arma2 machine. It doesn't do anything else. I don't need anything else.
Get the demo next week. Don't panic when you see all the controls because you don't need them until you get deeper into it.
Mine is similar for FPSes
Eradicator
Delta Force
Delta Force 2
Battlefield 1942
Rainbow 6 Rouge Spear
Americas Army
Joint Operations Typhoon Rising/Escalation and Americas Army
Battlefield 2
CSS
UT2004
Halo 2
Joint Operations
SWAT 4
Red Orchestra Ostfront
ArmA <-- Realized I should have bought OFP GOTY instead of Joint Ops way back when
ArmA/S.T.A.L.K.E.R. SHOC
ArmA/COD4/Crysis/UT3/S.T.A.L.K.E.R. SHOC/TF2
ArmA/S.T.A.L.K.E.R. CS
ArmA/FarCry 2/Fallout 3
ArmA/OFP:GOTY (Bought GOTY off GOG.com before it got pulled from being purchasable because of the dispute between CM and BIS about it being on the site)
ArmA/Americas Army 3
ArmA 2/Americas Army 3
Although if you look at the same timeline except factor in my other games I've played, you'll see a much longer list...
As for the OP question, it's a matter of try the demo, see how you like it. There's a major difference between a person telling you what it's like, and experiencing it yourself. I personally believe if you want me to buy your product, put out a demo for me to see if I like it, videos, text, and screenshots only go so far. You won't know if you actually like it unless you try it. That's something I try to emphasize in the reviews I do. ArmA 2 is NOT BF2, it's much more detailed. In ArmA 2 for instance, if you get shot in the legs, you can't walk until you're healed. A chest shot normally = death unless the round is pretty much an airsoft round in strength. There are some things I personally hope get improved down the line, such as implementation of Tank FCS and realistic tank damage (if what I've heard from my friends who have it is correct, i'm waiting on my copy in the mail from the UK Import FTW!). I'll say this, the infantry aspect of BIS games have always been pretty good, but the vehicle stuff, if history teaches us anything, will probably still need work. I ultimately dream of a version of ArmA which is a cross of VBS 2, Steel Beasts, and DCS, but I know that will never happen. VBS 2 is the Infantry training tool the military uses, made by Bohemia Interactive Australia, Steel Beasts is a military grade tank sim, and DCS, well that's the best CFS currently available for helicopters. I know this will never happen because that would screw the military versions and would be too expensive to produce, but we can dream right. Anyway, ArmA 2 is probably the most realistic Infantry Sim you can get without shelling out for VBS 2.
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Meh, I would rather see a female in civ clothes that can carry a gun. (I would love to make a mission where you link up with a female merc or Secret Agent....).
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NoI have Q 6600 @ 3.3 - 3.4 with a 9800GTX +
and @ 1920 or 1680 medium settings are required to get 1/2 way decent fps.
(some to low @ times to boost fps).
No way a 9500gt with q6600 will run high settings with std res @ good fps
Is your Q6600 water or air cooled? I'm thinking of OCing mine, and I was wondering what kind of cooling would be needed to get high enough OC.
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Hey, I was wondering if it was possible to assign certain parts of the models a name, for instance, say assign a portion of the vehicle the name "fuel_tank" and then have it so with a bit of scripting magic, if the fuel tank gets hit, then it lights up, or if it was possible to define parts of the armor on a tank, such as the rear armor, reactive armor areas, things like that.
This is all for determining the feasibility of a mod I want to do.
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actually, Visitor is the name of the tool you're asking for. I'm not sure though if the current publicly released one is compatible with arma 2 though.
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I already ordered my copy... I'm in the US and I'm getting a 505 version...
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My point was that other combat games have women modelled into them; it's not an unknown thing to see. Since we are aiming this game at a target audience and some of that audience are women, why not cater for them as well?It's easy to say why bother when everyone against the idea (for the sake of realism - if that's the case don't play with girls then fullstop - their loss) is male and catered for but cannot see it from the other side. I see no practical argument for excluding them and using realism as a valid one is just laughable considering this is a game and women do serve in the armed forces.
As I said in my OP, if a player can choose the sex in the player section off the main menu then all those people who just can't stand the idea of women fighting along side them through a LCD monitor, using a mouse and keyboard to move about with can exclude women from their games and they won't have to suffer the effect on their "realism". The rest of us that aren't so bothered by it can enjoy a little bit of female company that is a rare commodity these days.
theres a reason why... females are prohibited from being infantry in the US military. As such, it would be unrealistic, and because ArmA 2 strives for realism, guess what...
If you want to play as a female soldier, there will be mods that allow that, there have been screens of them in development. What you don't seem to understand is that it's just unrealistic to see female infantry. Now I would suggest to BIS or the modders to add females to the sides, however females would not realistically be infantry.
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This isn't an RPG, so there is no real need for character customization. If you want a female character to play as in custom missions, wait for some addons to be released. As far as the reason why there isn't a female soldier by default, it's realism, you don't generally see women on the front lines, if they are then their in convoys and such.
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You probably won't see female soldiers by default. Its against the Geneva convention to use women and children on the battlefield as soldiers. Doing so would be considered a war crime.
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I personally would like to see OFP, ArmA and ArmA 2 ported to linux myself. I feel that that would tear away one more chain holding me to windoze.
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haha, one of the first things I did was put 100 rabbits on the airfield on Utes, hit preview and started firing away!Honestly those suckers can run!
Honestly, I would give the rabbits a melee attack that was an instant kill... Then I would create a grenade called the "Holy Hand Grenade", and well, you know the rest, if not, youtube the killer rabbit from monty python and the holy grail....
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I personally would be happy just with the missing gear and vehicles from ArmA 1 ported to ArmA 2 (and I would get really happy if they were at ArmA 2 standard)
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you dont like the jet roar CG? I find it as real as it gets... without the super ear deafening like IRL... but the roar, rumble, earth shaking of a jet flying by is there and for me is very good indeed...IF the A-10 sounds like it does in the vids when it flies by, with that roar, that's a killer of realism right there. That roar is usually only heard on afterburning aircraft, which the A-10 ISNT. Same with the AV-8 and the SU-25. I don't know if its still there right now, i'm waiting for an english release. Those sounds though sound messed up on two counts, first of all, airshows are never the place to go for aircraft sounds, they put stuff in the fuel to make the engines louder than they actually are. Also, that sound would only really go with afterburning aircraft, not anything else.
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I think BIS isn't going to implement that, it's something which is a SELLING POINT for VBS. Even though this is something which should be implemented in A1 and A2, It most likely never will. If they start adding all the cool stuff from VBS into ArmA 2, why would anyone buy VBS?
Surviving a heli crash-handling the wounds
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
I personally expriemented with this in ArmA 1 and I found a problem, when the helicopter gets destroyed, the bodies inside it dissappear. If someone can figure out a way to bypass that, it may very well work. You would have the player ejected on impact on the ground with a random damage amount added, and then there you go...