th3flyboy
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Posts posted by th3flyboy
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all i'm gonna say is this, when VTE comes for arma 2, I really pray that they don't just make the SA-2 a rectangle like they did in A1... I hope it actually LOOKS like an SA-2.... same with everything else...
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I would love to see this including rotors colliding with each other. This would easily make some KA pilots think twice before doing stupid things.
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this sounds like a driver issue, not a game issue.... Nvidia has been terrible at making drivers lately, roll back to around 185 or 183 i think drivers...
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Just so EVERYONE knows, desert storm only solved part of the debate, in ODS, the T-72s were using 1960s ammo, where the M1 ammo was much more modern... tank armor is 1 part of the equation, tactics is another part, and ammo is another part... a T-72 can be a major threat to M1A1s with modern ammo....
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short answer, yes
long answer: oh yes!
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easily the quote involving satellite phoning shaftoe when linking up with NAPA. "honey, i didn't expect you calling at this hour" or something like that...
or the quote about the guy in charge in the first mission going on about cartoons and the news.
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will this be released in the US retail? That is the thing that prevented me from buying QG, and I hope to not encounter the same issue here.
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DLC is a NO-GO in my opinion. I bought ArmA 2 knowing that BI put's the community first, and the fact is, DLC would splinter the community far too much. Better just going with FULL X-Packs, and patches, than anything else. On the subject of X-Packs though, anyone know if Arrowhead will be released retail US?
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I'm not really sure, I don't use macs unless I'm forced to. Personally, I would rather run a game on linux than a mac... as I feel that macs are overpriced anyway, however, in light of your situation, try running on xp sp3 emulation if it's there, or win7 rc emulation.
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19, been playing sims though since I was 8...
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I dont understand why you would want to? Its not like having to download 300mb just to get the flares? The system doesnt actually do anything when its inactive so it doesnt use any extra resources...As for mission scripts... i cant really see a scenerio where that would be better than an addon. What exactly are you thinking of im genuinely curious now?
rock, the reason I can see that being a superior option is because ArmA 2 can't auto download addons when connecting to a server. If you put it in a script and binarize the mission, it's in there, and it will be downloaded with the mission, you don't have to manually download an extra pbo or 3 just to play a mission. In some cases, script is a good option to have so that everyone has it in a mission, and so that they get it automatically.
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One danger with banning player ID's based on server log TKs is that you could easily ban the wrong guy.For example, a TK'ing ADHD 12 y/old who is gunner in a vehicle mows down other players. But the kills count as the driver's, who may be perfectly innocent.
equally a helo pilot could have his tail rotor shot out and get his crash landing wrong. instantly racking up half a dozen TK's.
I'm not telling you how to run your server but always keep the door open to appeals against a ban.
Not everyone who has ADHD is like that bro, don't lump em all together like that, some ADHD suffering people still like realism and tactics, and prefer to play in a mature way.
As for servers, your best bet is to join a community like Kelly's Heroes, ShackTac, AToW, or Charlie Foxtrot. Usually, it's best to play with groups like that than just pub. I learned the hard way in A1 that it's usually a good idea to avoid pub servers, I only play them when servers aren't populated that are run by one of my trusted communities. Best bet is to build trust in certain groups, and stick with them. Me, I play a mix of ArmA 1 and 2, and for now, my realism unit sticks with 1, and I play 2 competitively.
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I support the idea of wind deflection implemented. Could this please be added, it would add a whole new factor to gameplay.
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I've been thinking kinda along these lines in a dream like world for some time...but taken 1 step further: All these companies get together to produce one big a** combat environment.BIS focuses on the infantry/ground combat...improve immersion / spatial awareness with things such as hand signals, comms with proper signals (using correct templates for voice tx/have a signaller class/ radio trucks etc to extend range across the battlefield etc, the latter of which becomes priority for specops). Make tanks a little more sim like to start up/use. Give proper 'action on...' orders to your subordinates. Facility to draw on the map (like a 'mud model') to communicate DETAILED attack plan to your subordinates.
EagelDynamics/DCS with black shark/a10 etc provide the aerial interface. This will rid the game of knobheads who just jump in the 1st air vehicle they see, push the throttle to full and they're in the air shooting at anything that moves. Not any more...they have to sit and do their checklists which might take 10mins to get into the air.
Ubisoft (or whoever) provides Subs/Destroyers (a la Silent Hunter) as the naval combat/support snap-in (ok Uboats might be a little out of date...)
Sure it'd never happen, lots of companies getting together and agreeing on what the common framework their sim units will abide by to interact in the common battlespace. Not to mention the financials of it all! But it warms my heart to think that someday, just maybe, there could be a mega combat sim where all the vehicles are played like a sim...not grand theft auto.
Actually I would go with this if something like that were to happen:
BIS makes the infantry aspect, as that's what their good at
eSim games, makers of Steel Beasts, makes the armor aspect, as their Pro PE version of SB is the best at tank combat I've ever seen.
ED makes the air
Sonalysts and Ubi make the naval aspect
all of them would integrate on one battlefield, and as such, would be able to work together on MP.
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I agree with richie, the engine needs to be replaced. The engine is a good one as it is, however it is seriously showing it's age, and is suffering from the kinds of issues FSX did. I personally think it would be best for the community as a whole to have a new engine used in the next ArmA, and in the process, the mod community can thrive like it did with OFP on ArmA 2 for a while. The engine feels like it is suffering from issues of carried over code. I think it would be best over all to start fresh and completely go from the ground up. BIS needs to take the time and completely change up their gameplan. if you want to make Real Virutality 4, do it, but do it from scratch rather than just rehashing the same code with changes. There are new APIs, coding standards, technologies, and methods, and you have to sometimes start from the ground up to use them. This is one of those instances.
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I noticed a lot of issues with the new analogue throttle, and a lot of issues with performance over chenarus. Plenty of CTDs to go around! Overall, BAD!
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certain aircraft don't work properly with it, which I would like fixed, however I would also like when they fix it to implement it in the control of ground vehicles in a way which would allow me to use my racing wheel and pedals to full effect in ground vehicles.
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Maruk because he is the final judge jury, and executioner.
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First Aviation Milsim: Falcon 4.0
First Ground combat Milsim: Americas Army 1.3
First naval milsim: Harpoon 2
I played plenty of rambo stuff before that, but those were my first actual milsims. I got falcon when i was 9 or 10, and aa 1.3 when i was about 12. Harpoon 2 at 12 as well.
Nowadays, pretty much all I play anymore are sims (not all of them milsims, but most of them).
Current Milsims:
ArmA 2 (duh)
DCS Black Shark
Falcon 4.0
SH3 with GWX mod
ArmA 1 ACE (some of my friends cant run arma 2)
Harpoon 3 ANW
AA3
Steel Beasts Pro PE
IL-2 1946
strike fighters 2
other sims I use include:
FSX
X-Plane 9
Vehicle Simulator
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lol, I gotta say this... SABOT UP!
FIRE!
seriously though, nice vid, I'm gonna have to show this to my old clan and prove to them that ArmA 2 > OFP DR... (Right now I'm trying to convert them from Joint Operations Typhoon Rising to ArmA 2, and it's been a cake walk for those who actually tried it, as the 2 main people I got to try it LOVED ArmA 2, but there are still those who resist bothering....)
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I have gotten to the point after ArmA 2 that I decided screw it and picked up a copy of SB Pro PE because ArmA 2's tank combat left so much to be desired...
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I'm down with the plan man...
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the big issue i can see on this is the securom DRM not allowing you to run it under wine.
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CQB: M4A1 Holo with nade launcher
Medium range: XM8 with grenade launcher
Long range: M107
Close quarters/Wall hugging
in ARMA 2 & OA - SUGGESTIONS
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I like this idea, it would easily improve CQB.