th3flyboy
-
Content Count
179 -
Joined
-
Last visited
-
Medals
Posts posted by th3flyboy
-
-
We aren't dead, just taking our time to do it right. Just wait...
-
It's defined in the model.cfgclass wheel_1_1_rot { type="rotationX"; source="wheel"; selection="wheel_1_1_hide"; axis=""; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -180"; }; class wheel_1_2_rot: wheel_1_1_rot { selection="wheel_1_2_hide"; }; class wheel_2_1_rot: wheel_1_1_rot { selection="wheel_2_1_hide"; }; class wheel_2_2_rot: wheel_1_1_rot { selection="wheel_2_2_hide"; }; class wheel_1_3_rot: wheel_1_1_rot { selection="wheel_1_3_hide"; }; class wheel_2_3_rot: wheel_1_1_rot { selection="wheel_2_3_hide"; }; class wheel_1_4_rot: wheel_1_1_rot { selection="wheel_1_4_hide"; }; class wheel_2_4_rot: wheel_1_1_rot { selection="wheel_2_4_hide"; };You also need to set the cfgskeleton part correctly otherwise they will just spin without dampers or steering.
I've already tried that, with and without the selection having the _hide part at the end, as well as with and without having the axis defined in the cfg, and no joy. Were there any model modifications made to get it to work? Also, could you please post your full model.cfg, physx, and vehicle configs so I can look at them as a reference?
-
Out of curiosity, how did you get the wheels spinning? I've tried porting various vehicles to A3 but I've never been able to get the wheels to spin.
-
Aoi here, I'm staying neutral on this. If Randy's next of kin give permission, then that's cleared in my book. I personally can not give permission or MLODs. If/when it gets released by CUP as APL-SA, then go from there, however as kju said, CUP is to be left out of this. This is not a CUP matter, or my prerogative, this is strictly based on if he can get permission from those who can give permission. Loki is right that Randy would have not given a fuck, but leave me out of it. I can not give permission or MLODS.
-
•Added: Support for allowedLoadFileExtension parameter in dedicated server config file in order to make it impossible to read contents of files with unlisted extension (security improvement)Usage example:
// Put this line somewhere in your arma3server.cfg
allowedLoadFileExtensions[] = {"txt","hpp"} ; // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command
•Added: Support for subfolders in multiplayer scenarios
allows admins to use sub-folders in \MPMissions\ for mission pbo placement
This doesn't feel like a good design idea. I could probably fake it out with a fake file extension and pop a meterpreter shell in the process. I would suggest at least detecting MIME types.
-
I'm trying to port the AH-1Z and it's weapons from ArmA 2 to ArmA 3, and I'm running in to a problem where when I fire the AIM-9 or the AGM-114, the weapons do not disappear off the rails. Does anyone have any suggestions as to what might be causing that and how to fix it?
-
Nice idea, but I see a flaw in implementation, the weapon velocity could easily cause problems with subsonic rounds. If I were to fire a subsonic round, and the weapon is tuned for supersonic ammo, that would *speed up* the subsonic round to supersonic levels.
-
physicseditor.exe crashes on start for me, is there an alternative tool that can be used that works? I'm on Windows 8.1 64 bit.
-
Looks awesome, any chance you'd be willing to work with the Community Upgrade Project in porting to A3?
http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project
-
Took some imagination but, this is so appropriate...
-
Meh, may as well join the fun :)
-
Because making addons is practically a full time job now. You get to wait longer for the community to finish an addon - not like in FP where you could get something new every month. ;)That is one major reason why I don't mod A2, I just don't have the time.
-
Also, mod makers converting existing content from A2/A1/OFP/Mods can easily get in to sticky legal situations in some cases. It would be better overall for it to be official, while you would be paying for it, it will also carry a lot less legal headaches.
-
I'd like to see this, as well as the Russians as well. I'd gladly pay for DLC adding the Russians and the USMC up to OA standards.
-
No you can not take what you want. You bought a license to use the game, you do not own the content. Learn the difference, and learn it quick.Exactly, you only have purchased the ability to run the game. Ripping out content and using it it is still a crime if you do not have permission from the IP owner. Unless BIS releases the MLODS from A2/OA publicly, or gives you explicit permission, you are NOT legally allowed to rip and use content from the game, and the same applies to mods as well. Even if that does happen, you still have to obey the Terms of Use of those assets. If you were to violate that, you would get in really hot legal water really fast. That could very easily end in being in a prison cell with a big man named Bubba doing things to you that you probably won't enjoy against your will.
In short, don't steal others work. It's not right, and it's illegal. Learn to make 3d models yourself. Just ripping things and taking it to use it elsewhere only pisses people off in the end, and can get you in serious trouble.
-
The CO launch is borked on Steam since 3.1. I try to launch using common/ArmA2 and it gives a messed up splash screen, and it won't allow me to include ArmA 2/addons as a full path which prevents a CO launch (this is how I got it to work before).
Also, I'd like to suggest the ability to select player profiles from the launcher. For instance if I have 3 profiles, Alpha, Bravo, and Charlie, I would like to be able to select for launch configuration 1 to set the profile to Alpha, configuration 2 gets profile Bravo, and configuration 3 has Charlie, or any mix thereof.
-
Have you use the beta v2 ?http://arma2.paro-technology.com/files/beta/ArmA%20II%20Launcher%203.2.0%20beta2.zip
that fixed that problem, but now when I try to boot OA in Combined Operations mode, it glitches out and acts as though it's not launching with the content from the Expansions folder of the OA install on Steam. When I manually add the expansion folder, it works fine, but without it, it glitches.
-
I'm getting this launching the beta:

Note: the whited out area is only capital letters and part of a quote.
-
well' date=' that's what the soldiers are loaded out with, in the arma verse, and in 2012, right? whats wrong?[/quote']Because they are being touted as "new" weapons, when they are already in the game.
-
Not sure if anyone saw this however
- L85A2 Assault Rifle
- L110A1 Light Machine Ggun
- L7A2 General Purpose Machine Gun
- AS50 50cal Sniper Rifle
- LRR Sniper Rifles
- FGM-148 Javelin Anti-tank Launcher
- FIM-92F Stinger Anti-aircraft guided missile system
- NLAW Anti-tank guided weapon system
- L2A1 Heavy Machine Gun
- L134A1 Automatic Grenade Launche
There's two things on this list that should not be, care to guess?
-
So finally the British/Scottish/Irish voice actors they hired to play Americans will not sound out of place. OA had too many "Americans" that didn't sound American at all, or let their native accents slide in accidentally in some lines. Some instances of that also happened in ArmA 1 and ArmA 2.
Just a small hint BIS, from now on, get voice actors who are natives and grew up in the country you're trying to depict. It works better that way and makes me less likely to go "hey that doesn't sound right at all!".
-
OA Appid is 33930
I'll post A2 appid when I reinstall the Steam one. (unless someone else gets to it.)
-
I would like to suggest the ArmA 2 mod folders and OA mod folders in seperate directories in event of a Seperate combined arms install such as with steam.
-
Well i will release what i have done soon ie the mods and stuff either complete and incomplete.But in terms of the future i will most likly not be doing any projects, as i have decided to join the British Army and will proberly begin my training for that sometime, as i have already began to start PT and have very little motivation to work on mods or games anymore. Having a holiday away changed me somewhat as i decided on a change of lifestyle to go places and do things. Thank you for all the support and will keep you guys updated on my current status. :)
I wish you luck. I would like to request though that you make sure that your releases are signed with keys. This will assist in using them in multiplayer environments.
Community Upgrade Project - Weapon Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Please make an issue for this on the tracker.