thegunnysgt
Member-
Content Count
281 -
Joined
-
Last visited
-
Medals
Everything posted by thegunnysgt
-
Hifi Sound FX V1.00 Released
thegunnysgt replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
Mark, if you had to pick a version of this. Which would it be, the one that offers the most. Warfare is what compared to just the 1.5 version? Still can't get my head around the differences. Thanks. -
High Definition Tropic Island
thegunnysgt replied to Linker Split's topic in ARMA - ADDONS & MODS: COMPLETE
If I didn't know better, I'd say there wasn't a person in the second pic. Great work with the camo, can't wait to play on this island. -
After trying it out, for some reason it causes another addon to not work now. It worked just fine with the previous version, but not this one. I don't know what was changed in your first one to this new one, maybe the eventhandlers as I believe the other addon uses XEH as well and User Actions. Either way, I like what your trying to do. It adds something great for those who like to fly.
-
Thanks. Â I don't know much about moding, just a very small bit, I don't know how much play there is with userActions. I'll take a look at it when I get home, lastnight I finally got to play with it some and I tell you it was much much easier to fly with this. Â I flew my chopper without even looking up at the BIS readouts (couldn't think of what to call it, top left corner info of the screen). Â I flew my chopper less than 2 meters off the ground all the time while over water and less than 5-10 meters when over land just using only your HMD HUD. Great work as usual.
-
Yeah, just like Eyeball was afraid of. Compatability with other addons, Mando's Missle addon is an example. Pretty sure there are some others out there we don't know about compatability wise.
-
I don't know how realistic this would be, but what about lowering it on the screen.  For some reason the thought of it being right in the middle kinda makes me wonder at times will it get in the way of something you really need to see on the screen.  Keep in mind, I haven't tested it due to not having the game at work  , although I will test it for sure one I get home.
-
Your userAction is probably correct Dr. Eyeball, but it may be your conditions as they have to be meet first. Â I have had the same issue when I first used userAction. This is untested as I am at work and not at my game. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class cfgVehicles { class Helicopter { class UserActions { class HMD_Display { displayName = "Activate HMD HUD"; OnlyForPlayer = true; position = "window"; default = false; radius = 20; condition = "(player in this) && (player == driver this)"; statement = "this execVM ""\HMD\HUD.sqf"";"; }; }; }; }; The two conditions make it to where only the players inside the vehicle has the action and no players outside have it if the helicopter is occupied. Â The other condition make it only available to the pilot of the helicopter. Maybe that will get you started and hope it works.
-
Sounds great! Unit Restrictions: A few suggestions though. If you restrict it to just the pilot unit than if you make it into an Addon then the player runs into the issue of joining a game that doesn't have any pilot units, but has helicopters. Day HUD Colors: If you make then a white or yellow color, than at times during the day it may be hard to see the HUD in the sky or sometimes bright surrounding. Other than that it looks amazing.
-
1st Infantry Division
thegunnysgt replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
1st Infantry Division Armaholic Download It works, just got that link from Armaholic. -
I can take this thing down with a SAW just shooting one of the two engines. It doesn't blow up or anything, but it does start to put it into a slight spin and it starts to come down. Although with any other heaver weapons, it does get blow out of the sky alot easier and too quickly.
-
UserAction - Condition - identifying the user
thegunnysgt replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Here is an example of a UserAction that only is avliable to a player inside the vehicle. Even if a player is currenlty in the vehicle any players outside won't be able to use it, because it is only avaliable to the person/people inside. Hope it helps, although I am not modder by any means what so ever. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgVehicles { class Air { class UserActions { class Display_Action { displayName = " ... "; OnlyForPlayer = true; position = "window"; default = false; radius = 10; condition = "player in this;"; statement = " ... "; }; }; }; }; And I don't think you can get around the fact that you have to reference the player as player. -
I don't think so, it's either download those few addons and get your Huey or no Huey at all. Sorry man.
-
It may be different than on your computer, but here is the basic location you need to look in. If you have played Evo on that computer it will be in that folder. That is the folder where the MP Missions downloads to so you can play them. C:\Documents and Settings\[username]\Local Settings\Application Data\ArmA\MPMissionsCache
-
RHS Hinds...possible fix/update?
thegunnysgt replied to GD Mast's topic in ARMA - ADDONS & MODS: DISCUSSION
Why don't you post this in their Hind Beta thread here. Don't help to post a new topic in a place it probably won't get seen because they will be monitoring that their topic they created for it. I think they have But Tracker as well they would like others to submit bugs to as well. -
How can I add an Action to a vehicle, but only make it accessible for those inside the vehicle and no one outside of it?
-
Thanks Gnat, I didn't think of something like that. It worked with some tweaking to get it to fully work with everything. On another note not really pertaining to scripting, but how can I attach a dialog to a particular key press?
-
I am trying to add a GetIn eventhandler to a config, but it is not working or I am just putting it in the wrong place. Here is the code without my attempts of adding the eventhandler. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Extended_GetIn_Eventhandlers { class Air { class UserActions { class Display_Radio { displayName = "Radio"; OnlyForPlayer = true; position = "window"; default = false; radius = 20; condition = "vehicle player == this"; statement = "this execVM ""\Radio\Radio.sqf"";"; }; }; }; }; Please help. Thanks. Gunny Update Got it to work by replacing the GetIn Eventhandler with CfgVehicles.
-
Looks great. Would it better for the him to be standing or does he have to be in the sitting position?
-
Teamwork Gaming [TmWrk], USA (Majority) + UK Homepage and contact: pss_2002@hotmail.com Status: Active & Recruiting Team Oriented Players
-
I use to have about 10 mod folders, but the other day I was going through my computer trying to cut down on folders and such and made just basic mod folders for Infantry, Effects, and Misc. I went from about 10 to 6 and made everything more compact and easier to manage. As well as managing the folders, I don't use the makers folders, I rename them all shorter. But yeah, without having some sort of various folders for the addons you couldn't be able to easily manage them. I wouldn't even want to see what my addon folder would look like if I just had one folder and everything in it. That would be insane trying to manage and keep up with what you have installed.
-
This vegetation fix is designed to work with islands that use the default Arma plants.pbo. It looks like the island you refer to is using a custom plants.pbo, so no, this mod will not work with that island. The only workaround is for the creator of that custom PBO to create proper view blocks for thier vegetation (if they haven't already done so). Okay, well thats no problem, I can live with the AI killing me. Will just have to go more slowly against the AI.
-
You pussys give up way too early ! .... Nothing (well, very little) is Impossible Hey now! I'm not giving up...I ain't the one working on it . Don't know how hard it is to do what you are trying. Keep it up man, love this thing.
-
Sorry to dig up an old thread, but will your Veg Fix work with this island. If not, could there be a work around for it, if any?
-
High Definition Tropic Island
thegunnysgt replied to Linker Split's topic in ARMA - ADDONS & MODS: COMPLETE
What about making some of the roads mud roads. For the reefs, what about just removing the map icons for them. As I too though something would be there and I looked and looked and then I happened to look at my map and noticed that I should was right in the middle of it then I just happened to look down under the water. -
Music player - HULK_OggPlayer
thegunnysgt replied to HulkingUnicorn's topic in ARMA - ADDONS & MODS: COMPLETE
Thats what I though! Thanks. Also, I have noticed that the Play Music doesn't appear all the time when getting into vehicles.