toxic-nova
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Posts posted by toxic-nova
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bad news. this beta uses many server crashes. in newest it is fixed (beta build 85015)
here the changelog:
[84984] arma2oa.exe stuck after 5h run time
OA beta patch 84984 dedicated server crash when exiting
:(
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NTRUDER;1846136']I've tried using the I44 Wounds module and the vanilla BIS first aid/action/clearance modules.
maybe it's because of this. I don't know how these modules are working...but maybe your units get two times setcaptive and the modules are not able to setcaptive = false.
try just one of these modules...or just use norrins revive...btw. how does i44 Wounds differ from the ones made by BIS?
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unfortunately Marseille77 is right. I would interprete the law like you did, but our judges didn't do it this way. :(
but the main question I have if I'm allowed to change the textures...
so: Do you give me permission to change the texture of the BF109 and maybe other things with swastikas? (BF109 was the only one I had seen with a swastika)
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hey again,
I had seen that the BF-109F2 have some swastikas on theire control surface...in germany there are some problems with publishing such stuff...is there a not so complicate way to retexture these signs?
and are there other things with swastikas in your mod?
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thanks for answer
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is it known that mines, granates, charges, bagalores an so on can not be used?
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my targetline: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty -window -x=1600 -y=900 "-name=Toxic-Nova" -maxmem=4096
Creating debriefingError in HTML file ca\ui\data\dtaext\mymissions\overview.html
Context 4
Error in HTML file ca\ui\data\dtaext\mymissions\overview.html
Context 4
this came as I played the SP mission "01 Feuertaufe". this s BiS standard mission...name from german version.
Duplicate weapon Mk82BombLauncher_6 detected for AV8B2Duplicate weapon HellfireLauncher detected for AV8B2
Duplicate weapon FFARLauncher detected for AV8B2
Duplicate weapon SidewinderLaucher_AH64 detected for AV8B2
Duplicate weapon Mk82BombLauncher_6 detected for AV8B
Duplicate weapon HellfireLauncher detected for AV8B
Duplicate weapon FFARLauncher detected for AV8B
Duplicate weapon SidewinderLaucher_AH64 detected for AV8B
Duplicate weapon Mk82BombLauncher_6 detected for AV8B2
Duplicate weapon HellfireLauncher detected for AV8B2
Duplicate weapon FFARLauncher detected for AV8B2
Duplicate weapon SidewinderLaucher_AH64 detected for AV8B2
Duplicate weapon Mk82BombLauncher_6 detected for AV8B
Duplicate weapon HellfireLauncher detected for AV8B
Duplicate weapon FFARLauncher detected for AV8B
Duplicate weapon SidewinderLaucher_AH64 detected for AV8B
Duplicate weapon Mk82BombLauncher_6 detected for A10_US_EP1
Duplicate weapon HellfireLauncher detected for A10_US_EP1
Duplicate weapon FFARLauncher detected for A10_US_EP1
these errors I hadn't seen before...think they are related to the custom domination2 wich was running n the server
but Im thinking its the patch, I really cant say for sure.yeah, thanks. looks like its the problem many people had with the patch.
Error would happen to be about BUFFER not having space to write would it?If so I've had the same thing where the game writes thousands and thousands of lines in the RPT with a message about buffer space, so much so that the game EXE pauses for extensive amounts of time.
The RPT can quickly reach 125MB+ within minutes. I have only begun experiencing this issue with the NEW patch.
yes this buffer-thing came, too. but I thought that the other messages cause problems, too.
I had one of these, but found that i could get out of it by going to Map view with "M" and then back to 3d.If I'm right this clears your graphic memory like the "flash" thing.
thank you for your help...looks like the errors wich afraid me are "normal" :D
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I made a new .rpt for you.
playing without mods, coop, surly in mp.
I'm playing ArmA2 with Arrowhead and full BAF
this time I joined a domination2
till line 10199 it was the 5 min mp game...behind is from sp. so I think this messages only occures if I'm in mp.
my system in short:
Intel Core 2 Quad Q9000
4GB RAM
GeForce GT 240M
it is a Laptop
or a DxDiag.txt:
yesterday I had a crash with a message like: "Buffer to small - nowhere to write the data"
the game freezed and crashed. rpt had over 24mb. there was no other message before this buffer than the ones I get constantly. but I had deleted this rpt :o
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I get many errors in my arma2oa.rpt. after some time of online playing the game freeze and crashes to desktop.
I'm playing the new 1.55 combined
FaceGlasses
Face
Glasses
Face
Glasses
[41348,1615.06,0,"XEH: PostInit Started"]
Received 141, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x0000025b): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x0000027b): 8d
Received 248, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x000002ff): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x0000031f): f8
Received 240, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x00000351): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x00000371): f0
Received 87, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x000003a3): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x000003c3): 57
Received 69, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x00000037): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x00000057): 45
Received 60, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x00000089): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x000000a9): 3c
Received 196, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x000000db): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x000000fb): c4
Received 179, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x0000012d): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x0000014d): b3
Received 4, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x000001d1): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x000001f1): 04
Received 4, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x000002c7): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x000002e7): 04
Received 131, expected bool
Unexpected message data (message struct NetworkMessageWaypoint, item visible)
Before (0x00000319): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00
Current (0x00000339): 83
Client: Object 42:1 (type Type_268) not found.
Client: Object 45:1 (type Type_268) not found.
Client: Object 41:1 (type Type_268) not found.
Client: Object 35:15 (type Type_268) not found.
Client: Object 46:1 (type Type_268) not found.
Client: Object 2:6712 (type Type_268) not found.
Client: Object 33:16 (type Type_268) not found.
Client: Object 31:13 (type Type_268) not found.
Client: Object 2:6712 (type Type_268) not found.
Client: Object 42:1 (type Type_268) not found.
only a little extract from my .rpt
this errors occurs many times :(
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yes...if they use local ammo boxes
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since yesterday at ammoboxes the game will feeze...but I could avoid this by clearing loadout befor open the box. I had to do this only the first time I wanted to open a ammobox.
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played v 2.2 and had much fun but also a little bugs:
-after saving weapons the javelin isn't in gear after respawn. only the missle
edit: -lift vehicle entry in actionmenu is still availeble and didn't work as it should(i think)
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not a swastika is the real problem...it is the warflag of the third reich...but i wouldnt use a swastika, too...because some judges didn't know much about these symbols...i changed it on server and its not very hard to do...thanks for this nice mission:ok:
...i only wanted to tell that theres a problem about it in some regions (i think its only germany:rolleyes:)
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your mission looks good. but there are not many enemys on the map. with most enemys there is not much to do. a bit more enemys would make it better.
i have the felling that the sidemissions solve it self...after some time the missions end as solved.
after two mainmissions no new mission came...the defend base side mission is solved but the marker at base is still there
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its a nice DM missi...i liked your road rage already in arma1. but i have a problem with the flag for the "Kriegsmarine". i want to play this mission on a german server, but in germany it's not allowed to publish such things...so i would be happy if you change such nazi symbols like the swastika with sth other in the next version
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hi,
it seems to be a nice mission, but we have problems. some missions repeat continuous. in our first test that was a mission to rescue a teacher near bor and at the second try it was the mission "Clear SAM site" north of pavlovo
we couldn't solve the missions a second time.
i had the feeling that it have sth to with guys who connect during our session.
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do you use the old server or one of the new?i'm using addon sync 1.0.45.0 and the servers that as default shown (hope you understand this :o )
on the server "CAA1 Vehicles Only - YASDLS" i can download some core files but thats not the same as the other server show. for now i tried to download them...maybe they will work...but for now i didn't test (timeproblem :rolleyes: )
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hi,
i have problems to download the caa1 core files. every time i try to download with yomas addon sync i get following message:
http://img156.imageshack.us/img156/2309/unbenanntae.png
the addon sync says that oac_core isn't the actual one and the other files get a 404 error.
i tried to download the files from other server but i get the same message. can i get these files from somewhere else?
The Unsung Vietnam War Mod 2.5 Released
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
There seems to be a problem with the sixupdater files. They are slightly different from the ones from armaholic. Some of them have another MD5.
As example the uns_air.pbo from sixupdater have 8b80495579f55f3c6b3fc25136d1f971 and the file from armaholic have 400596dc52f7bc683838a1820937974b. If I open these files the sixupdater file has a config that was changed 12.04.2013 08:49 and the armaholic as a config in it that was changed 12.04.2013 16:15.
So sixupdater files are outdated...:confused: