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Everything posted by telejunky
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Yesterday on a warfare mission: base was build in a clearance. Me was driving through the 10m of wood and knocked some trees down :) And ai? The ai controlled tank tried to to drive round the 10m of wood and use a very big detour through more wooden area :(
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WIP: Stuff you are working on 2!
telejunky replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Interested in flying a glider? :) Edit originals can be found here http://weblogs3.nrc.nl/techno/wp-content/uploads/080513_Glider/bild.jpeg http://1.bp.blogspot.com/_xdCsrkDN6qk/SCTXIecB6SI/AAAAAAAAJjU/n1ZLbOCeqeM/s400/0423081747_M_042308_gryphon4.jpg -
I didn't read the whole thread but to me it looks so: ArmA (partly nonrealistic things like Javelin aiming, no official flir) but realistic and tough to play. OFP:DR will be a better COD: Realistic looking Shooter (Javelin, atmosphere) but easy to play. Look at Youtube, there are many players waiting for OFP:DR, not because ArmA II isn't beautiful, but it is too sophisticated for them. And there are many player outthere which like movie-like action games, where faults can be forgiven. The original OFP Series - which ArmA and ArmA 2 ensues - is more frustrating dying as a result of your own faults. But despite of learnable tactics: the ArmA series got a huge community making Addons Missions etc. And it is flexible to the community ideas like submarines, nukes etc (none knows about the future of ofp:dr)
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ww2 warships addon for arma2 released
telejunky replied to gachopin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another News and DL Mirror :) http://arma2base.de/include.php?path=download&contentid=597 Edit: Please fix the "submarine goes full power" :D Go to pereskop dive and then drive pressing e and it will wow... http://arma2base.de/content/images/ww2schiffe_3.jpg -
I like it. It makes me feel more "in the game". And the weapon feels more seperated from the player.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
telejunky replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Im using X2 4850e @ 2,6Gghz HD 4850 512MB 4GB DDR 2 800Mhz Win XP I mostly play MP: There are times i get 60fps per second. On some servers where it is graphically intense it gets droppend to ~20 fps. If i look to the ground (only few textures) i get over 40 fps, so this drop down is due to the HD 4850 (then it helps to disbale anti aliasing). But there are also times i play on server when the fps stays at 20fps when i look down to the ground... is this cpu caused or slow server caused fps problem? :( -
Star Wars Stormtrooper
telejunky replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mmh please note it is not that good for newssites to write StarWars and if you call them like this trademark name starwars.pbo and so on we won't host it! Unfortunately there was ofp.info which got carpeted - the had to pay 2000€ :( So the best is just call them different from the beginning. Thanks :) News here. Good luck and i very appreciate your work! I like it :) -
ArmA 2 Buglist - Content related bugs only
telejunky replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi there, i don't know if this is listed but i didn't see this. This has happened different times in MP: I was gunner in T72/90 and looked at enemy/friendly tank and did a right click. Then the sight switched some cm above, but fired at the same angle. Then i have to move my mouse down, just do another rightclick and the sight switches to normal view. Everytime. And again like ArmA 1 told me: Don't drive against/over small stones, but fortunately the tank landet on the right side :) http://arma2base.de/content/images/flieg_mein_junge.jpg -
graphics bugs with ATI 4800 series (4850/4870/4890)
telejunky replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
Yesterday i fter playing ~2hours i got the triangles and so on, don't know why...typed the FLUSH command and everything worked till the end :) -
I think the new goal is to make some kind of future version of ofp/arma CTI. I think this will be appreciated by the ArmA 2 community which partly want scifi mods for the ArmA series. Are there many games otthere combining rts elemnts with the possibility to control the units by youself? I don't think so. :)
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ArmA II Photography I: Questions. Comments & Discussion
telejunky replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
http://forums.bistudio.com/showpost.php?p=1318383&postcount=114 Here it is :) It definately rocks! Oh man, dream of hide and seek in nowhere :D -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
telejunky replied to Placebo's topic in ARMA 2 & OA - GENERAL
Me exploring lala-land. Unfortunately the water is not displayed at the eastern part of lala-land :( But sure it rocks and gives the feeling of being in a huge world and not only a piece on a chequerboard :) Edit: Added big versions and 4th picture http://arma2base.de/content/images/lalaland_4gr.jpg -
Maybe you are trying to join a german server running the "old" 1.01 version of arma? Edit: The european version is already 1.01 :)
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Some of those less than awsome ArmA2 features
telejunky replied to MehMan's topic in ARMA 2 & OA - GENERAL
Unfortunately there is no blackblast displayed behind the AT-Weapons and you won't be injured standing behind a M136, RPG... -
ArmA 2 Buglist - Content related bugs only
telejunky replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
- AI, which is far away is displayed jerking - Vodnik 2xPk the backside pk contains one bullet despite of the fact that it is empty -
Performance woes - 1920x1200 with 9600GT
telejunky replied to Helmut_AUT's topic in ARMA 2 & OA - TROUBLESHOOTING
I hope they will improve ArmA 2 with 1.02 like they did with ArmA's 1.08 :) It is bad if you play in MP and lokking down the ground (only the ground texture) does not increase your fps. In editor or with only two mates MP is near 40 fps but with many players scattered around chernarus gives me only ~25 fps with my 4850e@ 2,7Ghz + HD 4850. But as said above high end systems got similar results... -
Download @ ArmA2Base.de :)
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I give it a try with kegetys beautigul SoftTH http://www.kegetys.net/SoftTH/ In Armed Assault it worked fine :) The gameplay is raised more than 200% especially wehen driving a car. You don't see the roof and your feet but you see through the windows and just wow!
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Mod to disable Motion Blur and Running Blur very needed
telejunky replied to Areon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
One more vote for official option disabling motion blur and bloom! -
Arma 2 Addon request thread
telejunky replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have now over 6 GB of fotos and i already made some of its "texture-ready", which means, 1280x1280 res, normal and specular map. There is also a first model in .3ds but back in the days of Armed Assault i had really problems importing them into O2 because there were losses of faces. I even don't know how to make some really cool uv map...but maybe someone wants to help making these enterable buildings :) And there is waiting a bunch of another different fotos :) -
RH heli sounds wip
telejunky replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow great sounds! :) News @ ArmA2Base.de -
Tracked Vehicles Audio mod [wip]
telejunky replied to TangoRomeo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow great idea. I like that video and those sounds! News @ ArmA2Base.de -
RPG-7 Performance against tracked IFV/APC
telejunky replied to TangoRomeo's topic in ARMA 2 & OA - GENERAL
Yeah yesterday we played the great Dynamic War by ACE[5th] on our TK server. We all noticed it. Don't know if this is realistic, but it takes 3 rounds for the LAV-25 or 1 satchel and one rpg to destroy the LAV-25HQ... -
Chernarus: South Zagoria 13718x13716
telejunky replied to telejunky's topic in ARMA 2 & OA - GENERAL
What do you think is the best format of printing the map? A2 or is A3 big enough? I remember that someone printed it and laminated it so he can use it as a desk pad :) -
so 25 fps in chernogorsk missions - on normal and very high
telejunky replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah this scenrey seems to be caused by "low cpu performance" but you already got a decent quad...I hope the make performance as a "feature" in the next patch. Same thign to me nearly no difference if i enable the beautiful gras or not with my HD 4850 so it think it is caused by the CPU. But why even the core i7 are not enough for hungry arma2 ? http://www.pcgameshardware.de/aid,685661/Armed-Assault-2-Grafikkarten-Benchmarks-plus-Optikvergleich/Rennspiel-Sportspiel-Simulation/Test/ Look at the table. So i think my cpu 4850e @ 2,7 Ghz is powerful enough but maybe there are some nasty faults in the code?