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tpM

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Everything posted by tpM

  1. tpM

    Faces of War [WW2]

    Heya, I would like to highlight something from our upcoming update. I'm sure that everyone who often plays single player or coop noticed that the AI's rate of fire can be kinda sloppy / slow. This phenomenon is most apparent on higher RoF weapons, such as our beloved MG-42. By default, the farther you (the listener) are from an AI unit, the slower their rate of fire becomes. We (our beloved Giallustio) managed to overcome this issue with a neat little scripted system. Here is the result: Now the only limitation is your frame rate. :D
  2. tpM

    Faces of War [WW2]

    Hi, I shouldn't tell you this but it's Henderson Field / Guadalcanal. Have a nice day.
  3. Hi, I'm the sound guy behind Faces of War. I'm fancy doing sounds for Vietnam era weapons too. Thing is, I don't have Apex. Dunno if thats a biggie or not. Check out this link to hear what kind of style/quality you could expect. Just hit me up if it's ok.
  4. Hi, Here is the thing: we have custom reloading anims where the head is animated so it turns/looks down at the weapon. - But ingame the head stays at its original position, and you can barely see the gun while reloading. Ofcourse you can look at it with "freelook", but we would like to "force" it somehow to be like in the animation. I've tried adjusting head = ""; headBobStrength=; headBobMode=; parameters, but head no luck.
  5. Also keep in mind that Arma 2 didn't handle weapon attachments seperately, so a lot of guns were simply just an upgraded variant of a base weapon: AK, AK Suppressed, AK with GL, AK with GL Suppressed, AK Optics, AK Optics Suppressed etc...
  6. tpM

    Faces of War [WW2]

    ^Thats the plan.
  7. tpM

    Faces of War [WW2]

    Hey people! We are still in need of voice actors - mainly Japanese and German speaking indivituals. The idea is to create a dynamic chatter based on situations like contact with the enemy, under fire, hit by enemy fire, incoming grenade/artillery strike and generic remarks (f.e. "Something really stinks here!"). Would be nice to have 4-5 lines for the following conditions: 1) Injured: "I've been hit!" "I'm hurt" (hopeless, scared tone, scream) "Medic!" "I'm bleeding!" 2) Fired at: "I'm/We're pinned down" "Under fire" "They're keeping us down" "Take cover!" "Incoming!" "Grenade! Get down!" "Incoming! Take cover!" 3) Contact with the enemy/shooting: "Eat this - insult" "Get some!" "Fire!" "Just die already!" "Give them hell!" "Open Fire!" 4) Chatter, when in safe mode: blablabla Only condition is to use a decent microphone for the recordings. Thanks.
  8. tpM

    Call of Duty WW II

    Looks cheesy, overdone / overdramatized. So it's a modern CoD but with different assets. :D
  9. tpM

    Faces of War [WW2]

    Been working on new impact and sonic crack/bullet pass sounds in the past few months. Sadly, the engine works so it tends to play the sonic crack at the point of impact, thus making the individual impact sound barely audible sometimes.
  10. tpM

    Faces of War [WW2]

    Amtrac. Uhh, but I shouldn't tell you this, I will be punished by Gia. I fear my life now.
  11. tpM

    Faces of War [WW2]

    BOYCOTT XIMI!
  12. tpM

    Faces of War [WW2]

    The Garand already has the ping.
  13. tpM

    Faces of War [WW2]

    We have Type 97 and Springfield sniper rifles in the making, just can't tell when they gonna get their way in.
  14. tpM

    Faces of War [WW2]

    Sounds for bolt-action:
  15. hi wen tis wil be relesd i wanna shoot it relesd it already pl0x dont sit on it 4 yers !!!!!44444 nice x mas btw but plz pus it out now!!!!!!
  16. tpM

    Faces of War [WW2]

    ^ We will fix their chatter. For now, just use the Arsenal to add British voices for them.
  17. tpM

    Faces of War [WW2]

    And we're still looking for voice actors, especially Japanese ones.
  18. Or they just forgot to lock it because they are depressed and/or because it's weekend. :(
  19. I'm sure there are at least plans for Arma 4. I would even dare to say that they are already working on it. Since Arma 1, we used to get a new game / updated engine every 2-3 years.
  20. ^ Sorry if I say something stupid, but wouldn't it be easier and performance-friendly to simply just ask someone to model these very primitive objects in the same proportions as the original ones - but with correct geometry ofcourse - and then write a replacement cfg for them?
  21. tpM

    Apex Weapon Feedback

    Bullet speed should also be a considerable factor. Dont know how authentic is this. It lists the 9mm twice as loud as the .308.
  22. Made a ticket about it: http://dev.cup-arma3.org/T1573
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