theghost913
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Hmmm.... AI Soldiers using rifles (i.e. AK74 or m16a2) will not fire on the zombies EXCEPT for the zombies named "Zombie 1" through "Zombie 4" in the menu. I looked through the coding and those units use different classes than the rest of the zombies, but hell if I know how to fix it
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Cervantes that command doesn't seem to work for me. That and any soldiers not using RPG's or heavy machine guns (PKM or m240) NEVER fire on zombie civilians. They only throw grenades and run away.
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I edited the NEM_ZOMBIES.pbo to get rid of the pain-in-the-ass HEADSHOT and COMBO BREAKER sounds and it works . It involves deleting the lines of code that play the sound and display the text and only takes 2 minutes. First. Use CPBO (Click here to go to arma.info and get it bundled into that with other useless shit) to extract the NEM_ZOMBIES.pbo, open the CONFIG.CPP file and delete the last 2 classes (press control-f and search for "combo" and "headshot"). After this open the file NEM_ZOMBIEATTACK.SQF and do the same thng, press control-f to find the headshot/combo codes and delete them. Be careful not to delete the wrong lines of code, I did but the only thing that happened was a trivial error message in-game which I later fixed (it takes a while to learn this, i've coded personal mods for OFP forever). OR Skip all that mess and PM me for the edited .pbo file. Just DON'T expect me to send it to you right away.
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Ive set it to as low as it can go
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patch 2 is installed, thats the latest i could find on hand.
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It seems like a bridge in tonal island isnt aligned right. Pictures Anybody else get this? Or is it just me?
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Looks very cool What is that soldier (what addon is it) that you play as, is it made specifically for conspiracies? if not where can i get it?
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This looks exactly like the map ive been looking for... The only good urban maps i have found were Torment Valley and some map called Enfilade (originally meant for a WWII mod) Cant wait for this to be released