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teivoSpy

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Posts posted by teivoSpy


  1. Hi. I am making a custom mission using the ravage loot spawn modules and also ACE3. However, for this specific mission i would like my character to start with some basic items already in the inventory.

    These Items can be found in the loot containers from the spawn module. But i want my character to start with these items in its inventory, rather than having to search for them for half an hour.

     

    I need following items specifically : The gut knife and the Tool kit for repairing vehicles.

    I have tried searching for these items in Zeus, virtual arsenal and in editor but i cant seem to find them. I only find the non-functional kitchen knife, which unlike the gut knife does not work

    and the only toolkit i find is the one provided by ACE, which does not work for repairing vehicles.

    Where can i find these items in Zeus ? Is there a container that i can spawn that holds these items?

    Thanks in advance

     

    Most of the Ravage items have intuitive names. 

     

    rvg_toolkit and rvg_guttingKnife are the two you specifically asked for.

     

    To give them to yourself, add the following to the unit's init line in the editor:

    this addMagazine "RVG_Toolkit"; this addMagazine "RVG_guttingKnife";
    

  2. I've noticed no loot spawns inside Land_Barrack2, despite having Arma 2 and Arma 2 OA selected in the Loot module. Looked at the building list and it is indeed missing. Not sure if there is a reason or just oversight? 

     

    In the mean time, appending the following to "scripts\intro.sqf" loot spawns correctly with no issues.

     

    waitUntil {!isNil "Building_List"};
    
    Building_list pushBack "Land_Barrack2";
    Building_registr pushBack ["Land_Barrack2",0,[2,3,4,5]];
    
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