teivoSpy
-
Content Count
9 -
Joined
-
Last visited
-
Medals
Posts posted by teivoSpy
-
-
As far as I can tell the fire has to be made with your own matches + material (ie. Notepads)
Premade fires don't have the addaction attached to them that player created fires do.
-
Hi. I am making a custom mission using the ravage loot spawn modules and also ACE3. However, for this specific mission i would like my character to start with some basic items already in the inventory.
These Items can be found in the loot containers from the spawn module. But i want my character to start with these items in its inventory, rather than having to search for them for half an hour.
I need following items specifically : The gut knife and the Tool kit for repairing vehicles.
I have tried searching for these items in Zeus, virtual arsenal and in editor but i cant seem to find them. I only find the non-functional kitchen knife, which unlike the gut knife does not work
and the only toolkit i find is the one provided by ACE, which does not work for repairing vehicles.
Where can i find these items in Zeus ? Is there a container that i can spawn that holds these items?
Thanks in advance
Most of the Ravage items have intuitive names.
rvg_toolkit and rvg_guttingKnife are the two you specifically asked for.
To give them to yourself, add the following to the unit's init line in the editor:
this addMagazine "RVG_Toolkit"; this addMagazine "RVG_guttingKnife";
-
Rifles are still "sinking" into ground when in prone position after we deploy weapon, making it impossible to aim in steady position.
- 1
-
I've noticed no loot spawns inside Land_Barrack2, despite having Arma 2 and Arma 2 OA selected in the Loot module. Looked at the building list and it is indeed missing. Not sure if there is a reason or just oversight?
In the mean time, appending the following to "scripts\intro.sqf" loot spawns correctly with no issues.
waitUntil {!isNil "Building_List"}; Building_list pushBack "Land_Barrack2"; Building_registr pushBack ["Land_Barrack2",0,[2,3,4,5]];
- 3
-
I downloaded your mod and it seems everything is working fine. Not the most thorough of tests, but your headgear and vests all have the new tooltip line listing their "Armor Level."
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Would it be possible for us to define, in the config, what animals show up when enabling the ambient animals?