Thunderbird
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Everything posted by Thunderbird
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As I said,this is only due to OFP's engine, but maybe BIS incoming games would include an enhanced impact's system.(a bit like Ghost Recon's one)... Regards TB84
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-> But the patchs we're currently making will be quite huge because they will OVERWRITE a bunch of FFUR\addons files in the goal to allow you playing with "duplicated" addons without any problem. Even if the patchs will be quite bigs (~100/200 MB) your FFUR addons sizes won't change so much,though, perhaps they'll even decrease. And finally you have to know that this bug isn't due to FFUR but to the fact that you still have somewhere this addon : Get ride of it and try once again. "btw...I still absolutely don't understand why does the dog occur a such weird problem..." Regards TB84
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BIS craters automatically appear at all explosions (of all degrees), removing'em would mean that none of the craters would appear ... Btw, I don't think it's a good idea to reduce the flames sizes of the cars burning effect cuz in fact it's quite impressive to see a such thing in real life However I'd like to inform you that the patchs we're making will be quite huge because they will OVERWRITE a bunch of FFUR\addons files in the goal to allow you playing with "duplicated" addons without any problem. Even if the patchs will be quite bigs (~100/200 MB) your FFUR addons sizes won't change so much,though, perhaps they'll even decrease. Best Regards Thunderbird84
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But could you remove the explosion that occurs the moment the car is destroyed. For an example WGL's cars don't explode when destroyed. And what about cars which are destroyed by rocket launchers or by Sabot\hit shells ? Cars usually burn once destroyed.
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Hi, Well, following the fact that OFP's engine forces cars to be destroyed once hit, even if they're hit "only" by firearms bullets, we can't do anything to re-define this option, because if we'd increase the armor's value then the car will even resist to Sabot/Hit impacts. We've already incorporated the F-16 (cas) instead of the A-10LGB, what kinda planes do you want to see there? Yeah, I know about it, this is due to the fact that selections titles are too close of each other, I'll change some values in the resource in the goal to fix this problem. We've already started working on the patchs which hopefully should be finished within 2 weeks (more or less), in any way, thanks for the nice comments. Best Regards Thunderbird84
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Dude... you've done everything correctly and it should work! I have no idea how can I make a "more" detailed explanation about the sky pack's installation. It's really easy, open your "RusFlag and Llauma Sky" folder, move these following files "bin / newdata / install" to your "ffur2005" folder. launch the install.bat, press any key and let it to do! What else can I say? ...
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Ups, totally forgotten cuz it's never used in any of BIS stuff "campaigns/missions". Thx for reporting it,though. will fix it. Regards TB84
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Strange. When it's installed it should work, it worked with all people comps so why doesn't it work with yours ? Make sure you've done everything correctly, make sure you've a fifth generation graphic card as well and check everything once again. Regards TB84
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------------------------------------------------------------------------------------ --> At first you have the choice between 2 packs : *RusFlag and BIS sky :::::::::::::::::>>>>>> Intended to low graphic cards (>forth generation [Geforce4...etc]). & *RusFlag and Llauma sky :::::::::::::::::>>>>>> Intended to high graphic cards (< fifth generation [Geforce5...etc]). ------------------------------------------------------------------------------------ --> Now you must extract the files from one of these 2 packs to your "ffur2005" --> Then launch "install.bat" , press a key and let it to do.
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Yup.
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Hi, At first : There are a lot of tutorials in the forum. you might find a bunch of threads explaining how to do by using the " search" button. Config.cpp /once the replacements carried out/ -> config.bin Btw, it'd be better to use the A&M:Discussion forum for such questions. Best Regards TB84
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There's nothing we can do for the debris, you have to live with that except if we'd take out the script but I don't think that it should be removed for a such reason. btw I'll re-define some settings in the cpp to giv'em "debris" as name in the goal to avoid confusion when you use the radar. Regards TB84
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Try: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init = "_this exec ""\Srk_facestex\randface.sqs"""; }; Regards TB84
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Please make sure to read the thread or at least 2,3 previous pages before posting "report of bugs/errors" cuz this may cause confusion. It seems that all of bugs have been reported,though and we already expect to make patchs. Check this page for more infos as well: here. Regards Thunderbird84
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Sorry, we lost the list of all songs names, but you may recognize a lot of them. Yeah, I will decrease a bit the ammos values of SD firearms. Watch this movie. Will check it. Best Regards Thunderbird84
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Never use this way, or avoid it as maximum as possible please. It isn't a movie's song, look for it in "Google". Lube - Kombat, This song belongs to an ex russian military who created a nice group in russia... they're very famous over there. For more infos -> Here. Regards TB84
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For more infos -> Here. You won't find songs titles in music.pbo files, they have "numbers" as names. Regards TB84
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Lube - Kombat. No. you won't find songs titles over there. Regards TB84
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Uninstall completely your current winrar and install a stable version. maybe the 3.5 or 3.0 Regards TB84
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Already in the list of errors/bugs that need to be fixed, this is due to the fact that soldiers can't lock the tanks using the RPG-29, I'll try to find a way to fix that. This works fine with the FFUR 2005,though. I'll fix it as well,Thx. Really glad to see that OFP community's still alive alt='smile_o.gif'> Thanks a lot for the mirrors,though. Ok. Already answered you in one of my latest posts.;) -> XM-177E2 -> SJB CAR-15 => No, cuz '85 day specops' already carry Car-15sd. XMS -> SJB CAR-15/Aimpoint => No, cuz aimpoints weren't used too much at the era 85. M-21 -> SJB M-21 Camo => sounds good as replacement's suggestion. Ingram -> Crime City MAC-10 => Maybe we'll do that only for the '05 pack. HK G3 -> No, the G3's a very famous weapon, sold to a bunch of countries and appreciated a lot, if we'd replace it then we'd use another enhanced G3 model, maybe the BW mod's already done one. Spetznatz Mod Fuel Truck missing mass value, already reported but we've already fixed it, Wait for the incoming patchs that will bring a lot of enhancements. Best Regards Thunderbird84
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Hey mates, I would like to inform you that I expect to increase a bit more the realism by enhancing and improving the ammunitions values, gear used by infantry's personnel... etc in the incoming envisaged patchs. and will fix all these reported bugs/errors. (even if they're minor). Thank you for spending such quality time with us. I especially enjoyed reading all of your great bug reports and seeing that you're all working with us in the goal to enhance everything. Stay tuned Best Regards Thunderbird84
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Awesome work as usual! Keep it up! Regards TB84
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Regardless the missing Lods/wound textures/the thin arm... the stuff's awesome and very well textured. Looking forward to the incoming fixed version. Keep up the nice work Best Regards TB84
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Hi, .we'll enhance it. If we would remove the ammo from AI then the same would happen for the player, I don't think it's a good idea to keep pistols for regular soldiers. Good idea. Will increase the firing range. This bug belongs to ofp, well honestly I don't really consider it as bug cuz in real life, the density field of the vegetation is quite useful. Will add them. In fact only light machine guns have tracers like in real life, classical firearms don't hav'em and even don't need 'em'. We'll incorporate various different configs in the extra config pack that we expect to release. If you're talking about the hind used in the Desert pack then we'd do it and I envisage including the AI "Gear up" script as well. We kept these tracers especially for machine guns and not for the tanks just in the goal to avoid adding more scripts to tanks EH, we'll improve a bit their tracers,though. Like in real life. Funny but totally unrealistic, only some special units of the US army do use such weapons. All of you must have clean BIS addons folders, Operation Flashpoint\Addons & Operation Flashpoint\res\addons must still be clean and must contain only BIS addons, put your extra addons in a mod folder in the goal to avoid getting duplicated addons please. Due to some of CSLA models but we expect to fix them. We expected to replace the MP5 by the M4 before the release but the majority of people prefered to keep the MP5. In any way, both of these weapons are used a lot by the US army. btw for people who haven't noticed that, we've include both of them in the goal to enjoy both sides (Against/for the M4) : US blackOp -> MP5 US blackOp -> M4 Acog We didn't break anything cuz we kept BIS satchel explosion power, just be accurate when you deploy your satchel charges over the bridge. Impossible! you don't have to play with BIS apache, and this message even don't appear in the FFUR 2005! I'm checking the config right now and everything seems correct. you've done something wrong. please all of you should do this to avoid getting problems between "your" addons and FFUR ones I will think about it and will see if there's a way to incorporat'em without getting any prob & any conflict with FFUR scripts. The high-resolution pack uses high-quality textures made by the WGL mod team and some nice and suitable trees done by Berghoff. The main disvantage of this pack is the fact that AI sometimes crashes against trees or don’t drive correctly. The low-resolution pack uses BIS Resistance Textures and Objects. It’s quite an interesting island pack due to the fact that it’s entirely playable on all computers. I don't envisage doing a such change but if you wish I can explain you a bit later how to do that in the cpp.;) 'will check that and will fix it if necessary. Best Regards Thunderbird84
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All of the packs have been done specifically for the single player aspect of the game, not for the multiplayer side. However, we expect to release later an extra config pack which will add a few modified configs for each conversion pack to allow players to use FFUR online. regards TB84