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Thunderbird

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  1. Thunderbird

    FFUR-SLX 2007 2.0

    <span style='font-size:14pt;line-height:100%'><span style='color:blue'> ·: FFUR-SLX 2007 2.5 Patch :·</span></span> Download[250 MB] (You do not need the Hotfix 2.01 anymore). More Mirrors to Come Soon. Requires FFUR-SLX 2007 2.0 DOWNLOAD Mirror - 1 (OFP.bmj.pl) Mirror - 2 (OFP.info) Mirror - 3 (njmatrix) OVERVIEW - After the successful release of the second version of FFUR-SLX 2007, I'm glad to announce you the release of a patch that fixes and enhances several aspects of the MOD, it includes a bunch of high-quality models, new classes (Marines and Naval Troops), several aircrafts that fit with the current gear and era (TU-22, F-35 and much more), we hope you will enjoy the MOD once again. CHANGES, BUG FIXES AND ENHANCEMENTS from 2.0 -------------------------------------------------------- _Enhanced: Flares/Chaffs cause less lag and are more realistic _Enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters) _Added: Friendly CPU Flares/Chaffs to Helicopters _Added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps) _Added: New Groups (E.G: Marines Assault Groups or Naval Squads) _Added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass) BUG FIXES LOG --------------------- _Fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking. _Fixed: Wind's error message _Fixed: Fuel station's explosion error message _Fixed: Dismount/mount do appear twice in the action's menu _Fixed: Missing kneepads straps _Fixed: US Soldiers blurry faces (thanks to Sanctuary) _Fixed: Russian Anti-Armor Specialist dying after firing the RPG 29 _Fixed: Wind affecting rockets and missiles _Fixed: Wrong weapon and magazine names _Fixed: PK updated to PKM including a new model _Fixed: White Grass on Malden and 'Islands menu colourful squares' _Fixed: Added -nomap command to the .exe file to fix the "no memory video" issue MODEL ADDITIONS ------------------------ # F-35 The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat. The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program. Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding. It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners.Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006. In-Game: Carry realistic loadout (Air to Air and JDAMs) Stealth Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc) Materials Screenshot (Thanks to Footmunch - The author of the Model.) # AV-8 The McDonnell Douglas AV-8B Harrier II is a family of second-generation vertical/short takeoff and landing or V/STOL jet multirole aircraft of the late 20th century. British Aerospace rejoined the project in the early 1980s, and it has been managed by Boeing/BAE Systems since the 1990s. Developed from the earlier Hawker Siddeley Harriers, it is primarily used for light attack or multi-role tasks, typically operated from small aircraft carriers. Versions are used by several NATO countries, including the United Kingdom, Spain, Italy, and the United States. The aircraft is known as the AV-8B Harrier II in USMC service and the Harrier GR7/GR9 in RAF service. Though it shares the designation letter number with the earlier AV-8A Harrier, the AV-8B Harrier II was extensively redesigned by McDonnell Douglas. The AV-8A was a previous-generation Hawker Siddeley Harrier GR.1A procured for the US Marine Corps. Both models are commonly referred to as the Harrier Jump-jet. In-Game: Carry realistic loadout (Air to Air and Mavericks) Uses VTOL/STOL System Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc) Materials Screenshot (Thanks to SFC.ITZHAK - The author of the Model.) # US Marines The United States Marine Corps (USMC) is a branch of the United States military responsible for providing power projection from the sea, utilizing the mobility of the U.S. Navy to rapidly deliver combined-arms task forces. While the Marine Corps works alongside U.S. Naval forces, it is part of the Department of the Navy for administrative reasons. Originally organized as the Continental Marines on November 10, 1775 as naval infantry, the Marine Corps has evolved in its mission with changing military doctrine and American foreign policy. The Marine Corps has served in every American armed conflict including the Revolutionary War. It attained prominence in the 20th century when its theories and practice of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific campaign of World War II.By the mid 20th century, the Marine Corps had become the dominant theorist of amphibious warfare. Its ability to rapidly respond to regional crises has made it, and continues to make it, an important body in the implementation and execution of American foreign policy. The United States Marine Corps, with 180,000 active duty and 40,000 reserve Marines as of 2005, is the smallest of the United States' armed forces in the Department of Defense (the Coast Guard, about one fifth the size of the Marine Corps, is under the Department of Homeland Security). The Corps is nonetheless larger than the entire armed forces of many significant military powers; for example, it is larger than the active duty Israel Defense Forces. In-Game: Very Realistic Models done by Hyakushi and Edited to get BIS heads. Carry realistic firearms and loadouts (M16A4, SMAAW) Several Marines groups are available (Assault Group, Infiltration Group...etc) Uses The Mod's features (Tracers, AI features, Blood...etc) Materials Screenshot (Thanks to Kyakushi - The author of the Models.) # Lav-25 LAV-25 is an eight-wheeled armored personnel carrier (APC) used by the United States Marine Corps built by General Dynamics Land Systems Canada, based on the Swiss Mowag Piranha family of armored fighting vehicles. Powered by a 6V53T Detroit Diesel Turbo-Charged engine, they are 4 wheel drive (rear wheels) transferable to 8-wheel drive. These vehicles are also amphibious, meaning they have the ability to "swim", but are limited to non-surf bodies of water (no oceans). While engaged in amphibious operations, the maximum speed is approximately 12 km/h. The current SLEP (Service Life Extension Program) modifications will hinder amphibious ops. Typical land speeds are approximately 100 km/h (62.5 mph) in either 4 or 8-wheel drive, however fuel economy decreases in 8-wheel drive. The vehicles operate on diesel fuel, and require 3 weights of lubricants to remain in running condition. In-Game: Carry realistic loadout (AP/HE and secondary machinegun) Can Carry a few soldiers only, much less than the US Army's M113 Uses The Mod's features (Tracers, Explosion Fx, Radio Chatter... etc) Materials Screenshot (Thanks to Wilco - The author of the Model.) # Russian Naval Troops The Russian Naval Infantry, are the amphibious force of the Russian Armed Forces. The naval infantry includes the 55th Division of the Russian Pacific Fleet, the detached brigades of the Northern and Baltic Fleets and of the Caspian Military Flotilla, and the detached regiment of the Black Sea Fleet. SPUTNIK is the name of the Arctic Ocean Northern Fleet Marine Main Naval Base. There is at least one naval infantry regiment attached to each of the major Russian fleets. In total the Russian Naval Infantry numbers 12,000 men and has very little organic firepower or support, and if committed to combat it would require reinforcement within less than a week. Russian military doctrine calls for the naval infantry to be used as shock troops spearheading an assault that would be followed up by ground forces. Its primary wartime missions would be to seize and hold strategic straits or islands and to make seaborne tactical landings behind enemy lines. During the 1980s Soviet Naval Infantry exercises in the Kuril Islands north of Japan indicated that the intended target of Naval Infantry was the shores bordering various chokepoints. In a conflict, these troops would most likely be sent ashore to capture the Dardanelles or the Kattegat straits and then wait for rapid reinforcement. In-Game: Very Realistic Models done by the RHS Team and Edited to get BIS heads. Carry realistic firearms and loadouts Several Naval squads are available (Assault Group, Infiltration Group...etc) Uses The Mod's features (Tracers, AI features, Blood...etc) Materials Screenshot (Thanks to RHS and especially to ShadowNx - The authors of the Models) # Tu-22 The Tupolev Tu-22M (NATO reporting name "Backfire") is a supersonic, swing-wing, long-range strategic and maritime strike bomber developed by the Soviet Union. Significant numbers remain in service with the Russian Air Force. The first prototype, Tu-22M0, first flew 30 August 1969. The resultant aircraft was first seen by NATO around that time. For several years it was believed in the West that its service designation was Tu-26. During the SALT negotiations of the 1980s the Soviets insisted it was the Tu-22M. At the time, Western authorities suspected that the misleading designation was intended to suggest that it was simply a derivative of the Tu-22 rather than the far more advanced and capable weapon it actually was. It now appears that Tu-22M was indeed the correct designation, and the linkage to the earlier Tu-22 was intended by Tupolev to convince the Soviet government that it was an economical follow-on to the earlier aircraft. Actually, the fore gear leg and the bomb bay cover were inherited from the original Tu-22. (Much the same happened in the U.S. in the 1950s with aircraft like the Lockheed F-94C Starfire, originally F-97, and the North American F-86D Sabre, originally the F-95.) In-Game: Carry realistic loadout (Air to Sea) Have a working tail Gun Uses The Mod's features (Chaff/flare, Explosion Fx... etc) Materials Screenshot (Thanks to Footmunch - The author of the Model.) # Sa-13 The 9K35 Strela-10 is a highly mobile, visually aimed, optical/infra-red guided, low-altitude, short-range surface to air missile system. "9K35" is its GRAU designation; its NATO reporting name is SA-13 "Gopher". It is the successor of the 9K31 "Strela-1" (SA-9 "Gaskin") and can also use the Strela-1's missiles in place of the 9M37. Other missiles in the series include the 9K32M "Strela-2" (SA-7 "Grail") and 9K36 "Strela-3" (SA-14 "Gremlin"), which are both Man-Portable Air Defense Systems (MANPADS). Rather than being mounted on an amphibious but lightly armoured BRDM chassis like the SA-9, the SA-13 is mounted on a slightly better protected and more mobile tracked, modified MT-LB. Four missiles are mounted on the turret in boxes, ready to launch, and eight more are carried inside the vehicle as reloads. Reloading takes around 3 minutes. Each 9M35 missile is 2.2 m (7.2 ft) long, weighs 39 kg (86 pounds) and carries a 3-6 kg (7-15 pound) warhead. Top missile speed is around Mach 2, engagement range is 500-5000 m (0.3-3 miles) and engagement altitude is between 10 and 3500 m (33-11,500 ft). In-Game: Carry realistic loadout (Surface to Air Missiles) Uses The Mod's features (Radio Chatter, Missile Fx, Explosion Fx... etc) Materials Screenshot (Thanks to Marfy & Sebastian Müller - The authors of the Model.) KNOWN BUGS ------------------- -Some of the 2.5 Models aren't perfect in terms of realism or moddeling, but they are so far decent and playable and don't cause any issues in game: - Harrier (Invisible Loadout in the 3rd view) - Lav-25 (Proxy driver appears in the gunner's sight) REQUIREMENTS --------------------- Minimum Specification: - Operation Flashpoint Resistance or GOTY patched 1.96 with FFUR-SLX 2007 2.0 Installed. - CPU: 2 GHz - RAM: 512 MB - Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0 - Free HD Space: 1 GB - Software: Windows XP or Windows 2000 and DirectX 9 INSTALLATION --------------------- - To install, simply run the executable from the location you saved it and follow the instructions. When the installer starts, you will be told to select the location for the install. This should be correct without you changing anything, but in a small number of cases this is wrong. Depending on the version you bought of Operation Flashpoint And that's about it! The files will begin to install and soon you will be playing FFUR/SLX Modern Crisis. DISCLAIMER ------------------ The work represented is the intellectual property of the parties listed in the credits list. Any use without credit to its authors is prohibited. Have Fun Regards, Thunderbird84
  2. Thunderbird

    Mr.Burns island replacement pack

    Here you go. regards, TB
  3. Thunderbird

    FFUR-SLX 2007 2.0

    The US Marines would not be used as main US force in OFP, the US Army will keep representing the US Forces. They are just additional, they aim at enhancing the 'gameplay'. I would have appreciated to carry out a config that would exclusively represent Marines vs Naval troops but that would not has been possible because of several reasons: - Lack of decent Marines APCs (The LAV-25 can carry only a few soldiers). - Lack of time and OFP's community is actually so small that is discouraging to involve considerable effort in focusing on such a project. But be happy with that now, since the Marines and Naval troops additions were really not envisaged, heh. regards, TB
  4. Thunderbird

    FFUR-SLX 2007 2.0

    Stay Tuned, Regards, TB
  5. Thunderbird

    FFUR-SLX 2007 2.0

    Here comes the models selection, the pics say it all
  6. Thunderbird

    FFUR-SLX 2007 2.0

    This would be added to the incoming patch alongside INQ modern NVGs. We used the same ones in FFUR, except we used'em as replacement to avoid any trouble in-game. Including'em as 'additional animations' would require some config changes, in the cfgmoves. Sorry but the lack of time doesn't help to provide a deep'n accurate explanation since the process is quite complex and the final result might not be that satisfying. Well these vehicles and firearms just replace the previous ones, except they look better and fit with the wanted theme and era, heh. Check out your keyboard's numpad or get a look at your joystick. This 'bug' isn't related in any way to the MOD. Oh and By the way, I think time comes to reveal a part of the incoming patch's content: _fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking. _fixed: Wind's error message _fixed: Fuel station's explosion error message _fixed: Dismount/mount do appear twice in the action's menu _fixed: Missing kneepads straps _fixed: US Soldiers blurry faces (thanks to Sanctuary) _fixed: Russian Anti-Armor Specialist dying after firing the RPG 29 _fixed: Wind affecting rockets and missiles _fixed: Wrong weapon and magazine names _fixed: PK updated to PKM including a new model _fixed: White Grass on Malden and 'Islands menu colourful squares' _fixed: Added -nomap command to the .exe file to fix the "no memory video" issue _enhanced: Flares/Chaffs cause less lag and are more realistic -enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters) _added: Friendly CPU Flares/Chaffs to Helicopters _added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps) _added: New Groups (E.G: Marines Assault Groups or Naval Squads) _added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass) :] Regards, TB
  7. Thunderbird

    FFUR-SLX 2007 2.0

    I will make sure to inclue the -nomap command to the .exe launcher that would be available with the next incoming patch. The Mod has been done as .bin since the beginning, and actually there is no way to get it working properly with a standalone .cpp config, I have already tried to convert it but with no success, but afterall the .bin format is safer. FFUR.net (Misc Page) Thanks fellas for the nice words, I hope you would enjoy the incoming patch as well. :] regards, TB
  8. Thunderbird

    FFUR-SLX 2007 2.0

    Our focus turned from the euro version to the US/Russia conflict which seems to interest people more, all of the previous FFUR packs served as 'development platform' for the last releases, we gained experience learning from these releases. I won't reveal the incoming patch's content until its release. ;] Thanks for sharing these pics, now that the 'white grass' issue is figured out, feel free to use any 'islands' you want. These defines aren't meant to be used with .bin format, that is why you get trouble during the conversion process. I will include a config that replaces 'No grass' islands by SLX grass ones. Including additional 'death animations' would systematically result in CTD, so the only way to include new animations in a safe way is to replace the default ones by taking the risk to decrease 'Death animations' 's diversity. But if you aren't happy with them then feel free to use those you prefer. Well I do agree with solus about disabling 'vehicles's turning to black when destroyed' value and this has been included to the Mod since it is more realistic, you would rarely see in 'Military documentary Films' vehicles being completely burned or destroyed after getting hit. What is the point of carrying out missions since the Mod's objective is to enhance the gameplay and immersion of existing community made/BIS missions. :] Thanks for the kind words everyone. Regards, TB
  9. Thunderbird

    FFUR-SLX 2007 2.0

    Well, the m16 class is still used by M4s while the M16 would get its own class (M16A4), that doesn't matter that much anyways. By the way, no more 'blurry faces' for US soldiers thanks to Sanctuary, who has kindly helped us to figure out the issue. Don't expect to see Harriers or Hornets, though. ;] regards, TB
  10. Thunderbird

    FFUR-SLX 2007 2.0

    Roadkill's models are nice but they don't fit with the rest of infantry models since they are based on Offtime's human model. Thank you for your efforts and input. -AfrographX's Chinook is a great replacement but the model has been taken out because it can't paradrop troops for some reason. -The previous sniper's model was having missing unknown lods. -Added to the list of models's additions. -Concerning the 'savegame' command, if you know a mission using it please let me know about it, that would be helpful to integrate it to the MOD. This would be fixed for the incoming patch, thanks for the pic. Excluding decreasing the percentage of the 'dragging' feature, I'm afraid there is nothing that can be done to enhance this aspect of the AI. We have already got the permission from Vixer to use his great Stryker, it is currently under development by 2 skilled addons makers. It would be included as soon as it is released. It seems that one of the files is corrupted, uninstall the pack, redownload the MOD and reinstall it, please respect the instructions during the installation process to avoid experiencing such trouble. The vehicle's class is called: SLX_Dragger Thanks for your interest, suggestions and feedback, some of them can't be done for some reason but a list of changes and improvements would be released soon. This would be checked out and fixed if needed. I'm looking forward to it, keep up the nice work. As JdB stated, mods using their own 'main' config files wouldn't properly work with FFUR since it has its own config. But mods like 'SFP, ORCS, RHS... etc' should work correct. Well found, thanks for sharing it. The body dismemberment feature is random, it works so far good here, give it a try in the mission editor. Just read SamotH post above, as reported, moving SLX_grass from @SLX\addons to @ffsx2007\addons folder does figure out the issue. Or just get the missing .pbo file here: Download CSLA Addons are defined in the main config, so there is no way to transfer them to FFUR's MOD folder unless you would carry out heavy changes, exactly as JdB has so well explained. By the way, thank you all for your suggestions in terms of Model additions, I did a selection and kept more or less 80% of your suggestions, making sure they would be suitable and they will fit with the rest of the MOD. It would take some time to include all of them, a list would be released soon. Concerning Marines addition, I spent a lot of hours taking out LLauma heads and replacing them by BIS ones, including suitable weapons as well (M16A4, M16A4 Aimpoint, M16A4 M203, SMAAW...). More information to come soon. :] Regards, TB
  11. Thunderbird

    FFUR-SLX 2007 2.0

    The "dragging" feature is not a command but it simulates an invisible vehicle where you and the dragged wounded get in. Please take the time to check out the previous posts to figure out the issue, as previously stated, replace BIS islands by Mr Burns islands selection which use Berghoff trees and WGL textures. They don't retreat since I have decreased the 'retreating ratio', they just replace the original waypoints by new ones in order to take positional advantage on the enemy. 1. AI drag you to try to get you into a safe place for further healing. 2. I don't see the need of carrying out animations of 'putting out fire', that sounds pretty unnecessary and very complex because the animation used for this task is common for grabbing things from the ground. 3. you seem not having played FFSX 2.0 long enough. 4. Binoculars are used by the AI now, that is why they spot you from far away. 5. Blood effects are random. Medic tents during firefights? doesn't sounds logical. Medical tents are usually located inside campounds. This sounds pretty hollywoodish Fortunately, actual military doctrines are far different from what our ancestors have known before, heh. Since the dragging feature is based on the use of an invisible vehicle then it is unfortunately impossible to take out these menu commands. It's up to SamotH, but that would be greatly appreciated. :] Thanks for the kind words. Nobody experienced such an error thus far, maybe uninstall and reinstall the new pack, don't install any extra pack yourself, just follow the instructions and everything would work as intended. Seamingly, you did something wrong, just keep patient, a light config would be released soon with the new patch. :] <span style='color:blue'>By the way, if some people are interested in the addition of new models to the MOD then feel free to post your list below, of course, if they fit with the current era gear and loadouts.</span> :] Edit: OFP.Filefront Mirrors (Thanks to OFP.filefront staff) regards, TB
  12. Thunderbird

    Project REAL ArmA Realism Mod

    I don't want to sound harsh, but having followed this project from its beginning I feel not convinced about the 'wanted' objectives, since my expectations were a bit high (Realistic loadouts and gear, realistic ballistics, additions of a huge amount of vehicles versions 'a la WGL', whereas anyone can make its own 'Realism' mod by compiling a bunch of addons in a mod folder. (Trueview, Proper UI, Chammy/FDF sound packs, Realistic ballistics, Realistic Binoculars/Scopes/Ironsights, XAM Chatter that you can extract by some config/script tweaks, 6th sense scripts (Blood, Tracers...). My reply does not aim to provide a judgement since the project has just started, so obviously it is in the early stages. Wish you the best of luck for the future. regards, TB
  13. Thunderbird

    FFUR-SLX 2007 2.0

    Weird, Editor's units aren't related to the islands, they are completely separate files, I don't see why shouldn't the apache work properly on the new islands, reinstall everything and make sure you do it correctly. I do use FFUR with the Mr Burns islands selection since a while and have never experienced any issue with'em. You can disable them in SLX_GL3_Settings, read the instructions to avoid getting issues later. No need of 'conditions', just put 2 squads in the editor, wait until one of your teammates gets hit, get close to him and the command 'drag...' would appear on the menu, just simple like that. The NVG texture would be replaced, indeed. 1. SLX feature, apparently it was wanted. 2. This is not indispensably required, but why not. 3. This has been added and taken out more than once from the previous packs due to peformance. 4. I'm actually happy with the smoke effect, I don't see why it should be changed. regards, TB
  14. Thunderbird

    FFUR-SLX 2007 2.0

    Russian army radio is intended for 2 purposes: [*]AI calling reinforcement to regroup for further attacks. [*]Artillery support if the fireteam leader carries it. Whereas Resistance forces radio is only intended for calling reinforcement. Btw, your feedback is needed in order to make sure that the islands pack fixes the 'white vegetation' issue as stated above. Thank you. regards, TB
  15. Thunderbird

    FFUR-SLX 2007 2.0

    Thanks for the report of bugs. As far as I remember I have used ECP's DSAI and Retaliation voices as audio sources for the radio chatter feature. It works nicely here as you can see below: Screenshot Seems that the bugs list will be longer than expected, heh, Thanks for reporting these little issues, which would hopefully get fixed with the incoming patch. Concerning The wind is an important factor to take into consideration when using Rocket/missle launchers, that's why getting close to your objective does increase your chance to hit it. Thank you for your reports and support, a patch is under construction and should be ready soon. :] regards, TB
  16. Thunderbird

    FFUR-SLX 2007 2.0

    There would be some changes in this way since a lot of people ask about it. Please check out the system requirements for the new pack. It requests more than the previous packs because this time it uses all of SLX scripts. A light config disabling several features would be included with the incoming patch, though. 1. Negative, Jam is not required and it isn't needed since the MOD uses its own ballistics based on WGL realistic values, it is compatible, though. 2. Get a look here :] 3. You don't need 'extra' addons to play through campaigns and missions, the MOD already features a huge selection of community made addons intended to replace BIS Old models, with realism as a goal. 4. Negative. Btw, for people that is having trouble with 'white vegetation': - Install the following 'Islands pack', I did the same and haven't experienced any issue so far. Mr. Burns AEC Islands Selection regards, TB
  17. Thunderbird

    FFUR-SLX 2007 2.0

    No worries, the white vegetation issue isn't due to the graphic card but to an issue with 'SLX newdta files' intended to replace BIS vegetation. The update of graphic cards's drivers are aimed to fix 'Colourful squares', though. regards, TB
  18. Thunderbird

    FFUR-SLX 2007 2.0

    I already know about it and this would hopefully be fixed with the next patch, meanwhile just follow the way posted in the previous page to temporary fix it. Heh, I second that, that's what all militaries learn during classes, but I'm afraid in real situations, things tend to be slightly different. There have been some slight modifications from the last Beta kali. Thanks for confirming that. With sanctuary's support, we try to figure out this issue, it isn't that easy since the bug's source is unknown. Thanks, added to the bugs list. I have no idea how the straps disappeared but this would be fixed as well, thanks for reporting it. regards, TB
  19. Thunderbird

    FFUR-SLX 2007 2.0

    Sure, feel free to install any sky pack you want, or just make your own selection as long as you install everything properly. :] regards, TB
  20. Thunderbird

    FFUR-SLX 2007 2.0

    The extra pack is already included, it gets installed when you run the mod's launcher. Hope it helps. regards, TB
  21. Thunderbird

    FFUR-SLX 2007 2.0

    People experiencing CTDs or error messages, please help us by posting a pic, and let us know about your system's config, the mission you were playing, the situation when the issue occured and the kind of units you were using when it happened. Thanks a bunch. Truthfully how would you react after having spotted an 'enemy' hiding behind an obstacle if you were one of these soldiers in real life? Militaries are trained to get the ability of fast reaction to enemy action. regards, TB
  22. Thunderbird

    Realistic AI firefight

    Indeed, since ArmA more or less uses the same engine commands than its ancestor, it shouldn't be hard to get OFP's AI scripts to work in ArmA. I'm seriously looking forward to Solus's incoming release for ArmA, which would break a lot of its engine's barriers. Thanks for letting me know about it. Concerning the AI values, BIS coders haven't properly defined the cfgaiskill, I assume that one of their main objective was to make combat not easy to win, but the values have been set too high, making the AI deadly accurate in-game, whereas it is hard like hell to hit anything in real life, especially in High-Stress Combat Operations. Even if my values sound low, they still allow the AI to hit you after some shots at a certain distance, but at least, now you would have a chance to survive and gain positional advantage on the enemy. regards, TB
  23. Thunderbird

    Realistic AI firefight

    After having spent a lot of time to find how to concretely increase the dispersion values in order to make combat last longer, resulting in a deeper immersion of the simulation, I concluded that there are 2 lines to focuse on in the cfgaiskill: and these lines from (weapons\config) as well. I keep searching for further information in this way. Here are the values I defined for personal use and Some other lines can also be tweaked to enhance the combat experience. regards, TB
  24. Thunderbird

    FFUR-SLX 2007 2.0

    To people experiencing 'colorful squares' trouble: - Check out your Graphic card drivers, Update'em if necessary. - Redefine your OFP settings, play with them. This is not an issue related to the mod since only a few people are experiencing this problem. A config intended to low systems is currently under development, meanwhile, just follow JdB's advices. Glad to know you fixed it, please could you describe what you did exactly in order to help people having that problem. Btw, thanks for the mirrors. :] Download Hotfix 2.01 regards, TB
  25. Thunderbird

    FFUR-SLX 2007 2.0

    A patch fixing reported bugs is currently under development, thank you for your support and feedbacks. Here you go SLX 1.1 You can translate the whole stringtable.csv file to italian, that wouldn't affect the gameplay as long as you keep running it in italian. regards, TB
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