the unknown
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Everything posted by the unknown
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I am working on a mission where one is able to change weather durring the mission. I have the scripts done to change the weather, but I want to use a dialog to give some data to the scripts. The problem is that I dont know anyting about how to make dialogs, so does anyone know some good tutorials about dialogs. I tried vektorboson's one but some how afther i copy past the codes it keeps crashing arma. Any help would be appriciated. The Unknown
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Do you want OPFOR vehicles to have TI?
the unknown replied to celery's topic in ARMA 2 & OA - SUGGESTIONS
I was just pointing out that the solution Xtremist suggest doesn't work. You don't have to get all touchy about it. -
Do you want OPFOR vehicles to have TI?
the unknown replied to celery's topic in ARMA 2 & OA - SUGGESTIONS
And there is the problem, the usmc m1a1 got updated with oa. -
Dynamic Object Compositions and 2D Editor
the unknown replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway to get a reference to the targets in the target range compositions, so they can be used in a fire range script? -
I cant believe nobody has mentioned that half the community left when armaI got released cause of the massive amount of bugs
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Mostly keyboard and mouse, I use a joystick with a tank if I am playing a organized game so I have more control over the tanks speed. The keyconfig has been changed back to the old OFP layout with a couple of changes to fit in the new options. Btw how in the world are you suppose to play this game with a controller wouldn't you have a shortage on keys.
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It went from 100% to 0% over the course of 3 months I havent started up the game in 1 month now I just cant be botherd with it anymore. The workload of having to get it working properly and having fun has become to big.
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Why dont you use the ingame voice chat ?
the unknown replied to The_Angry_Canadian's topic in ARMA 2 & OA - GENERAL
Cause I like to keep my hearing instead of getting it destroyed by the freaking AI giving their radio messages. So I prefer TS so I can keep my radio volume down. Maybe if they would add a separate volume button for VoIP then maybe I would use it. -
Starting ARMA II with User Missions and Mods - Is there a better way?
the unknown replied to mlenser's topic in ARMA 2 & OA - GENERAL
Ok these so called mod folders can be called what ever you want most people put a @ infront of it so it sorts them together. These mod folders can contain what ever directory is needed for the mod, your basic mod usually only uses the addons folder so you create that one into your mod folder. Put you pbo files into it and put the following in the target line of your shortcut to arma2. "X:\wereeverthegameisinstalled\arma2.exe" -mod=@whateveryoucalledyourmodfolder It could be you need to add " around the @whateveryoucalledyourmodfolder but the last time I used this has been in OFP so I dont remember that well. O and I almost forgot if you want more folders at the same time loaded put a ; between the folder names. -
Same here and then to imagine we didnt had timed grenades in ofp, I cant count the times I died because of trying to throw it trough a window.
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It seems to me that a lot of people are sort of clueless about what Arma is
the unknown replied to Rancmeat's topic in ARMA 2 & OA - GENERAL
Lets clear this up this is what it says on the back of my box I left the systemspecs out, It gives mention of the editor but no where it says you are suppose to use it to be able to play the game. To be honest I dont get why every time someone even points a finger at BIS they get jumped in the neck by half the people on these forums. I have been playing this game since ofp, I used to be a mission editor in my clan but reduced that to advisor to the guys that still had new ideas. With ARMAII I completely stopt making missions cause I just don't have the time for it. Also imagine you go to a store to buy a game and think hey that looks cool you expect like all the other games it comes with a campaign and you come home start it up and discovery that it doesn't contain that much at all. The objective of the back of these dvd boxes it to convince people to buy them and give a good description of what is in it, so comments like you should have looked online for more informations dont really go up. -
It crashed in one of the forests north off that town north of the base. Managed to get them out safely to the pick up point but then the chopper to pick them up never arrived so I let them there to do what ever they wanted to do.
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Hope they bring them back, heck I would even be happy if they reused ofp's interiors as long as I can get the side windows of the driver position in the m1a1 back.
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Editor Guide
the unknown replied to papoose244's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Take a look at the bis wiki, the ofpec site and the editing part of these forums. -
Cant say I would disagree with you on the whole bugfest Indecisi0n, I was lucky so far but since a week I have been seeing strange grey triangles when lots of stuff is destroyed. And I was hoping to finally be able to play the campaign :(
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Really long and "story-driven" MP missions. Are they wanted???
the unknown replied to laggy's topic in ARMA 2 & OA - USER MISSIONS
This is one of the things the community needs old fasion co-ops where you had a short intro a briefing with a bit of a story and a couple of objectives to take. In the OFP times I made nothing els but these kind of missions, the problem with making them is that you have to make up story's and that aint one of my strong points. Not sure how you are planning on making this laggy but maybe its a good idea to make 3 separate missions and make it into a little campaign kind how the band of comrades missions for flashpoint where made. -
This thread is for those who chose to go on leave
the unknown replied to KorJax's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Join the club :P I was hoping for something like in resistance but it didn't :( -
Problems with Artifacts and CTD's post 1.03 release
the unknown replied to Mavvvy's topic in ARMA 2 & OA - TROUBLESHOOTING
I am running a completely diffrent system but I am also getting the grey triangles, the crashes and ground turning gray isnt showing up for me. The grey triangles show up when I was playing a 60 man bezerker today. I havent seen them in the single player campaign yet. OS: Widows XP Professional MOBO: Gigabyte GA-MA790X-DS4 BIOS: Award Modular BIOS v6.00PG AMD Phenom 9950 Quadcore Processor 2.6ghz RAM: 4 gigs no clue what type GPU: Sapphire 4870 512MB -
Go into the editor, Select the unit placement option (F1) Select the side ambient life from the drop down menu. Then select what ever animal you want to be from the unit drop down menu. If there isnt a player unit it should default the control drop down menu to player. If you already have a player unit select playable if you want to add a extra slot for mp or player if you just want to play with it in SP. Once you dont that press ok and hit the preview button.
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go into the editor place a animal and set it to playable.
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Who the F*** put number2 in charge ?
the unknown replied to whopper_with_cheese's topic in ARMA 2 & OA - GENERAL
Get one of your men to shoot 2? And I dont tink we cant sue bis for that since it would probally be a bit hard to prove ;) -
You could order it overseas, there are some websites that sell the game in this topic. http://forums.bistudio.com/showthread.php?t=75919
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Got it set to roughly the same level as the default ofp, I am kind of a stubborn person since I completely deleted the whole default keyboard layout for arma and arma2 and put the ofp one back in with some changes to put the new functions to good use.
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I managed to play arma1 with 10fps online just fine, if you put your fps counter off you wont notice what fps you are at anyway.
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Your Multiplayer Grass Detail and View Distance Settings
the unknown replied to Snowwhite's topic in ARMA 2 & OA - MULTIPLAYER
Normal ArmA2 multi player doesn't allow for player side control of settings like terrain detail and view distance. This is controlled by the server, this restriction can be overwritten by the mission maker using a scripting command. In evolution and domination the mission maker made a way to set it manually with those script commands. I can understand where the confusion comes from since those game modes seem to be the only sort of co-op played ever since they are made.