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the_shadow

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Everything posted by the_shadow

  1. the_shadow

    Ofp combat photography. No pics over 100kb.

    are all the soldiers left handed??? anyway, where have you found the new animations?
  2. the_shadow

    Marine assault pack

    I LOVE IT!!!! but i miss some things, for example Marine snipers and maby some force recon (ghost recon) with woodland and desert MARPAT
  3. the_shadow

    Finnish defence forces mod 1.1

    i have a question, why arent there any chopper dust in FDF or is it just that i havent discovered it yet?
  4. the_shadow

    Coc unified artillery 1.0 released

    i should have guessed... they are different all ower... so US use 6400, Finland use 6000, sweden use 6300 and i dont even want to think of what those crasy russian may use... (probably 6800 ore something) ofcourse that would make their artillery higly accurat... and as far as i know the go for volume instead of precision
  5. the_shadow

    Coc unified artillery 1.0 released

    if i aint completely wrong 360 degees are 6300 mils (not 6400) and 6300 and 0000 are north atleast that´s how it work´s here... but i guess you strange foreigners might be a bit different ;) 1 degree are 17.5 mils
  6. the_shadow

    Coc unified artillery 1.0 released

    ok, thank´s Dinger for your answer.. it makes sense to me it´s great work however since i´m in the artillery myself, this rocks
  7. the_shadow

    Coc unified artillery 1.0 released

    i have a few questions... first of all, where did the ruskie artillery go? i want it now (so i have some stuf to blow the shit outta) then i have another question... when do we get smoke, illum and air detonations? as a third point... it takes too long time before the artillery starts fiering, i know this becouse irl i´m making the calculations (fiering elements) for the swedish artillery and when we get the fiering order it only takes a few seconds before the guns fires the first rounds, (around 3-5 seconds) well, if we don´t have any problems with the fiering callculator that is but it takes maximum of around 40 seconds until the first rounds are in the air... and at last, i want the guns to fire the first round simultaneous, then it would be more realistic
  8. the_shadow

    Coc unified artillery 1.0 released

    "Whorship" now this is great... now i have one question, how about making res units able to use artillery. and if that is already possible, how do i do that?
  9. the_shadow

    Zallika island beta 1

    it´s nice... but i want more farms and stuff out in the "wilderness" preferably reched by small dirt roads. maybe some small military bases (i´d like a com station) and if i could make one more wish, a small dirt airfield instead of the usual airfields, maybe with buildings from the barraken pack then it would be absolutely lovely..
  10. well, ofcourse i thank you for such a nice script, but as i said, it misses support for resistance groups wich i hope will come soon. about that advanced example, i tested it, it lags, i can tell you that. i had 10 active groups and well, about the same PC specs as you, and it lags as hell..
  11. well, i´m sorry to say that although it is a great script, i will not be able to use it in my mission, and i got a few reasons for that. 1, it seams i cant get it to work properly. 2, i just found it to be the reason for lag problems in my mission 3, i got a lot of errors trying to use it (i dont know if the rest of u get i too, it appears as a line of text in the top of the screen) 4, it doesn´t support resistance units (maybe thats why i cant get it to work although it worked less then a week ago).
  12. 1, nope, same as when it worked. 2, nope it says 0.20. but i doesn´t seam to work anyway, and i have atleast checked every parameter atleast 10 times over.
  13. i have a small problem in one of my own missions, the script doesnt seam to work. the player squad (8 brave men) runs into 3 enemies but they neither call artillery or support from other squads. same thing happens all the time, they don´t call support. even if i have no less then 10 squads (of wich 6 are to support the other squads) they never call support, although it worked from the beginning. does someone know what the problem can be?
  14. the_shadow

    Swedish forces pack 4.0

    now thats a nice one...
  15. the_shadow

    Realistic explosion mod  v1.1

    i thought, how about making it a bit mor lethal? add splinters, but then again, you dont want to gett killed blowing a tank to pieces
  16. the_shadow

    Swedish forces pack 4.0

    ok, sorry bout that, those vessels that will bring a chopper will have a hangar fitted so, not all wessels have the hangar.
  17. the_shadow

    Swedish forces pack 4.0

    57mm gun, torpedoes, mines, anti ship missiles and anti sub mortar launcher... and it is stealth it can hold a chopper in a closed hangar at the rear. but ofcourse, thats the real ship, not the model...
  18. the_shadow

    Swedish forces pack 3.0 released

    Mellis, PBV401 is stille used and will probably be for a while to go. the artillery uses them amongst others for their close protection units, i also know that the Armoured units use them.
  19. the_shadow

    Swedish forces pack 3.0 released

    as GoOb said, i´m working on a desription text in english, complete with a short description of the different unit types, vehicles and weapons.. you can download it here if you have any more questions you´re welcome to ask them [edit] I have made som small corrections, the Hvu is not a marksman, its a Volountary and the P-skott is not a LAW, its simply an AT4. [/edit]
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