the_shadow
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Everything posted by the_shadow
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C-130 USAF/ And Maryland Air Guard variants
the_shadow replied to soldier2390's topic in ARMA - ADDONS & MODS: COMPLETE
Can someone fix the config for this too? as it is i think it has too slow lowest speed (including too low landing/takeoff speed) also i belive the flight model could be improved a little. if i remember correctly someone from USEC asked for config help when they did their original release of the C130. and i know there are lots of skilled config makers working on ArmA. -
Artillery, high angle used on non HE airbursts?
the_shadow replied to CarlGustaffa's topic in OFFTOPIC
a flat trajectory will spread the submunistions from a ICM (APICM or DPICM) in a larger/longer. same goes for WP/Smoke. it´s up to the FO wich has "eyes on target" to decide whats best in the given situation. ofcourse, when using WP/Smoke wind, temperature and such also decides what´s the best solution to achive the effect the FO wants. so the short answer is. the FO decides, always. -
they dont have any "artillery" use as default.. there are a few scripts and stuff that use them but as default they are more like Anti Tank guns...
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no.. they will NOT work together.. P85 and FDF mod will not work together either... well.. not very well atleast.. BUT! P85 and CSLA mod should work ok together since there have been some cooperation between those mods.
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could you explain how to do that?
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for me it always crashes when selecting a fleet in 1791.... (i play as sweden btw) anyone know if thats something that is a known bug?
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WIP: stuff you are working on!
the_shadow replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
engener... maybe make the textures a bit more dull? like they have been exposed to the sun for some time... i think they look too freschly painted as they are now (and where on OFP) also i think a bit more greyish green would blend in better with the vegetation... -
UKF Release: Jackal MWMIK
the_shadow replied to da12thMonkey's topic in ARMA - ADDONS & MODS: COMPLETE
i only got one complaint.... the sound of the gmg seems to be in stereo (the fire sound) as i can be heard clearly no matter if there are vegetation or things like that in the way or if it´s far away... but if thats the only complaint i think you should be really proud! great job. -
im waiting for ArmA 2 and if i feel the game has the feeling i like i will try to lay some precious time learning to mod for it, and then maybe help with the SFP stuff but for now, im just waiting for ArmA 2 and trying to iron out a growing pile of real life shit... Subroc, keep up the work and convince gQ to get back in buisness again
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no news since the last ones.. work goes on in a painstakingly slow pace..
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looks really promising...
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you need atleast patch 1.14 (the latest full patch, 1.15 is still a beta so it´s not needed yet)
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too bad it´s not bigger... looks really promising
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173rd Airborne Brigade ACU Units
the_shadow replied to Binkowski's topic in ARMA - ADDONS & MODS: COMPLETE
yeah... i found it after some research... heard som rumours about round parachutes instead of the current square ones... is that something for the next update or is it something i can use in 1.01? -
173rd Airborne Brigade ACU Units
the_shadow replied to Binkowski's topic in ARMA - ADDONS & MODS: COMPLETE
didnt find a note saying anything about that... -
173rd Airborne Brigade ACU Units
the_shadow replied to Binkowski's topic in ARMA - ADDONS & MODS: COMPLETE
i cant find the units in the editor when using ACE 1.01... -
yeah, i would really apreciate if friendly AI squads could also call for support... would make it feel like you are actually part of something much bigger...
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im still testing a bit with this and i have a question... this is what i have written in the init.sqs GL3_Public set [23, ["Tigr","D30","UAZ","Ural","SoldierEB",& quot;BMP2", "T72","TeamLeaderE","SquadLeaderE","SquadLeaderW", "M1Abrams","m113","AH1W","HMMWVMK","HMMWV50&q uot;,"UH60MG","SoldierWSniper","AV8B2","Stryker_ICV_M2& quot;,"truck5tmg","a10"]]; but all i see is the markers for the enemy units.. meaning, if im a west soldier i see the markers for the OPFOR soldiers and if im a OPFOR soldier i see the west markers.. (exept the D30 wich doesnt have a marker at all) shouldnt it be the opposite? meaning, shouldnt i see the friendly markers? that would make more sense in my oppinion sinc you would supposedly have some form of intel about the friendly troops location..
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Real Life Photography/Photo Editing II - NO IMAGES >100kb
the_shadow replied to Major Fubar's topic in OFFTOPIC
sweeeeet! could i have that as a 1680x1050 dekstop image? -
dont worry, the vehicles in SFP will have the proper speed based of the real vehicles... there is plenty of expertese on these things.
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does this mean i should use the non E.E.H config with CSLA?
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it doesnt look as it works with CSLA mod.. atleast no markes show up even though i have added the correct classnames in the init.sqf. and i dont think AI call for support either.. atleast i havnt noticed anything.
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and what about making truck drivers without a squad move and transport squads without vehicles to the battle area? same way as helicopters
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the smoke would probably not go up due to the downwash from the rotors... you know, tha thing that makes the helicopter stay in the air and dont fall to the ground
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Real Life Photography/Photo Editing II - NO IMAGES >100kb
the_shadow replied to Major Fubar's topic in OFFTOPIC
i just looked through some of the rally photos i have taken during 2008 and stuck to this one wich i then edited a bit in PS as it was really crap from the start a tad bigger then 100k i reckon.... from the start it was over exposed and full of dust on the sensor (go figure, it was dusty like hell) so with a little bit of cropping, rotating and editing i think it got really nice.. oh, and yeah... i KNOW the editing is´nt perfect but i didnt spend too much time on it....