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the_shadow

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Everything posted by the_shadow

  1. the_shadow

    1.03 Performance

    nope.. didnt do a shit for me.. not better, not worse.. perhaps the AI is a little smarter, but still drives like 5 year olds... (getting stuck against buildings/other vehicles when driving) only tried it in SP this far though.
  2. are you planning a island or something? becouse i find desert units to be a bit out of place on Chernarus. wouldnt woodland units be better?
  3. set it with zero fuel and then set the triggers on activation to nameofovehicle setfuel 1 oh, and make sure you dont have any fuel trucks available!
  4. Still no protection for the crew. one single rifle shot breakes the glass and kills the pilots.
  5. the_shadow

    Floating zone poll

    i would say i use about 30-50% floating. but then im used to it since the OFP days (dont remember if you could set the floating in OFP) i also use a little bit of head bob, maybe 5% or so...
  6. looks nice and got some really nice firepower.. however, 1 single well placed shot from a AK can bring it down. the pilot seems to be totally unprotected and could as well drive a convertible. AI infantry quickly brings it down with small arms fire (probably RPK or PKM in most cases) in head on encounters. so some upgrading of the pilots protections should probably do some good. i belive it has armored glass irl and should atleast take a direct hit from a .50 round in the cockpit area, however the engine area would probably take some serious damage from a .50 round.
  7. the_shadow

    M136 vs Smaw

    becouse there is RPG7, RPG18 and AT13 METIS in the russian inventory. and bis has decided west must have the exact counterparts. wich would be in order. SMAW (reloadable with different warheads) M136 (not reloadable (irl atleast)) Javelin i dont know why it must be like that though, but thats probably the main reason there is both SMAW and M136.
  8. the_shadow

    Steyr AUG A1/A2 WIP

    wouldnt the MP5 anim fit? im pretty sure that anim is "shorter" then the standard rifle anims...
  9. the_shadow

    Steyr AUG A1/A2 WIP

    the M203 looks very small... looks more like a 25mm tube then a 40mm compared to the hands holding it. loks completely out of scale... in the pics i find the M203 tube is equally or slightly longer then the gun barrel of the AUG.. http://world.guns.ru/assault/aug_m203.jpg http://img.redwolfairsoft.com/upload/review/30/AUG%20M203%20Front.jpg http://www.specops.com.pl/technika/bron_strzelecka/Steyr_Mannlicher_AUG/AUG-M203.jpg http://www.pbase.com/airsoftoates/image/43731977/original.jpg (note that the M203 can have short or long barrel) so i think you should remodel the M203 launcher on the AUG and make it bigger and about the same length as the barrel of the AUG.. or maybe a little longer..
  10. that WOULD bea awsome vehicle for the CDF! also, it looks similar to the swedish Volvo C303 series of all terrain vehicles from the 70´s. just google it. same basic design :D edit.. dont quote images yada yada yada
  11. the_shadow

    L118 light gun HELP.

    isnt the L118 and the M119 the same gun just used by different countries? (GB vs USA)
  12. the_shadow

    Can this be right?? 25-30+ FPS???

    Beerhunter.. seams to be a pretty similar rig to mine. AMD Athlon 64 X2 4200+ AT Radeon EAH 4850 512mb Win XP pro SP3 2048Mb RAM and i get about the same performance. though i have shadows on high and AF and AA both on LOW, PP off Terrain detail on Low rest on normal i will try the AA and AF off though. i wont lower the shadows though since i just cant stand the "blocky" shadows that you get on Low and normal.
  13. a very nice start. i found a small shadow bug with the "Airoporto Bacau" sign (in the screen above) wich i hope you can solve.. and there are some heavy performance loss inside the base (think the vegetation isnt optimised for ArmA2 probably wanna change the vegetation later if you can find a good replacement) but the general feel of the map so far is really great. could probably need a few small atmosphere details to make it look "lived in" and not "just built last week" kinda look as it have now. but all that is the final touches so wont nag about it more now. now i only hope you´ll continue the work and place more houses, maybe a few small villages, ponds, a coastal area with some fishing villages and stuff.. just generally expanding everything. great job so far!
  14. the_shadow

    D3 WeaponFX

    is this ONLY the M136 sound or the entire sound pack? *edit* nevermind.. tried it.. try to raise the volume of all weapons. especially the tanks and launchers. the sound of the M136 itself is good but the volume is too low.
  15. the_shadow

    D3 WeaponFX

    still too low i think... but i guess the only way to find out is to try it out myself. but i would say you have to double the volume of the sound.
  16. the_shadow

    D3 WeaponFX

    need to be a lot louder and more BANG in it.. still sounds whimpy. and yes, agree on the bass thing.. if you make it flip my subwoofer i will give it an "OK" stamp ;)
  17. becose we want to see the pics and dont have 1 pic every 25 pages we had thet in the beginning and well... it was a pain reading through it.. i like it this way.
  18. the_shadow

    D3 WeaponFX

    the M136 still sounds terrible... needs to be a MUCH harder and louder BANG and remove that damn rocket sound! M136 DOES NOT!!! fire a rocket! it´s a grenade where about half the propellant goes out the back of the weapon to reduce recoil and the other half launches the GRENADE (wich is fin stabilized). it does NOT have any kind of "swoooosh" sound anywhere or anytime!
  19. the_shadow

    D3 WeaponFX

    the M136 sounds really whimpy... should be a really loud BANG when fired.. just search Youtube for Videos and compare your sound.. think the same for the SMAW not sure there though since i´ve never been around one IRL. M136 i have personal experience from though (or actually not a M136 wich is the US license made version of the swedish AT4 wich is the one i have experience from)
  20. ah, yeah.. got it.. had to download from rapidshare. by reading the mission.sqm it looks as i have done it correct, but ill load it up later and see if its something i have missed. my guns are well in range (between the mid and max range) but they still only say "check range on target" same for the m252 but i´ll check your demo and se if something is "strange" in my mission.. btw, i use the SOM and ACM modules too, maybe that could have some inpact? ---------- Post added at 01:50 PM ---------- Previous post was at 11:58 AM ---------- got it working now.. dont know what the difference from my mission was but it worked when copying your units including the artillery modules.. btw, any possibility for sounds in the future (the call for fire dialogue)
  21. how did you solve that? i have that issue with the M119 and the M252 mortars... the M270 MLRS works ok though.. ---------- Post added at 11:31 AM ---------- Previous post was at 10:34 AM ---------- not to be an ass here but.. where do i find the demo mission?
  22. is it possible to get range markers for the units? (min-max range)
  23. what about the weather and other modules not listed? how do they work and what do they do exactly?
  24. ok.. so im making a mission where a FR squad (will be changed to a more apropriate squad later when the needed addons are released) are tasked with attacking a enemy (insurgent) controlled airbase in northern Chernarus. they are supposed to have some artillery support (2-3 missions from a MLRS battery staged further south) and a CAS mission from a pair of Army A10´s now i would like to use the SOM as much as possible but i dont really get it working. now to the big question.. how do i get the SOM to give me those 2-3 artillery strikes? and why the bloody hell doesnt it use the MLRS battery i have created and synced with the artillery module? to be honest i guess im kinda stupid as i havnt really figured out the editor even though i´ve been around since OFP days so please keep it simple. and use examples if possible. i also use the ACM module wich i dont get working as i want either, but you can read that post in the ACM module thread since the problems are not related.
  25. the_shadow

    Ambient Combat Module

    ok, i´ve got a small problem with the ACM module.. i made a init.sqf and this is what i have in it.. but still i get USMC and other Air patrols flying around... most USMC though. and in 1hr i havnt encountered one single enemy soldier exept for those i manually put in the editor. i also have another problem but thats not AMC related so i´ll take that in the SOM module thread instead.
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