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Tom_48_97

BI Developer
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Everything posted by Tom_48_97

  1. Tom_48_97

    Sound not playing.

    It's optional Writte like that, it means that your sound file is located in : AddOns\JTD_FireAndSmoke\Sounds\Birds1.ogg For a sound in the mission folder, you've to remove the first \
  2. Tom_48_97

    Helicopter Mission

    http://community.bistudio.com/wiki/orderGetIn http://community.bistudio.com/wiki/assignAsCargo
  3. Tom_48_97

    parachute troopers

    For the WP, I haven't take a look, but for the paraJump, try this ;) http://community.bistudio.com/wiki/assignedCargo
  4. Tom_48_97

    A2B Editor

    well, on Seven64 (v7100), it works when you open the application file (.exe) with the administrator's right, no more action needed :) You have to make an installer to register it into the application's register.
  5. Tom_48_97

    A2B Editor

    Problem with seven x64, missing dependancies. please, post here the solution.
  6. Tom_48_97

    mp logo on vh

    No, in fact, I just wanna to put the logo onto an empty vehicle for example, or an AI controled vehicle.
  7. Hello all, In MP game, when you've got an xml of your squad with a logo, it's displayed on the vh or soldier. My question is simple : Can we get this in solo ? and if possible, how ? (with a texture file, not with the XML) I've made a lot a research, testing some commands, but without any probant result, clearly: without any result in fact. So, if someone knows the magic script or command, I take Thanks per advance.
  8. Tom_48_97

    Carglass v1.2

    Yes, you're too long to release addons and correct bugs (private joke :D) upcoming miror on Armaholic ;) Thanks for sharing it :p @RobertHammer Within 5 minutes, download it, go in the editor, place a civilian car, fire one bullet into the windshield and go as driver :) Ps: no movie ATM, a movie will be released with an upcoming addons pack :) Edit - File hosted on armaholic: http://www.armaholic.com/page.php?id=7101
  9. Tom_48_97

    A2B Editor

    well, you've to complete the readMe about the dependencies (.OCX files). For the rest, nice job :) BTW, news on armaholic posted :) http://www.armaholic.com/page.php?id=7093
  10. As far I know, it's not possible. But, maybe someone know a solution... And, a question: why encrypt a script file ? To protect your work ? Why (again)
  11. Tom_48_97

    mp logo on vh

    This question is still pending :( Please, if someone have the answer, let us know. I've searched for scripts in the pbo, tried a lot of hiddenSelection (setObjectTexture) but without any result. The only solution I've got ATM is to change the main texture of the vehicle (hiddenSelection 0 in many cases). So, still waiting for the answer.
  12. Tom_48_97

    Nice_Boat Tank Damage System

    Nice job, thanks for this needed addition ;) Mirored on Armaholic.com with a news http://www.armaholic.com/page.php?id=6969
  13. Nice initiative, I'll try and get back for feeeback :)
  14. thanks for this tool ;) I'll try this weekend on xp :)
  15. Tom_48_97

    mp logo on vh

    If it's correct, I've to find where the squad logo is set. But, the index must be a number.
  16. You're not in the proper section of the forum. it concerns server, not mission editing... ArmA 2 - TROUBLESHOOTING A moderation can move it ? or split it ?
  17. Try this, not sure... You don't need to unassign, cause, the command leaveVehicle do it. From another side, leavevehicle seems to work with a group, not with an array. Try to split your group as follow : crew members, cargo members and get a try.
  18. well, I admit it: without any surprise :D So, to see where is the problem, do it : If the exec pass without any problem, your player will say the magic sentence. If not, nothing will appear. If your player says "UNIT_* passed", it means that the error is in your sqs scripts and not in the init. I think that's it cause I don't see any error in your exec.
  19. I use the follwing statement and it works (I hope) :
  20. Tom_48_97

    Car Radio

    Mirror from armaholic news
  21. Nice, thanks for info. Now waiting for download link ;)
  22. Tom_48_97

    FLIR v1.0

    And it works with ;)
  23. Tom_48_97

    FLIR v1.0

    You'll find it here ,) http://www.armaholic.com/page.php?id=6231
  24. Tom_48_97

    FLIR v1.0

    @SS9 Can we have an extract of your arma2.rpt ?
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