tykäri
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Everything posted by tykäri
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Thanks for this very nice mission. I just made lieutenant, and I'm playing the 0.10 version (must clear the first town before I upgrade). But where is the UH60 MG? Also, didn't see UH60 FFAR anywhere in the home base. Everything else seems to be there. edit: looks like I made a mistake, the one on the field is UH60 FFAR, the ones missing are UH60 and UH60 MG.
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You're walking in the park and suddenly find yourself scanning the treeline in case if there's any east soldiers in the forest.
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Finnish defence forces mod 1.1
tykäri replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
So, how about those Drakens? Any plans for them to be included in this mod? -
Finnish defence forces mod 1.0 released!
tykäri replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Excellent! 5 thumbs up! -
Kegetys sky textures looks like it's there already
tykäri replied to starstreams's topic in ADDONS & MODS: DISCUSSION
Keg's HiSky mod works fine on 9x&ME if you replace the install.bat contents with this: -
Finnish defence forces mod 1.0 released!
tykäri replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
I'm not a Crotale expert either, but yes they can and they should. Getting photos from inside the XA-181 could be a little difficult though. I don't think people are allowed to do that... Â That's correct. -
Actually, the FDF mod exe file only runs the flashpointresistance.exe with -mod=finmod parameter.
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Thanks for the clarification. I should have mentioned that I dont know jack &%&¤ about modding this game.
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Finnish defence forces mod 1.0 released!
tykäri replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Excellent mod! Outstanding work, people! Haven't been around for a while and I was very positively surprised when I found out that FDF and v1.92beta version of the game have been released. Oh joy, now I can play it with my old comp without constantly being thrown out to desktop! -
Very nice mod, goldmember! A noobish question: is it any way possible to make this work with the FDF mod? FDF doens't have its own config.bin, but all the other files in finmod/bin folder are modified, I reckon.
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Excellent work BIS! Now I can play FDF-mod with my old computer without loosing any more of my sanity!
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Sweeet! That clip brought back some memories... that thing is goddamn heavy!
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I don't have even that (633 cel, GF2, 384mb ram). With my current setup, fps will probably be well below 20 even with minimum detail. Â edit: Nice looking Hawk, btw.
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New pictures look ****'n awesome! Makes me wish I had a better computer.
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Nice touch with the sissipipo (guerilla cap for non-Finns ) and the fur cap, but shouldn't a Finnish soldier always wear the annoying-as-hell steel helmet while in combat?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SmartDrv[Kyllikki] @ Feb. 19 2003,16:11)</td></tr><tr><td id="QUOTE">Just wanted to say that pages and forum are ready - should be open for public in few days.<span id='postcolor'> Ahem, please don't open fire in my direction, but is this: Luu5.org the page you are referring to? I also found another Finland related Flashpoint site: OFP Team Finlanders. Do you guys have anything to do with these sites? Sorry for my impatience. edit: found this one too (and of course I know about the Kyllikki site).
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Nice work on that Sotilaskoti vehicle too. Does it have a shutter and do they sell doughnuts and coffee? One mission could be about rescuing an enemy surrounded Sotku van. It would have a strategic priority.
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Wow! Great work. A single-player campaign on a custom-made island with Finnish forces! I can hardly wait! The sad thing is that I'll probably need a new computer to run it smoothly. Btw, shouldn't the ?mounting? of that ITKK be dark green, not yellow? Or have you seen yellow ones? Here is a small picture. edit: Oh yeah, and where's that support rod that sticks out from the butt of that weapon?
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 13 2003,089)</td></tr><tr><td id="QUOTE">However, if you're playing Resistance, it doesn't care about the old BIN directory. Resistance references the \RES\BIN\ folder.<span id='postcolor'> Then I really am puzzled. I guess I'll have to reinstall the game at some point. The winter 1985, at least the first few missions I have tried, seems to be working well with v1.0 of the aircraft, but I'm expecting that some problems could pop up later. I just got the resistance expansion and I'm going to finish it before attempting the winter 1985 anyway. Â
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Actually I don't have that many addons installed. Only the listed addons for the winter 1985, russian weapons pack, editorupgrade 1.11 and dynamicrange for 1.90. However I've had the previous dynamicrange addon before I upgraded to resistance and I may have wrong versions of files in the flashpoint\bin folder, which could cause the prolem. Are the old files in \bin folder (for version 1.46?) available for download anywhere (or is it possible to extract them from the patch file) or do I have to reinstall the whole game?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 12 2003,17:18)</td></tr><tr><td id="QUOTE">No! These files were part of the official install. Leave them alone, even though they're never used when you run the Resistance EXE program. They are referenced if you run the older OFP version. I have no problems with the version 1.1 TJP snow camo Pavehawk that's downloadable from The FAQ. I do not and never used the earlier version.<span id='postcolor'> This is indeed strange. Everything else (Kegetys' winter vehicles, the Cobra and the rangers) seems to be working fine. When I, for example put the Pavehawk on the desert island on the editor and press preview, I get thrown back and the error message no entry:.modelspecial pops up. What other addons do you have and what the heck is that SEB_Mp5 that I perhaps don't have?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 12 2003,16:55)</td></tr><tr><td id="QUOTE">No obviosuly not. What addons folder did you put everything in: \RES\ADDONS or \ADDONS\? <span id='postcolor'> Everything is in OperationFlashpoint\Addons\ like it should be, right? The problem definitely is with the Pavehawk v1.1, since I get no error messages with 1.0. And I have v1.90 of Flashpoint. Anyone else had this problem? BTW, is it ok if I delete the official addons from \Addons\ since they also seem to be copied in \Res\Addons\ during the Installation?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 12 2003,15:06)</td></tr><tr><td id="QUOTE">Did you download all of the required addons from The FAQ? <span id='postcolor'> All but the winter Nogojev addon, which I downloaded from Kegetys' site (but that can't be the problem?).
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A problem with the 1985 winter solved?: I dowloaded and installed all the required files from www.theavonlady.org/theofpfaq/ , but when I started the game it gave an error message: No entry: config.bin/cfgWeapons.SEB_MP5 and after starting the winter campaign: No entry:Modelspecial The problem seems to be the TJP Pavehawk Winter camo, version 1.1 (I couldn't open either model in the editor). I dowloaded version 1.0 from operationflashpoint.cz and no error messages after that when starting the game or the campaign. However, now there's only one version of the winter Pavehawk (with the MG). Does this affect the winter 1985 campaign in any way?