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tankieboy

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Everything posted by tankieboy

  1. tankieboy

    ECP 1.075...The countdown begins.

    Why is this in ADDONS & MODS: COMPLETE and not DISCUSSION?
  2. tankieboy

    ECP 1.075...The countdown begins.

    Why is this in ADDONS & MODS: COMPLETE and not DISCUSSION?
  3. tankieboy

    ORCS Effects and Back-pack addon

    lol Duh mi brain erts...
  4. tankieboy

    TURKISH UNION Addon Pack v.1.0 BETA Released!

    I cant get a Warrior on it...
  5. tankieboy

    Long live the Huey!

    Long live the Huey! I hope so...
  6. tankieboy

    The Christmas/New Year Topic

    The best part of Christmas for me is the end.
  7. tankieboy

    STH like Age of Empires?

    Sid Meier's Pirates!
  8. tankieboy

    German Christmas Market

    I used to go to the markets when I was posted to Germany. Fantastic.
  9. tankieboy

    Something Extra

    I just want something small with six wheels.
  10. tankieboy

    Tank killed

    Where do people get this idea that crews are blown from their vehicles when hit. Ah yes Hollywood.
  11. tankieboy

    Where would you like...

    Canada.
  12. tankieboy

    Red Hammer Studios

    I have used it in the past. NP.
  13. tankieboy

    Warhammer 40,000 DOW

    Anyone play? Warhammer 40,000 Dawn Of War
  14. tankieboy

    Falklands mod progress

    Arse Mind you the LYNX looks good on the deck.
  15. tankieboy

    Falklands mod progress

    Can I just say very bad.
  16. tankieboy

    AEF-Campaign: Train Addon FINISHED

    What kind of objects do you try to move? Currently only class "car" is supported. PUKF LR and Warrior (Warrior needs a wider flatbed so it will not load atm).
  17. tankieboy

    AEF-Campaign: Train Addon FINISHED

    In the init line of the stakes waggon call: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "\AEF_Train\script\transport.sqs" As K@voven stated, every stakes waggon needs to start this script, if it's planned to transport vehicles on them. btw. If several stakes waggons are attached to each other, you can driver over them till you reach the last waggon. I did try that and still it fell off when I moved the train off? This will work with the train being loaded or how do I start off with one loaded. I am thick on these things btw.
  18. tankieboy

    AEF-Campaign: Train Addon FINISHED

    Attach a waggon1 to another waggon2 via script [waggon1, waggon2] exec "\AEF_Train\script\Attach.sqs" attention: be sure that waggon2 doesn't allready tow one! ??
  19. tankieboy

    AEF-Campaign: Train Addon FINISHED

    Can I have a PUKF Rover onto the stakes wagon via driving it on on starting with it loaded? I have tried both.
  20. tankieboy

    Warhammer 40,000 DOW

    Well I was never into the 'TT', but I did and still do enjoy walking into the shop and looking at the painted models on display. Respect to the painters. I like the game and I hope the community grows and not only with WH "geeks" but with PC gamers too. Hope lots more units are made by the community like the Vet Terminators.
  21. tankieboy

    Warhammer 40,000 DOW

    Stay on topic and send a PM?
  22. tankieboy

    Warhammer 40,000 DOW

    Played with the Veteran Terminators?
  23. tankieboy

    Bayonet Fight in OFP1

    Mmmmm bayonets in OFP. Thats an idea.
  24. tankieboy

    Artillery, Cannons...

    That will be CoC compatible.
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