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soldier2390

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Everything posted by soldier2390

  1. It don't seem to delete anything...the pilots can still be seen in the helicopter and I put that into the init of both a WP and a Trigger! And also named the helicopter and still no luck? Dave,
  2. I have tried to use these scripts in the init of a waypoint but nothing works only the Helicopter deletes, not the Crew. And I need it to work the other way around...delete the Crew but not the Helicopter! Does anyone know of a way to do that? Dave,
  3. I plan on it, I would need someone to make them sounds for me as I don't know how to do that! Dave,
  4. Tho I am a little late on the Thanksgiving Update...oh well shit happens! New Pics: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-31-24-74.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-31-24-74.png.html?sort=3&o=2&_suid=13536597877300554414617692259 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-29-26-35.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-29-26-35.png.html?sort=3&o=1&_suid=135365982659206340492493469847 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-27-28-76.png.html?sort=3&o=0#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-2303-27-28-76.png.html?sort=3&o=0&_suid=13536598193170630868320312403 Dave,
  5. soldier2390

    Happy Thanksgiving

    Happy Thanksgiving to you ADuke, and fellow community members! Dave,
  6. No its just some F Models come in desert tan! Even tho I was Air Force all the Army CH-47's I have seen in RL are dark OD Green, many with some parts Light(faded) Green because of weathering and exposure. Mainly on older birds with replacement parts(hence why many are faded Light Green with freshly painted Dark Green parts). Unless this is either something new or an honest mistake on my part, if so my appologizes islesfan186! Either way....good point tho, so Konyo on behalf of islesfan186's post could we have a U.S. Army Chinook painted in green colors to match Yura's Hawks, and one in Tan? Edit: Yes, I think I was thinking of the D Models, sorry! Dave,
  7. Hey konyo, is it true you will be making a standard U.S. Army version aswell? And if so could you try to make the shades of green match up to Yurapetrovs blackhawks? As they have the most realistic shades of color so far on most arma2 helos including the BIS U.S. Army helos! Dave,
  8. Wow, Simply outstanding mate! So happy for its release. You have done an amazing job! Dave,
  9. Lol same here, but since I dont totally understand configs and its strict rules I still tend to mess things up. Could I send you the Addon as it is now and you can try to fix my config or if you know anything about other parts of Addons feel free to cut lose on it, please? Hmm that all sounds good, I will look into that but still if you could help me understand that would be great and the normal maps? Also did you get the updated model I sent you, I resized everything to its real life portions as somehow I accidently stretched the model sideways so from the front view it was stretched, but I fixed that so could you try out the new addon update I sent you please? Also for some reason parts of the new model that you sent me, that I edited, parts of the model of the geometry and fire lods dont work, can you look into that for me too? Dave,
  10. I hope you fix this eggbeast! I would love a Non-ACE version. Btw I have had the same problems before simular to yours, I forget what I did but it did fix it...I would love to tell you how I did it but I dont understand enough about scripts and whatnot to know how exactly I managed to fix it, so If you figure it out please post here. Dave,
  11. Hello everyone, a small WIP Pic: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-1517-32-21-99.png.html?sort=3&o=0#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-11-1517-32-21-99.png.html?sort=3&o=0&_suid=135301915081407257309197967656 It shows the new textures I made thanks to the UV-Maps and base Texture made by NodUnit...thanks alot for that one bro, which to me are getting pretty good! Just a few small things messed up in the Shadow LODs so for that picture I disabled shadows in-game. Will fix them errors tonite. A few people I know have the updated stuff and they agree to help me with scripts, but I am going to need alot of help anyways. So if anyone can help with anything please let me know. Dave,
  12. You are very helpful SmokeDog, thanks! Also Nodunit has sent me the new UV-Maps and I am almost done with the new Textures. I will post pictures later! So far no progress to the scripts or animations, or anything else for that matter. Dave,
  13. soldier2390

    Error: Cannot Open Object?

    Already got it but thanks SmokeDog.
  14. Hello everyone! I am not sure if I should post this here because it may be a config error, or if I should post this in another topic because it may be a model error, I dont know whats wrong so I posted here for now as I believe it has to do with my config! Heres my problem, I am making a MH60G Pavehawk(retexture of BIS blackhawk) and when I load the addon into the game and preview it in the editor i get this error "Cannot open object dk_usaf_mh60g\mh_60mg.p3d"? and after I click "ok" nothing shows in game?? Below is my Config and .Log file(file created by BinPbo). Config: class CfgPatches { class dk_mh60g { units[] = {"dk_usaf_mh60g"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAAir2", "CAWeapons", "CACharacters", "CACharacters2"}; }; }; class CfgVehicleClasses { class dk_mh60g_helo { displayName = U.S. Air Force Helicopters; }; }; class CfgFactionClasses { class USAF { displayName = "USAF"; priority = 5; side = "TWest"; }; }; class CfgVehicles { class All; class AllVehicles : All {}; class Air : AllVehicles {}; class Helicopter : Air {}; class UH60_Base : Helicopter {}; class MH60S : UH60_Base {}; // External class reference class dk_usaf_hh60g : MH60S { side = TWest; faction = USAF; model = "\dk_usaf_mh60g\MH_60mg.p3d"; mapSize = 17; picture = "\ca\air\data\ico\MH_60mg_CA.paa"; Icon = "\ca\air\data\map_ico\icomap_MH60mg_CA.paa"; displayName = "MH-60G Pavehawk"; vehicleClass = "dk_mh60g_helo"; crew = "US_Soldier_Pilot_EP1"; attendant = true; // can heal other vehicles accuracy = 1.5; // accuracy needed to recognize type of this target maxSpeed = 350; // max speed on level road, km/h armor = 40; damageResistance = 0.00242; cost = 10000000; mainRotorSpeed = -5; driverInAction = "UH60_Pilot"; driverAction = "UH60_Pilot"; cargoAction[] = {"UH60_Cargo01", "UH1Y_Cargo02", "UH1Y_Cargo01", "UH1Y_Cargo01", "UH1Y_Cargo01", "UH60_Cargo02"}; transportSoldier = 13; driverCompartments = "Compartment1"; cargoCompartments[] = {"Compartment2"}; enableSweep = false; transportAmmo = 0; supplyRadius = 2.5; initCargoAngleY = 10; minCargoAngleY = -60; maxCargoAngleY = 120; type = VAir; // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types threat[] = {0.3, 1, 0.4}; typicalCargo[] = {"USMC_Soldier_Pilot", "USMC_Soldier_Pilot", "USMC_Soldier_Pilot", "USMC_Soldier_Pilot"}; cargoIsCoDriver[] = {1, 0, 0}; weapons[] = {}; magazines[] = {}; transportMaxMagazines = 150; transportMaxWeapons = 30; forceHideDriver = true; castDriverShadow = true; castCargoShadow = true; class Library { libTextDesc = MH-60G Pavehawk; }; class Damage { tex[] = {}; mat[] = {"ca\air\Data\uh60_skla.rvmat", "ca\air\Data\uh60_skla_damage.rvmat", "ca\air\Data\uh60_skla_damage.rvmat", "ca\air\Data\uh60_skla_in.rvmat", "ca\air\Data\uh60_skla_in_damage.rvmat", "ca\air\Data\uh60_skla_in_damage.rvmat", "ca\air\Data\materialy\uh60_01.rvmat", "ca\air\Data\materialy\uh60_01_damage.rvmat", "ca\air\Data\materialy\uh60_01_destruct.rvmat"}; }; enableManualFire = 1; class Turrets; // External class reference class HH60GTurrets : Turrets { class MainTurret; // External class reference class HH60GMainTurret : MainTurret { body = "mainTurret"; gun = "mainGun"; minElev = -80; maxElev = 25; initElev = -80; minTurn = 30; maxTurn = 150; initTurn = 90; soundServo[] = {"", db-40, 1.0}; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_1"; // endpoint of the gun gunEnd = "chamber_1"; // chamber of the gun weapons[] = {"M240_veh"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"}; gunnerName = Flight Engineer; gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerOutOpticsShowCursor = 1; gunnerOpticsShowCursor = 1; gunnerAction = "MH60_Gunner"; gunnerInAction = "MH60_Gunner"; gunnerCompartments = "Compartment2"; primaryGunner = 1; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; }; class RightDoorGun : MainTurret { body = "Turret_2"; gun = "Gun_2"; animationSourceBody = "Turret_2"; animationSourceGun = "Gun_2"; animationSourceHatch = ""; selectionFireAnim = "zasleh_1"; proxyIndex = 2; gunnerName = Door Gunner; commanding = -2; minTurn = -150; maxTurn = -30; initTurn = -90; weapons[] = {"M240_veh_2"}; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_2"; // endpoint of the gun gunEnd = "chamber_2"; // chamber of the gun primaryGunner = 0; gunnerCompartments = "Compartment2"; memoryPointGun = "machinegun_2"; memoryPointGunnerOptics = "gunnerview_2"; }; }; }; }; .Log File: Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "c:\users\dave king\desktop\dk_usaf_mh60g\data\ESSS2x\ESSS2x.p3d"> Cannot load surface info CA\Data\Penetration\armor_7mm_plate.bisurf Creating texture headers file... 44 texture headers saved to file "C:\Users\DAVEKI~1\AppData\Local\Temp\ARMAaddons\dk_usaf_mh60g\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' Dave,
  15. Hey Myke what about the New F-16C model that was said to be given to you and Wld from the PRACS Mod? Has any progress happened on that? Dave,
  16. Thanks bud and yeah I'm still kickin since arma1, and so is this Addon lol! I will be sure to come get you again when I need some testing done, but I'm afraid that may be a bit as I still need some stuff done like fix my scriots to make them work again. Dave,
  17. soldier2390

    Blackhawks by YuraPetrov

    Oh ok cool did not know that! Btw what's the "Veteran Mod" I can not find a thread for it?
  18. soldier2390

    Blackhawks by YuraPetrov

    That's would be a good solution! Also, any chance for Animated Windshield Wipers too? Like on Konyos MH47. And also can you make it so you can fold the rotors like on your SH60's?
  19. soldier2390

    Boeing/SOAR MH-47E

    Dont make me be the first ;) lol But yeah it would make for some good Operation Nepton Spear Missions, being that the stealth blackhawks and the mh47 was used in that mission in RL!
  20. Thanks fella's, As for it being able to transport? yes, I will need to find someone to script that thought. But as of yet its not possible but should be easily added! Also the simply amazing NodUnit has just re-mapped the whole trailer and 5th wheel, along with what to me is a massive update to the whole wireframe itself, and much more! Pictures of the new textured truck will be posted with in a few days, when done! Also I would like everyone to know that NodUnit has made a tuturial for me that me and him both agree should get released publicly, inwhich I promise it will be just give me some time(I may even make a new thread just for that). Also when this gets to a point where I am happy with this Addon it will be released open source as well. If when done everyone involved agrees that I may share the work they all did, the Addon will be made publicly available as open source! All I ask is that anything anyone does for it shares there work back with the rest of us. And with everyone doing that I will continually update the official addon itself as to what I would like it to turn out to be, A community made Addon! And second condition...it also stays open source! So if everyone agrees to this including those who have helped with this Addon(past and future), then I will happily release Open Source. Dave
  21. soldier2390

    Blackhawks by YuraPetrov

    Yes that's what me and yura was decussion, if he agrees I will try to make that mount for a 50 cal and as for the base model of the 50 the bis arma1 sample model should be a good start. Dave,
  22. soldier2390

    Blackhawks by YuraPetrov

    Very nice to here! Since most of us on here have a fetish for torchering ourselfs, how about some more WIP pics of the UH-60L with the M240 MG's and the MH-60L SOAR? Also a personal favor, being that I am prior Air Force and flown in the Pavehawks, could you do a MH/HH-60G Pavehawk? I will be happy to work with you and make the textures and I am more then willing to work for you as much as I can? Hell I will do all the work just so you can release it with your addon pack, which as far as h-60's go your the best. Dave,
  23. soldier2390

    Boeing/SOAR MH-47E

    Yeah for a second I thought that was a photo of real Aircraft lol. And ok thanks!
  24. soldier2390

    Boeing/SOAR MH-47E

    Wow, that is a really nice picture Konyo! Btw what Addon/Mod is that KC-130 Tanker apart of? I tried to search for it on here. Dave,
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