soldier2390
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Everything posted by soldier2390
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OA Army Texture Project
soldier2390 replied to Sonny_Boy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow that is really neat, shame he can't release them too ;) If we had the current BIS Arma2/OA MLOD's that would be outstanding, of course BIS will probably never release them unlike how they did for Arma1! -
OA Army Texture Project
soldier2390 replied to Sonny_Boy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am confused i know johannes did the Arma1 special forces Addon using the released BIS Arma1 Models and thats were 95% of the models come from even today. But did he make BIS's OA Models for BIS? -
80s, 90s, early 2000 US Military
soldier2390 replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes but not a whole mod with as nicely done texturing and modeling as has been done on this mod! And yes there all the lovely MRAPs and other hmmwv packs and so forth but none of the texturing matches up like same shade of tan on desert vehicles and ext... plus the other mods very in quality which looks weird having a bunch of vehicle togather in a mission with the addons used togather looking unnatural. No offence. To any one elses addons hell even my U.S. Military Tractor-Trailer Addon is not even close to being anything high quality lol. So again no offence and this is stricktly in in only my opion, and also i have sever O.C.D. so its probably just me but just saying though. Dave, -
80s, 90s, early 2000 US Military
soldier2390 replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Outstanding Delta Hawk! Shame though, I would love to see your skills also applied to a "Modern U.S. Military" Mod. Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Konyo, any chance to have the Minigun on the "Light" Damage Wreck model be usable? Also alot of E/F Models in RL have if I am not mistaken M240B's Mounted in the back rear Windows. Can we possibly get them for this Aircraft? Dave, -
F/A 18 Super Hornet for Arma 2 OA
soldier2390 replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very Outstanding Addon I will definitly be using this often! One thing I have noticed is that the second and third LODs needs to be a little more detailed IMO, specially since when on the Runway from a few meters away the Landing Gear disapears and the Aircraft seems to "Float" in the air! Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks I was able to download using Google Chrome. And Konyo, I will have them Demo Missions we talked about soon...got them all working good just need to tweak a few things like the Briefing.sqf file and a few other small things. I can send what I got over now for you to test though just PM me. p.s. "Hardcore" Version is a blessing to have back thanks much! Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't download from your Link? The Yellow bar appears at the bottem of my screen with the "Save File" but when I click on it nothing ever happens? It will not let me save the file? -
Armored SUV player animation.
soldier2390 replied to Ub3rObama's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to know how to do this, but i am not good with scripts could you post your scripts, or explain how to set it up in a mission please? Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I too have noticed, and have my self went down the ropes only to be dropped off the rope about 3/4th's the way down! it don't look right either, maby adjust the scrpt to eject the men off the ropes about half a meter down? Personally I have only Fast Roped a few times in my life and only in training(Both Military & Fire Fighter Training) and I personally would sorta let go off the rope either a foot off the ground or hold on all the way bending my knees as I hit the ground(so they act like shocks absorbers)...atleast thats what I do now at the Fire Station sliding down the shiny poles lol..its kind of like repeling, but with a really stiff rope lmao! Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
See Konyo...I knew you would think of something ;) Also any chance for both the version with and without the Fuel Probe to be a "Hardcore" version too? Btw I have a few other neat little Demo Missions for you so you can add them to the next Update..all I am going to say is they may involve a CRRC or an ATV ;) And I am doing alot of fixes for the current Mission-Clear House, will send you the stuff asap! Dave, -
Can someone make a replacement config for theses, would love to reeplace the uparmored hmmwvs with the RG-31? Iv tried to make one but had errors and didnt work right! Dave,
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Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Keep the walkable feature, thats a major feature that defines your helo! Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice update...sadly really gonna miss having the troops run in/out the back instead of the unrealistic "magical spawning" outside the choppper! Anyways to please put that back in , in maby a seprate thing, or somehow make it so you can choose where to spawn..though of course i am talking out my ass and that stuff probably is not possible, but hey figured i would ask! Dave, -
Boeing/SOAR MH-47E Release v1.3
soldier2390 replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^^ I second that! -
PlannedAssault web based mission builder
soldier2390 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have re-made my mission, started new but did it mostly the same, except now there is 4 (9)man SF Squads and a single (4)man SF Team all of which are now Dragged & Dropped into the Air Cargo section bellow the map screen, no ground forces on the map at all that are not in the Cargo section at the bottom of the screen. Only other vehicles are a pair of AH-6J's and one MH-6J(for transport of the 4-man SF Recon team) and 2 sets of MH-47E's sections(4 total, for the transport of the 9-man SF Squads). However still same error?? EDIT: I tried the same mission with MH-6J's instead of the MH-47E's, and it made the mission for me. I am about to try it out now. Dave, -
PlannedAssault web based mission builder
soldier2390 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks much, this is a really outstanding thing you got going on here! Dave, -
PlannedAssault web based mission builder
soldier2390 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Has anyone figured out how to get passed the "Oops! An internal error was encountered when planning this mission for you! The problem has been reported to the site administrator, who will look into the problem soon. We apologize for the inconvenience." Error encountered near the end of the mission making process? Dave, -
Very nice, I am happy to hear that.. I hope to get to see this updated soon with new backbacks ;)
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PlannedAssault web based mission builder
soldier2390 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When trying to drag and drop units from the "Available Units" into the "Selected Units BLUFOR" section but it will not let me drag anything? I know for a fact I have all required things as mentioned in the site, I even tried to install internet explorer 9 to make sure, but it wouldnt let me install it because it says I have a newer version already installed! And I have google chrome's latest version. Dave, -
Error in Config.cpp: Undefined base class 'HMMWV_Base'?
soldier2390 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello community, I am trying to make a small personal Replacement pack. But when I put the pbo in the Addons folder and start up the game I get this error: File exa_rg31_replacement\config.cpp, line 28: .HMMWV_MK19: Undefined base class 'HMMWV_base'? class CfgPatches { class EXA_RG31_Replacement { units[] = {}; weapons[] = {}; requiredVersion = 1.54; requiredAddons[] = {"CAData", "CAWheeled_E", "CAWheeled"}; }; }; class CfgAddons { class PreloadAddons { class EXA_RG31_Replacement { list[] = {"EXA_RG31_Replacement"}; }; }; }; class CfgVehicles { class HMMWV_Base; /*extern*/ class HMMWV : HMMWV_base { model = "\ExA_RG31\ExA_RG31_50"; displayName = "RG-31 (M2)"; HiddenSelections[] = {"camo", "camo1", "camo2", "camo3"}; HiddenSelectionsTextures[] = {"ca\wheeled_e\hmmwv\data\hmmwv_body_canvas_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_hood_canvas_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_canvas_1_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_canvas_1_co.paa"}; }; }; class HMMWV_MK19 : HMMWV_base { model = "\ExA_RG31\ExA_RG31_mk19"; displayName = "RG-31 (MK19)"; HiddenSelections[] = {"camo", "camo1", "camo2", "camo3"}; HiddenSelectionsTextures[] = {"ca\wheeled_e\hmmwv\data\hmmwv_body_canvas_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_hood_canvas_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_canvas_1_co.paa", "ca\wheeled_e\hmmwv\data\hmmwv_canvas_1_co.paa"}; }; }; }; P.S. I am not very good with configs even after all these years so If someone could post how my config is suppost to be and why it needs to be that way, that would be great in helping me understand this more! Dave, -
Using custom models in custom terrain
soldier2390 replied to Pilinir's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I too get a problem like the one described above, however I don't get no errors and it loads the map just no models show up? Dave, -
Any chance someone could make a Replacement Config for these RG-31's replacing the U.S. Army HMMWV M2 and MK19? I would make one but the Replacement Config I am making is giving me an error about an undefined base class "HMMWV_Base", even when its clearly defined in the config(atleast I think its properly defined)! Dave,
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Outstanding ExplosivesAid and Stillman, I have been really looking forward to this! Dave,
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F/A 18 Super Hornet for Arma 2 OA
soldier2390 replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks really great! Keep up the good work. Dave,