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soldier2390

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Everything posted by soldier2390

  1. soldier2390

    Pilots/Passengers sunk into seats

    I may end up making new custom animations but I would rather use ones already made to save me time. But like TheOfficialLou said no matter how much I manually adjust the proxy, in game characters still are sunk into there seats? I have even tried to move the proxy's up over the roof of the vehicle just for a shits & giggles test...and nothing, units are still sunk into thier seats? Dave,
  2. soldier2390

    Pilots/Passengers sunk into seats

    I am having the same issue but both the Driver/Gunner and Cargo passengers are sunk into their seats? I am trying to figure this out myself, maby to be able to point out the problem may i ask you a few questions to see if anything is the same as mine then it should lead us to the source of the problem! First, is your model using proxy's from a Arma1 BIS Sample model? Second, is your proxy pathed to the Arma1 animations(if your proxy is from bis Arma1)? Third, does your proxys info stuff in that little box in O2(sorry forgot the currect terminology) the same as in your configs? P.s. i am new to this too but i will try to help, no guaranty though! Dave,
  3. soldier2390

    Steering Wheel Rotates Incorrectly

    Could you post a pic of how you got it set up please? I have a simular problem with the Steering Wheel on my M931 Tractor-Trailers! But with mine the whole Steering Wheel moves with the front wheels, meaning if i turn Right, the Steering Wheel moves outside the cab to the Right in mid air till i straighten up the Wheels? Dave,
  4. Still not working! Though it did make some difference http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2316-10-17-31_zps41f84daa.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2423-30-28-32_zps9cd88de5.png.html?sort=3&o=0&_suid=1361766789143040620131917962093
  5. Hey Raptor, As of right now i am still using the old scripts deanosbeano made for me back in Arma1 and as evident to anyone who remembers the vid he uploaded...he actually had it working but before he could send me that update he had a compuuter crash or something and lost them updated/working scripts. However i was luckey enough to find older none complete/not working currectly scripts he had before he fixed them and i am currently trying to teach myself Scripting so i can fix these and so far i got them to work slightely but they need someone with proper Scripting Skills to complete them as i have kinda got something working but its not as smooth and sexy looking as deanosbeano had them working in that video he posted back in Arma1 which are same Scripts as i am using now but they actually worked! I am making progress tho i did beable to get a vehicle to drive up on the trailer(as i made Animations for the Ramp) and lock them in place, but i used someone elses script for a test and too learn how it worked but i plan to create my own but i may ask the creater(a well respected member here) if i could use his scripts if not i am going to try to make my own just needed an example to teach myself. @mc sonar, thanks man posts like that is what really helps me. Without motivation i still wouldnt be trying to get this out for you guys since Arma1 came out ;) Dave,
  6. Now this happens... http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2316-10-17-31_zps41f84daa.png.html?sort=3&o=0#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2316-10-17-31_zps41f84daa.png.html?sort=3&o=0&_suid=1361653932905018980891754872936
  7. Hello Everyone, Though the model is not completely accurate to the Real thing, I am trying my best and so far here is the Tractor by itself! My hopes are to have someone make a script that will allow the ability to back a Tractor in a Trailer and be able to connect, wind up the Landing Gear and drive away. Then when wanted lower the Landing Gear, unhook from the Trailer then drive away! So any help with making that possible and or helping make the 3D model accurate as my skills in 3D modeling are very limited! Pictures of the Tractor (WIP): http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2223-05-58-84_zpsaf6bc7a8.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2223-05-58-84_zpsaf6bc7a8.png.html?sort=3&o=1&_suid=136159330865107597638850666991 Sorry its not of decent quality. @NodUnit I tried what you said (I think), and this is whats happening now - http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2223-05-58-84_zpsaf6bc7a8.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-2223-09-46-54_zps124f406e.png.html?sort=3&o=0&_suid=136159330865107597638850666991 Here is the RVMAT File that I am using for this Trailer: ambient[]={0.83900028,0.8920002,0.85500026,1}; diffuse[]={0.83900028,0.8920002,0.85500026,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,0.99999994,0.9999997,1}; specularPower=30; PixelShaderID="NormalMapDetailMacroASSpecularDIMap"; VertexShaderID="NormalMapAS"; class Stage1 { texture="dk_m931_trucks\data\trailer_flatbed_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="dk_m931_trucks\data\trailer_flatbed_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage5 { texture="dk_m931_trucks\data\trailer_flatbed_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(2.68,3.69)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="ca\data\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Dave,
  8. Thanks bro ill hit you up with a copy asap if i dont forget!
  9. Hello Community, I have made some good head way with this project finially, got the Ramp Animated and you can now drive Vehicles up onto the Trailer and "Strap It Down"! It is far from Release yet but I am getting there. Any help would be appreciated. Specially with creating some Textures like the Normal Maps(.nohq) and the .smdi/other Detail Mapping Files and stuff plus the RVmats, as mine are causing me errors! Also after messing with the uncompleted Scripts for the Trailer to turn as a Trailer should(as a Separate Object), I even got that working some what..though it does not look that pretty and will need to be fixed by a Addon Maker who knows what they are doing as I am basicly guessing at things. PM me or Post on here if you can help, I can also use help in just about everything else! Update Pictures: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap1_zps07b513ee.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2013-02-1719-22-10-36_zps931ce39e.png.html?sort=3&o=0&_suid=136114813185908326396917318216 Dave,
  10. soldier2390

    US Marines

    Ahh nice to hear! Can't wait.
  11. soldier2390

    Blackhawks by YuraPetrov

    No worrys bud I was just explaining how they got into this mod and konyos ;) @desmondb depending on how far along that pilot is I may be able to help let me know! Dave,
  12. soldier2390

    Blackhawks by YuraPetrov

    Sorry about that I Retextured them SOAR Pilots, and donated them to both Konyo and Yura. Do to the fact that I can not edit the Arma2 Pilot...for obvious reasons the best I could do was a basic Retexture. If I can ever get an open source Arma2 Pilot MLOD I will properly creat accurate Pilots with better textures for anyone to use in there projects! Sorry if they are not to the standerds of the great Addons they are presented to you with ;) Yura feel free to remove them if that makes this Addon better! Or if you like I can make it so they are apart of your main UH60.pbo so no one has to download more .pbo files. Dave,
  13. soldier2390

    Normal Map shows up Dark In-Game?

    Ok thanks, btw Gnat I have been watching your Tutorials on Youtube to do this(thanks much btw) so could you maby refer me to a specific part in your Tutorials that could help me solve this problem? As maby I missed something? Dave,
  14. Hello everyone, I made a Normal Map from my Regular Texture using xNormals Photoshop Plug-in, And to me it looks correct but In-Game it shows up very Dark and Shinny like this: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2&_suid=13595664363710834940063672106 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap2_zps93669b96.png.html?sort=3&o=1&_suid=13595664363710834940063672106 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap1_zps07b513ee.png.html?sort=3&o=0&_suid=13595664363710834940063672106 Here's my RVMat File: #define _ARMA_ //Class C:/Users/Dave King/Desktop/Arma2 WorkShop/Arma2 User Addons(Offical)/dk_m931_trucks/data/trailer_flatbed.rvmat{ class StageTI { texture = "ca\wheeled_e\mtvr\data\mtvr_body2_ti_ca.paa"; }; ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 1.0}; specular[] = {1.0, 1.0, 1.0, 0.0}; specularPower = 30; PixelShaderID = "NormalMapSpecularDIMap"; VertexShaderID = "NormalMap"; class Stage1 { texture = "dk_m931_trucks\data\trailer_flatbed_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; //}; p.s. I do not know how to create the .smdi File or the Termal Imaging File? so if anyone can help please let me know! Dave,
  15. Now that looks nice...outstanding detail! Are those going to be released publicly or are those your personal stuff...cause we all know you got some good shit hiding in your computer somewhere lol.
  16. soldier2390

    Blackhawks by YuraPetrov

    Personally, I like the ability to Fast Rope from all the H-60's. As most of them can in Real Life! Dave,
  17. Looks very nice fella's! These are my "Vanilla" USMC Force Recon guys I use them all the time. And yes that Replacement Pack would be nice to have. Dave,
  18. soldier2390

    Blackhawks by YuraPetrov

    These turned out very nicely Yura! Btw can you add a Replacement Config in the next Release? So as we can Automaticly replace the BIS default H-60's? Dave,
  19. Konyo my friend, any chance to add that fuctionallity to you helo without the need for ACE? So when in the LoadMaster position you can look out throw the bottom bay door as we could in real life?
  20. soldier2390

    Blackhawks by YuraPetrov

    Damn I like them Custom Gunner Animations...the fact that the Gunners would actually grip the Weapons Handles and move thier Hands/Arms/Upper Body with the Weapon. That really added alot of realistic immersion to your Addon! Maby try it the way Konyo did for the MH-47E, with then kneeling on Ammo Crates?? Dave,
  21. soldier2390

    F/A 18 Super Hornet for Arma 2 OA

    @John, Will get on it asap, might even make a few helmet textures for you to choose from, of course there will be the plain single color version but ill do a few colorful ones..i got some good ideas and using the hiddentextures entry in the config as you stated above you can say make every "E" version pilots where "what ever one you choose" and every "F" version pilots where a different one. If you choose to, plus that will help when /if you add specific real life squadrons i can make helmet and flight gear textures to make(squadron marking and so forth). But for the basic pilots do you want specific squadrons or a generic one
  22. soldier2390

    F/A 18 Super Hornet for Arma 2 OA

    Hey john, I am not too good with modeling but I did the reskin for the BIS Pilots used for konyo's MH-47E and Yura's Blackhawks if you like I will help with your "Navy pilot" though I may not beable to remodel the currect Helmet/Gear plus too the BIS Pilot Model is a locked model so I couldnt edit it anyways but I can do the retexturing! Also, dont forget that the Second and Third lods need to be more detailed as when walking up to the jet it appears to be floating in the air till you get real close and then the Landing Gear finally shows. I can fix that for you if you like to help you save time, I would just need a .p3d file with most of the First lod, then I can create the Second/Third(or however many lods you want)! And if you dont like it no worrys mate just dont use it, or let me know how you want it! That is if you need my help bud, just shoot me a PM if interested! Dave,
  23. soldier2390

    Blackhawks by YuraPetrov

    Lol ironicly the gravity and momentum of the helo banking actually holds you in, the straps we was hooked to wasnt really for holding you in at high speeds... science stuff did the work..like gravity/physics and shit lol the straps was mainly for holding you in while at low speeds/hover incase the helo make evasive moves to dodge rpgs and whatnot..atleast thats what i always though we did that for lol
  24. soldier2390

    Blackhawks by YuraPetrov

    When I was in the AF and we flown in the Pavehawks sitting in the door we had our weapons in our hands and i used a 3-point weapon strap that was attached to my M4...just in case i got some butter fingers lol. Also we were connected to a strap that if i remember correctly was hooked to the bar that the seats are attached to, and we just unhooked ourselfs moments before disembarking.
  25. soldier2390

    Blackhawks by YuraPetrov

    Very Outstanding Yura! Cant wait for release finally some realistic and accurate Blackhawks!
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