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Everything posted by sk3pt
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I saw him too, and I immediately started recording with FRAPS. When I later watched the FRAPS video however, it only showed the trees, like he never was there at all.
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While standing still in crouch position there is a slight weapon sway, and due to the non parallax free sights the reticle will become offset. This does not happen while standing. It might be unlikely, but could this be the cause for a few of the FADE paranoia cases ? :)
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I'm quite sure the language files will not trigger "FADE". It must be something else.
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It's one of the first things I noticed actually. :D It really adds to the immersion IMO. They could make it even more noticeable on the tanks if you ask me, like on the AAV and MLRS, those are perfect !
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E3 gameplay video
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A text editor (like notepad) in the in-game editor would be great, for loading and saving *.txt files.
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With lots of AI it can reach 100% ! Windows XP, on my ancient dual core.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sk3pt replied to EricM's topic in ARMA 2 & OA - GENERAL
It's like these reviewers base their reviews solely on how many bugs they find. A much simpler game than ArmA will have less bugs, but does that make it a better game ? Rating ArmA2 4/10 is beyond retardation. I don't even remotely understand those of you who say that ArmA2 is just ArmA1 with upgraded textures. I've been playing the German version for a few hours now, and I've already discovered tons of new features and improvements. The game is just mindblowingly awesome ! Ten times better than ArmA1. :D If this game doesn't become a major hit, there's something wrong with the universe. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sk3pt replied to EricM's topic in ARMA 2 & OA - GENERAL
I would rather have a few bugs in an open game like Arma, than facing all the restrictions in most other games. Agreed. :) Oh... -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sk3pt replied to EricM's topic in ARMA 2 & OA - GENERAL
This is the downside of having such an easy to use in-game editor (with practically no limits). People jump right into the editor on a quest to seek out bugs. Maybe the editor should've been locked until they've completed the campaign... -
Morphicon (petergames.de) ArmA 2 Download Released
sk3pt replied to OChristie's topic in ARMA 2 & OA - GENERAL
I just ordered from Metaboli. Too bad I have to wait 6.5 hours for the download links though. :rolleyes: :D -
The distance from the North Pole to equator is 10 000 km, so it sort of makes sense.
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We'll never run out of parking space. I'm sure it will look great in the final version.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sk3pt replied to EricM's topic in ARMA 2 & OA - GENERAL
Well... there is a third one too :D -
At least they moved up the hill a bit. Maybe next time we'll see what's behind the hill...
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According to that Wikipedia article 925 Mi-6s were built , as opposed to 276 Mi-26.
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It's the Mi-6 "Hook" heavy lift helicopter.
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New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
sk3pt replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
Interesting thread. If someone could make a few good video tutorials, ArmA2 might see a golden age of addon making. :D Making such video tutorials is probably extremely time consuming though... edit: like this one on Vimeo by James Thurber. -
I've had the same problem in windowed mode, but never in fullscreen.
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I'm really looking forward to it ! Thanks.
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G15 GPS Navigation...sickest idea ever :D
sk3pt replied to [frl]myke's topic in ARMA 2 & OA - SUGGESTIONS
It's a good suggestion... but according to the sidhellfire equation : G15+ G51= ----- 666 :icon_rolleyes: -
Nice car ! Is it even possible to make ArmA1 cars lean over like in that picture when turning (most ArmA cars will only slide/drift) ?
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I'm mostly interested in new features - like being able to walk on/in moving vehicles. As for vehicles, I would like to see a high quality BIS Mi-28 "Havoc". Excluding the rotor, it looks like something straight out of Star Wars.
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It's called freedom.
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If you bring infinite fuel, you will eventually reach the end of infinity. It's a little funny when people make such statements, when no one really knows exactly what we're discussing. A procedural terrain doesn't necessarily have to be 'random' of course, but BIS has stated that they are working on some sort of dynamic/random terrain generation. I think that includes trees and towns ; at least, I hope so.