suhsjake
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Everything posted by suhsjake
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C1987 Handgrip Weapons
suhsjake replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey Christan, your going to have to add the model, but the M4 AIMPoint is the base for the M4 MWS. -
C1987 Handgrip Weapons
suhsjake replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah the PAQ-4 Lasers are IR light based so you can only see them with NVGs. But great work, I can't wait for the M4 Versions. -
Welcome back. I know Betsalel is very excited about your Steyrs.
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BlackOps and desert mercs
suhsjake replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One small request, A John Wayne Green Beret character. -
BlackOps and desert mercs
suhsjake replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Actually the one with the Black Beret Reminds me of GI JOE. I would actually love to see SF in MultiCam and a Green Beret. -
I've always liked the DRS logo on the vehicles. Its not like you can see the Star anyways. This Logo is by EricM
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Hey guys, I'm working on a project but I am getting cryptic errors. Any help would be appreciated. I'm converting the A1 Strykers into A2. I have edited nothing in the model.cfg except to add the inherit for the models at the bottom. The main issue is the drivers area and hatch as well as the gunners hatch. Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning: pbj_2scr\vehicles\m1126_m2.p3d: Selection karoserie needs a section. The shadow volume may not work well. Warning: Degenerated faces found in model pbj_2scr\vehicles\m1126_m2.p3d:10010 Warnings in pbj_2scr\vehicles\m1126_m2.p3d:10010 Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warnings in pbj_2scr\vehicles\m1126_m2.p3d:geometryFire Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warnings in pbj_2scr\vehicles\m1126_m2.p3d:11000 Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warnings in pbj_2scr\vehicles\m1126_m2.p3d:11000 Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sections'. Warning Message: Size: '/' not an array Warning Message: No entry 'model.cfg/CfgModels/Vehicle.sectionsInherit'. Warning Message: '/' is not a value Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/Fuel.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/IndicatorSpeed.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/IndicatorRPM.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/IndicatorOilTemp.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/DrivingWheel.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/HatchDriver.type'. Warning Message: '/' is not a value Unknown animation type Warning Message: No entry 'model.cfg/CfgModels/Stryker_ICV/Animations/HatchGunner.type'. Warning Message: '/' is not a value Unknown animation type Unrecognized texture type '.paa"': '="pbj_2scr\vehicles\data\icv_nohq.paa"' Warning Message: Cannot load texture ="pbj_2scr\vehicles\data\icv_nohq.paa". Warning Message: Cannot open object pbj_2scr\vehicles\stryker_mk19.p3d Error: bin\config.bin/CfgVehicles/Stryker_ICV_MK19/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model pbj_2scr\vehicles\stryker_mk19.p3d Error: bin\config.bin/CfgVehicles/Stryker_ICV_MK19/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model pbj_2scr\vehicles\stryker_mk19.p3d pbj_2scr\vehicles\stryker_mk19.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_mk19.p3d: No geometry and no visual shape Warning Message: Cannot open object pbj_2scr\vehicles\stryker_tow.p3d Unrecognized texture type '.paa"': '="pbj_2scr\vehicles\data\stryker_tow_nohq.paa"' Warning Message: Cannot load texture ="pbj_2scr\vehicles\data\stryker_tow_nohq.paa". Error: bin\config.bin/CfgVehicles/Stryker_TOW/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model pbj_2scr\vehicles\stryker_tow.p3d Error: bin\config.bin/CfgVehicles/Stryker_TOW/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model pbj_2scr\vehicles\stryker_tow.p3d pbj_2scr\vehicles\stryker_tow.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_tow.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_mk19.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_mk19.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_tow.p3d: No geometry and no visual shape pbj_2scr\vehicles\stryker_tow.p3d: No geometry and no visual shape
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Question: Is there a chance for just a light version with just the Islands?
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If you can aim at it and hit it, yeah.
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HEDP (High Explosive, Dual Purpose) rounds are used agains infantry, light vehicles, and buildings. HEAA (High Explosive, Anti-Armor) is used against Heavy Armor. The two warheads work on very different principles on being all high explosive and the other having a copper-lined cone for anti armor purposes. Right now in Iraq and Afghanistan HEDP rounds are more useful than HEAA. You have to also look at the cost and uses of the AT-4 M136 against the SMAW. Any Joe can pick up an AT-4 read the instructions and efficiently operate the system. The whole system is cheap (both in training and the system) and light weight that augments the firepower brought to a fire team at short to mid ranges (max effective is about 300 meters). The SMAW is designed to hit targets further out and is used in an Anti-Tank team (Gunner and Assistant gunner) and is usually used to augment a platoon sized element.
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I have a model.cfg from the sample ArmA vehicles and it does list those perameters and the models also list the perameters. I mean the M2 ICV Stryker works but the hatches do not work and the other models will not show.
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You guys need to quit reading wikipedia. The M2 .50 cal and M240 is far more common on the Chinook than the M134. But an M134 version wouldn't hurt.
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He should, its standard army issue.
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Assault bag I see you have there in those pictures.
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-=/UP-ARMORED Vehicles\=-
suhsjake replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
another Kayne West Joke. -
-=/UP-ARMORED Vehicles\=-
suhsjake replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I did like the opening doors and they were usefull, but with smaller geometry so you can get right up on it. The trunk, Rhino, and spare tire were kind of useless and cluttered up the action menu. Usually the Front Right seat is the Truck Commander, so if you could make that a separate seat like the Abrams commander, that would be great. The other option I think would be great is if you could make all the seats separate with their own door options. Gun Trucks would also be awesome to see. -
http://www.scribd.com/doc/19823845/Photosimulation-Camouflage-Detection-Test Test results from the Army.
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This UCP Delta looks like they rubbed dog poo on it. Why, Why would the Army even consider this garbage.
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WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Its about time. Any chance of a M240B with heat sheilds (M240G is in game)? -
Hey Bink, the Army might be getting new helmets capable of stopping 7.62mm rounds and its made out of plastic: Army Times Article
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PROPER projects - game tweaks of all sorts
suhsjake replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For the best FPS performance on my rig, I used Oswald's suggestions plus VF FPS Saver. Thanks kju. -
I have had the same problem with the lagginess and the disipering objects.
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The actual term for Radiomen is Radio Telephone Operator (RTO or ROTELO). Very nice work Bink.
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Depends where you are fighting at: In Iraq, HMMWVs, MRAPs, Bradleys, Strykers, Abrams are very common in support operations. In Afghanistan, the roads that can support heavy vehicles are few and helicopters are more commonly used along with HMMWVs and foot movements.
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Arma 2 Addon request thread
suhsjake replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, the USMC and USN both use the F/A-18E/F model. Just have to ask Franze to convert his F/A-18E/F to ArmA II.