

suhsjake
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Everything posted by suhsjake
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BIS: It's already time to FIX the M136!!!
suhsjake replied to ricnunes's topic in ARMA 2 & OA - GENERAL
Very true mate. A catastrophic kill is very unlikely though unless you are at that 90 degree angle and I wouldn't personally try to achieve a kill that way. That is why we are trained to aim for the tracks or the engine compartment (that is why you see a RPG cage on the M1A2 Tusk Rear). Its also kind of funny though how people think becuase Wikipedia says the AT4 can penetrate 400mm of RHA, but the way the companies test it, is by shooting at a steel block "representing" a vehicle, with the launcher perpendicular and at the proper range. The battlefield is not a laboratory and said conditions above do not exist. After shooting an AT4 while in training, its kind of disheartening to see it ricochet off a T-55 into the woods. -
WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome. -
BIS: It's already time to FIX the M136!!!
suhsjake replied to ricnunes's topic in ARMA 2 & OA - GENERAL
I would like to explain to the BIS community that small AT disposable missiles are not supposed to kill a tank or APC. The M136 is meant to take out light vehicles and light APCs. You people are actually using the wrong techniques on how to use the M136 and RPG-18. You are supposed to be aiming for the tracks and engine block to achieve a "mobility kill" or try to get a 90 degree square on shot and hope for the best. I have played ArmA long enough to realize that most ArmA players use the M136 and RPG-18 wrong. I would also like to point out that it is not the job of the infantry (unless you are on a Javelin Team) to take on Armor. The infantry does not like taking on armor, we would rather call for fires, CAS, or armor support to knock out tanks. -
Operation unknown wip
suhsjake replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
And its a post like yours that detracts from this thread. Anyways, these birds look awesome. -
It allows the game to render the models faster, thus lowering lag.
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The Landrover exists as a mlod in the ArmA vehicle sample models. I would think technicals would be a good addition to both armies.
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Arma 2 Addon request thread
suhsjake replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sweet. -
Relikki's Desert, Woodland, and Urban soldiers from A1 would make awesome African Soldiers with a few modifications. For some reason, I have noticed that African soldiers like berrets.
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@Mysteryman, Check out some of the previous replacement packs for diffrent units. That should help you reference what needs to be done.
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WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice Ardvark, but wouldn't BDUs be more appropriate? -
75th Ranger Regiment ACU Units (WIP of course xD)
suhsjake replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those would be USAF HH-60G Pave Hawks. -
VILAS addons release thread
suhsjake replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
From what I understand about Russian Military Export, they only exported knockdown kits most of the time. The T-72M1 has weaker armor, older optics, etc compared to the T-72A which the Soviets used. Soviet------------Export T-72 ------------ T-72 None ------------ T-72M T-72A ----------- T-72M1 T-72B1 ---------- T-72M1M T-72B ----------- T-72S T-72BM --------- T-90E This is from T-72 Main Battle Tank 1974-93 from Vanguard Publishing and authored by Steven J. Zaloga. -
VILAS addons release thread
suhsjake replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey vilas, props on the weapons pack. Its a pitty ace doesn't use them. Anyways, what about an RPG-16? -
75th Ranger Regiment ACU Units (WIP of course xD)
suhsjake replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'll make sure to talk to you commissar to light a fire under your ass. Yes, I mean Rachel. -
Love it.
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So is ALICE basically the Ambient Civilian Module?
suhsjake replied to WMike20052's topic in ARMA 2 & OA - GENERAL
Ambient Life In Civilian Environment (ALICE) -
75th Ranger Regiment ACU Units (WIP of course xD)
suhsjake replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OMG Binko. -
75th Ranger Regiment ACU Units (WIP of course xD)
suhsjake replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice Binko. -
WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey Max, far warning, you are probably going to tweak a lot of people around here if you continue on. You go by photos on the web, I'm pretty sure Wld has probably seen them in real life. Also, Binkowski makes his units by interpreting photos and from actual sources, and throws in a little creativity along the way. -
75th Ranger Regiment ACU Units (WIP of course xD)
suhsjake replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes thank you for stating that, I believe this thread is about binkowskis work. -
Red Hammer Studios addons
suhsjake replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm glad to see RHS is back. We always need new Russian Addons. Are you guys planning on a new Weapons pack? -
@zonker Ice has a passion for Islands, he's always adding new stuff, so just be patient and wait, unless you can make an island. Thank you Icebreakr for the update.
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Tell your GF hi for me (and thank you).
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WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn you Binko. -
WIP: Stuff you are working on 2!
suhsjake replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Aye, you need to quit putting garrison patches on your combat units Binko, you turkey. Looks great, but when you finally go to Fort Benning, you are not going to like the IBA.